Models, Renders and Screenshots
#21
Posted 20 June 2007 - 03:20 PM
#24
Posted 20 June 2007 - 09:14 PM
#25
Posted 21 June 2007 - 08:34 AM
#26
Posted 21 June 2007 - 01:55 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#28
Posted 21 June 2007 - 04:20 PM
#31
Posted 23 June 2007 - 03:27 PM
make that feather a plane, and use alpha channels one it not only will it look better, it'll be better Barbossa's command
QFT now you have too much polygons on it
#32
Posted 23 June 2007 - 10:36 PM
I fully agree.make that feather a plane, and use alpha channels one it not only will it look better, it'll be better Barbossa's command
QFT now you have too much polygons on it
No fuel left for the pilgrims
#34
Posted 24 July 2007 - 11:46 AM
Can't wait to see the monkey
for the ships...
they look great
butt for the sails are you going to - as in your model pics - have the sails as part of the actual model and make custom anims for the wind - or use the normal bfme2 methods - cause they went a bit crazy at times when turning around
A light from the shadow shall spring.
#35 Guest_Guest_*
Posted 02 August 2007 - 05:55 PM
Keep up the good work!
#36
Posted 10 August 2007 - 02:51 PM
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