im sorry but is there some tutorial how make a new unit.
I want have my own unit for laser general except model.
So is there any help or tutorial how add new unit to remix thanks
Modding Tutorials and Q&A
Started by Pendaelose, May 16 2007 07:44 PM
27 replies to this topic
#21
Posted 28 April 2009 - 04:46 PM
#23
Posted 29 April 2009 - 12:26 PM
IM back
Please how can i change icons of units?
I cant found it. I have new photos for tanks and want change default icons with mine.. Any ideas?
Please how can i change icons of units?
I cant found it. I have new photos for tanks and want change default icons with mine.. Any ideas?
#24
Posted 29 April 2009 - 11:42 PM
if you just want to replace the icon you can paste the new icon over the old one on the icon texture.
#25
Posted 01 May 2009 - 08:55 AM
if you just want to replace the icon you can paste the new icon over the old one on the icon texture.
So what file have i open? Remix.big? i opened texturesZH.big file but here arent icons. So please i need exactly location of icons
Sorry for your time
#26
Posted 01 May 2009 - 05:02 PM
The texture files are in Remix3.big(new ones) or EnglishZH.big(old ones)
#27
Posted 03 May 2009 - 05:15 PM
hi, thanks rosco for the previously post, i found it
And next question i want make real nuclear missile so im asking how can i modify range and damage of the basic nuclear missile from NUKE GENERAL
And next question i want make real nuclear missile so im asking how can i modify range and damage of the basic nuclear missile from NUKE GENERAL
#28
Posted 08 November 2009 - 09:53 PM
This may not be exactly a modding question, it has to do with the worldbuilder, but I'm gonna ask anyway.
To maintain game balance, Remix seems heavily limit control over enemy factions. In other words, it is virtually impossible to use captured enemy structures and constructions vehicles. It seems that each faction has a unique "science", that only allows the player to build units from that faction, and from no-one else.
Well, I wanted to allow a player to control 2 factions on a certain map. I added scripts that give the player faction science, and control over Command centers and dozers. But when I play the map, I can't build anything from other factions. The game says "requires: additional science". How do I give the science to the player, so that I can control 2 different factions in the same game?
To maintain game balance, Remix seems heavily limit control over enemy factions. In other words, it is virtually impossible to use captured enemy structures and constructions vehicles. It seems that each faction has a unique "science", that only allows the player to build units from that faction, and from no-one else.
Well, I wanted to allow a player to control 2 factions on a certain map. I added scripts that give the player faction science, and control over Command centers and dozers. But when I play the map, I can't build anything from other factions. The game says "requires: additional science". How do I give the science to the player, so that I can control 2 different factions in the same game?
Edited by BrucetheMoose, 08 November 2009 - 11:41 PM.
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