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Models, Renders and Screenshots


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#21 Rudgey

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Posted 20 June 2007 - 03:20 PM

thanks JEV for your coment, i think it is aswell :sad2:
RUDGEY

#22 Rudgey

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Posted 20 June 2007 - 04:16 PM

this is one of the latest models i have made, The empress, sao fengs ship...

hope you like:D

hi, this is the House gaurds uits, they will be built from the Governer swans house.

hope you like..:sad2:

Attached Thumbnails

  • the_empress_1.JPG
  • the_empress_2.JPG
  • the_empress_3.JPG
  • the_House_Guards1.JPG
  • the_house_Guards_2.JPG
  • the_house_guards_3.JPG

RUDGEY

#23 Rudgey

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Posted 20 June 2007 - 07:35 PM

hi, this is the model for Hector Barbosa..... jack the monkey that is will be seperate from barbosa

Attached Thumbnails

  • Hector_Barbosa_1.JPG
  • Hector_Barbosa_2.JPG
  • Hector_Barbosa_3.JPG

RUDGEY

#24 Eonwe

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Posted 20 June 2007 - 09:14 PM

Very good models. :thumbsupsmiley:

#25 Rudgey

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Posted 21 June 2007 - 08:34 AM

y thanks you for that coment...:D
RUDGEY

#26 Devon

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Posted 21 June 2007 - 01:55 PM

great work guys!

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#27 Clement

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Posted 21 June 2007 - 02:16 PM

Good work here, keep it up :D
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#28 Rudgey

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Posted 21 June 2007 - 04:20 PM

(GUYS) :D i think thats funny as at the moment there is only me and black_serenade, but has just started his own mod, so theres realy only me :ninja:, i realy need some help.... well kinda
RUDGEY

#29 Black_Serenade

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Posted 22 June 2007 - 09:06 AM

Nope im doing all the coding binding powers FX for you as i have no time for models or skins.
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#30 Lauri

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Posted 22 June 2007 - 11:47 AM

make that feather a plane, and use alpha channels one it ;) not only will it look better, it'll be better :p Barbossa's command

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#31 cahik_

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Posted 23 June 2007 - 03:27 PM

make that feather a plane, and use alpha channels one it :) not only will it look better, it'll be better :grin: Barbossa's command


QFT now you have too much polygons on it ;)

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#32 Mathijs

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Posted 23 June 2007 - 10:36 PM

make that feather a plane, and use alpha channels one it :) not only will it look better, it'll be better :grin: Barbossa's command


QFT now you have too much polygons on it ;)

I fully agree.

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#33 Hearach

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Posted 03 July 2007 - 10:04 PM

Can't wait to see the monkey :p
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#34 jimiojoe

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Posted 24 July 2007 - 11:46 AM

Can't wait to see the monkey :p


for the ships...
they look great
butt for the sails are you going to - as in your model pics - have the sails as part of the actual model and make custom anims for the wind - or use the normal bfme2 methods - cause they went a bit crazy at times when turning around :p
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#35 Guest_Guest_*

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Posted 02 August 2007 - 05:55 PM

it reeeeeeealy looks great! I look forward to this mod!
Keep up the good work!

#36 Rudgey

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Posted 10 August 2007 - 02:51 PM

many thanks to everyone, for your coments, sorry i havent been on in a while, its that i have been on holiday and then i was ill, but the mod is not dead if anyone was wondering, i am strating again now, and will carry on from where i left off
RUDGEY




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