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Assault on Carn Dum


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#1 Dre@mer

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Posted 19 May 2007 - 02:31 PM

Hey everyone

This is a classic 2v1 fortress map for RotWK. I put a lot of effort in this, hope you enjoy.

I'll be glad if you guys post some comments so I can make updated version.

Link:
http://mevault.ign.c...h...etail&id=56

Attached Thumbnails

  • Wall_broken.JPG
  • trebuchets.JPG
  • WK_vs_Gandalf.JPG
  • Left_plateau.JPG
  • inside.JPG
  • inn.JPG
  • gate.JPG
  • build.JPG
  • Fortress.JPG
  • statue.JPG
  • WB_view.JPG

Edited by Dre@mer, 19 May 2007 - 02:35 PM.


#2 Lauri

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Posted 19 May 2007 - 02:37 PM

That's a bittersweet map :)

too bad I don't have RotWK... atm :)

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#3 Juissi

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Posted 19 May 2007 - 02:45 PM

Very sweet. :goes to download: Btw is this balanced ? Because it seems to me that the area that attackers has is slightly limited but there is 2 players attacking so I cant say anything before playing.

#4 Dre@mer

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Posted 19 May 2007 - 02:56 PM

Btw is this balanced ?


I hope so. While the fortress may look hard to breach, the defender doesn't have enough room to build many resource buildings -> he won't have enough units -> he'll be forced to feint a bit :) .

#5 Bart

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Posted 19 May 2007 - 06:05 PM

looks nice, why don't you add it to the maps on our site? :popcorn:
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#6 m@tt

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Posted 19 May 2007 - 06:18 PM

because he wants people to get it off MeVault atm because it's entered in the map contest and he wants downloads and votes, I guess.

But when the contest is over, don't hesitate to upload it here.

Btw, is there a Carn Dum map already in ROTWK and, if so, what does it look like?
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#7 Bart

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Posted 19 May 2007 - 06:29 PM

IIRC it's campaign-only, but I've never seen it and haven't played ROTWK that much
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#8 Juissi

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Posted 19 May 2007 - 06:32 PM

The map that it is ROTWK done by Ea sucks. And I think that it also is in skirmish, cant remember but I think that I played it once.

#9 Rob38

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Posted 08 June 2007 - 05:03 AM

Sweet map, but I still am clueless on how you got the skybox to work. I followed the directions you gave in the worldbuilder section, but I still can't get it to work. I can get all the other cinematic objects to work, just can't get the darn skybox working. Perhaps you could write a small tutorial about it? :p

Edited by Rob38, 08 June 2007 - 05:39 AM.

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#10 Killermud

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Posted 11 June 2007 - 09:13 PM

My best guess is that he editted the ini.big enviroment file so that it only works for him but not for others. thats what im guessing.

#11 Rob38

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Posted 12 June 2007 - 03:18 AM

My best guess is that he editted the ini.big enviroment file so that it only works for him but not for others. thats what im guessing.


Just figured out how to do it a couple of days ago. Maybe I'll create a tutorial on it if people are interested. You have to mod the game though, so I believe you can't do it on stand alone maps.

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#12 ched

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Posted 12 June 2007 - 03:18 PM

can that not even be handled using a map.ini file ? I thought one could entirely recode the INI using these magic files ?
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#13 Rob38

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Posted 12 June 2007 - 04:21 PM

can that not even be handled using a map.ini file ? I thought one could entirely recode the INI using these magic files ?


I though about that and I think I'll test it later tonight. I need to see if you even have to edit any of the files.

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#14 Dre@mer

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Posted 14 June 2007 - 05:24 PM

Was abroad this week, sorry for late response. Skyboxes count as cinematics objects and therefore they <i>should</i> be working if you follow my text - please note that not everyone CINE objects works, this may be the problem why you don't get some skyboxes working.

Agree that it would be impossible to do for stand-alone maps, I don't know what magic can map.ini do, but still, I doubt it :p .

Thank you for comments on the map, they're very appreciated.

#15 Mordor Slayer

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Posted 14 June 2007 - 08:08 PM

My best guess is that he editted the ini.big enviroment file so that it only works for him but not for others. thats what im guessing.


Just figured out how to do it a couple of days ago. Maybe I'll create a tutorial on it if people are interested. You have to mod the game though, so I believe you can't do it on stand alone maps.


Morgoth who made the Epic Minas Tirith map did that I believe. If I understand that correctly, lol.
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#16 Dre@mer

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Posted 15 June 2007 - 08:36 AM

That map is for BFME 1 (where cinematics objects work fine).

#17 Mordor Slayer

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Posted 15 June 2007 - 10:14 AM

It was? My mistake then :p.
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#18 Taralom

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Posted 23 June 2007 - 06:50 PM

because he wants people to get it off MeVault atm because it's entered in the map contest and he wants downloads and votes, I guess.

But when the contest is over, don't hesitate to upload it here.

Btw, is there a Carn Dum map already in ROTWK and, if so, what does it look like?


it sucks in skirmish mode.
they've just made the normal wall bigger.
see it as the wall of MotW in BFME2 3 times bigger and you've got the Carn dum map.

i'd like to play this map just for the detail. i'm sure it's better than the ROTWK map.
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#19 Dre@mer

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Posted 28 June 2007 - 02:02 PM

Yea, time showed that the detail is only thing this map offers. If I make another map I'll try to balance it a "little" more bit ;)

#20 Taralom

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Posted 28 June 2007 - 03:04 PM

do you think it's possible to edit this map so it can be played with BFME2?
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