Jump to content


Photo

Models, Renders and Screenshots


  • Please log in to reply
35 replies to this topic

#21 Rudgey

Rudgey
  • Hosted
  • 141 posts
  • Location:England
  • Projects:Pirates Of The Carribean: Pirates Of The Seven Seas
  •  Modeler, mapper,2d art, noob skiner and coder

Posted 20 June 2007 - 03:20 PM

thanks JEV for your coment, i think it is aswell :sad2:
RUDGEY

#22 Rudgey

Rudgey
  • Hosted
  • 141 posts
  • Location:England
  • Projects:Pirates Of The Carribean: Pirates Of The Seven Seas
  •  Modeler, mapper,2d art, noob skiner and coder

Posted 20 June 2007 - 04:16 PM

this is one of the latest models i have made, The empress, sao fengs ship...

hope you like:D

hi, this is the House gaurds uits, they will be built from the Governer swans house.

hope you like..:sad2:

Attached Thumbnails

  • the_empress_1.JPG
  • the_empress_2.JPG
  • the_empress_3.JPG
  • the_House_Guards1.JPG
  • the_house_Guards_2.JPG
  • the_house_guards_3.JPG

RUDGEY

#23 Rudgey

Rudgey
  • Hosted
  • 141 posts
  • Location:England
  • Projects:Pirates Of The Carribean: Pirates Of The Seven Seas
  •  Modeler, mapper,2d art, noob skiner and coder

Posted 20 June 2007 - 07:35 PM

hi, this is the model for Hector Barbosa..... jack the monkey that is will be seperate from barbosa

Attached Thumbnails

  • Hector_Barbosa_1.JPG
  • Hector_Barbosa_2.JPG
  • Hector_Barbosa_3.JPG

RUDGEY

#24 Eonwe

Eonwe

    title available

  • Project Team
  • 534 posts

Posted 20 June 2007 - 09:14 PM

Very good models. :thumbsupsmiley:

#25 Rudgey

Rudgey
  • Hosted
  • 141 posts
  • Location:England
  • Projects:Pirates Of The Carribean: Pirates Of The Seven Seas
  •  Modeler, mapper,2d art, noob skiner and coder

Posted 21 June 2007 - 08:34 AM

y thanks you for that coment...:D
RUDGEY

#26 Devon

Devon

    Dark Nerd of the Sith

  • Global Moderators
  • 5,886 posts
  • Location:Colbert Nation
  • Projects:RJ RotWK, Twilight of the Republic, HDLH
  •  T3A Chamber Member
  • Division:Community
  • Job:Global Moderator
  • Donated

Posted 21 June 2007 - 01:55 PM

great work guys!

yodasig2.png
My political compass
There's a story that the grass is so green...what did I see? Where have I been?


#27 Clement

Clement

    title available

  • Network Staff
  • 1,442 posts
  • Location:France
  • Projects:Various
  •  T3A Team Chamber Member
  • Division:Revora
  • Job:Developer

Posted 21 June 2007 - 02:16 PM

Good work here, keep it up :D
Posted Image

#28 Rudgey

Rudgey
  • Hosted
  • 141 posts
  • Location:England
  • Projects:Pirates Of The Carribean: Pirates Of The Seven Seas
  •  Modeler, mapper,2d art, noob skiner and coder

Posted 21 June 2007 - 04:20 PM

(GUYS) :D i think thats funny as at the moment there is only me and black_serenade, but has just started his own mod, so theres realy only me :ninja:, i realy need some help.... well kinda
RUDGEY

#29 Black_Serenade

Black_Serenade
  • Project Team
  • 215 posts
  • Location:England
  • Projects:Its a secret (: information to be released :)
  •  Coder, Moddeller, Binder, 2Dartist, Mapper, Noob animator and skinner.

Posted 22 June 2007 - 09:06 AM

Nope im doing all the coding binding powers FX for you as i have no time for models or skins.
Posted Image

Posted Image

#30 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,436 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 22 June 2007 - 11:47 AM

make that feather a plane, and use alpha channels one it ;) not only will it look better, it'll be better :p Barbossa's command

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#31 cahik_

cahik_

    Sage engine ruler

  • Project Team
  • 1,896 posts
  • Location:Czech Republic
  • Projects:Rhovanion Alliance
  •  T3A Team Chamber Member and Crazy animator

Posted 23 June 2007 - 03:27 PM

make that feather a plane, and use alpha channels one it :) not only will it look better, it'll be better :grin: Barbossa's command


QFT now you have too much polygons on it ;)

Posted Image

Posted Image
Posted Image


#32 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,756 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 23 June 2007 - 10:36 PM

make that feather a plane, and use alpha channels one it :) not only will it look better, it'll be better :grin: Barbossa's command


QFT now you have too much polygons on it ;)

I fully agree.

No fuel left for the pilgrims


#33 Hearach

Hearach

    title available

  • Project Team
  • 350 posts
  • Location:UK

Posted 03 July 2007 - 10:04 PM

Can't wait to see the monkey :p
Posted Image
Posted Image

#34 jimiojoe

jimiojoe

    War Mungerer

  • Project Team
  • 491 posts
  • Projects:X-Mod, The Harry Potter Modification
  •  Advice

Posted 24 July 2007 - 11:46 AM

Can't wait to see the monkey :p


for the ships...
they look great
butt for the sails are you going to - as in your model pics - have the sails as part of the actual model and make custom anims for the wind - or use the normal bfme2 methods - cause they went a bit crazy at times when turning around :p
Jimiojoe
A light from the shadow shall spring.

#35 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 02 August 2007 - 05:55 PM

it reeeeeeealy looks great! I look forward to this mod!
Keep up the good work!

#36 Rudgey

Rudgey
  • Hosted
  • 141 posts
  • Location:England
  • Projects:Pirates Of The Carribean: Pirates Of The Seven Seas
  •  Modeler, mapper,2d art, noob skiner and coder

Posted 10 August 2007 - 02:51 PM

many thanks to everyone, for your coments, sorry i havent been on in a while, its that i have been on holiday and then i was ill, but the mod is not dead if anyone was wondering, i am strating again now, and will carry on from where i left off
RUDGEY




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users