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#1 Pendaelose

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Posted 18 June 2007 - 04:59 PM

Welcome all,

If your reading here, I hope your atleast interested in helping. As you can see by looking in the screenshot topics or by playing the current release, I've got a serrious project going, and well into its life cycle. This is not a pipe-dream project, nor is it about to die. I can assure you Remix3 is alive and well and growing in the right direction. I'm not struggling to start, as many mods on Revora, but I do need serious, experienced help to get the mod finished sooner, and with more content, especialy in the mapping area.

I need the help of:

AI Scripters - to get full AI support for modded generals
Mappers - to expand the game to include Challenge Mode
Modelers - to speed up development
Skinners - to support modelers

additional help could include making movies or new custom particle FX.
If you can contribute in another way, please, let me know.


I'm very openminded, and I allow everyone who helps to do so to thier own taste, though on rare occasion there is aspecific feature or model that must be supported. but 90% of the time, I allow you to contribute in your own way. I do not micromanage people.

I'm always a very friendly person (or I try hard to be) and I value everyones opinion. But, I've watched what happened when other mods have expanded their teams, so I'm laying down these guidlines from the start. I hope every one understands the nesecity of these rules. This a serious project and I have too much time and trouble invested in this project. I will do what I must to protect my investment.


1. Experience is a nesecity. If you are experienced and active in any part of the Revora or Sliepner's comunity I will probably recognize your name. If I don't know you already please be able to name some projects you've helped with and what you contributed. If you are a skilled modder, but don't have any previous projects to show for it, be prepared to show your skills. If you have never modded, or are not up to the levels needed you should spend time on the Modding tutorial's topic or googling for tutorials. I gladly teach anyone everything I know, but I'm not going to train aprentices. If you need help learning, please go through the correct channels.

2. This is not a democracy. I've worked on this mod alone for more than 2 years. I have a great respect for everyone's opinion, but in the end my decisions are mine alone. If I disagree with your opinion your invited to argue your case, but there is no "voting". In a worst case, if you find our differences ireconcilable, you are politely invited to leave. This is my mod, I'd love to have your help, but I'm not "giving" my mod away to anyone. We will not have a "Rise of the Reds" incident here.

3. No "takebacks". If you offer your support, I'm exceedingly gracious, but just becaues you may feel the need to leave does not mean I'm going to back track and remove everything you've ever contributed. All contributions are permanent. If you are worried now that you can't commit to "giving" your work instead of loaning it, respectfuly, please don't waste my time.

4. I respect all these rules when turned around. I'm not a hypocrit. If you have your own project, I respect that. If you want to trade or even just ask for models or code, thats fine. Its very likely I'm willing to work with you on that, and I will respect all these rules just as they apply to me. I will not waste your time offering to do what I cannot, I will not take over your mod, and I will never demand my work be reoved from your mod. I only ask for the same respect in return.


And finaly, if you would like to help but cannot, please, don't post that here... lets save this topic for serrious inquiries.

Edited by Pendaelose, 18 June 2007 - 06:50 PM.

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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#2 Capt.Drake

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Posted 18 June 2007 - 06:48 PM

I gonna help you with mapping but I told you the limitations I have at the moment

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#3 ak247

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Posted 08 July 2007 - 12:51 PM

hello i can do moddeling, and map editing, i can learn to do other stuff if u give me a 10 min 1 to 1 lesson on basics, i will pick the stuff up pretty quick and also get advanced with it pretty fast, id rather edit maps not start from scratch, when i edit them they will be changed a lot and not be noticable to what they were first.

edit: here is something i made while talking to olli, i told him to post it but he went somewhere so here it is in a .rar file, its around 4 pictures of different angles

its a heavy laser battery for laser general
i cant post the rar so you will have to download it from me somehow, if u have msn that would be good, the files are small so it wont take long

Edited by ak247, 08 July 2007 - 01:35 PM.


#4 Pendaelose

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Posted 08 July 2007 - 06:21 PM

i cant post the rar so you will have to download it from me somehow, if u have msn that would be good, the files are small so it wont take long


send it in a PM. I'll take a look.
Posted Image
Posted Image

Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#5 olli

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Posted 08 July 2007 - 08:40 PM

here is a pictuture of it from one angle he sent me.

Posted Image
Posted Image
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#6 ak247

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Posted 08 July 2007 - 09:23 PM

heres some rushed crap i just made, tell what u want and ill make it

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#7 gam3_link

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Posted 28 April 2008 - 01:32 PM

can i join in remix 3 team? may be i can help in 2d artist division.

if i can, how?

#8 olli

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Posted 28 April 2008 - 05:37 PM

Making good quality Cameo's is a good way.
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#9 Pendaelose

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Posted 28 April 2008 - 06:58 PM

can i join in remix 3 team? may be i can help in 2d artist division.

if i can, how?


I could definatly use help making skins. I can UV map objects then send wireframe skins to be worked on.
Posted Image
Posted Image

Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#10 Guest_Guest_Anubis_*_*

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Posted 28 April 2008 - 08:40 PM

If you need any concept art i offer my services. Here is some of my work :p :

http://img222.images...wdistricsr0.jpg

http://img505.images...53830960rx6.jpg

http://img222.images...can10001mb4.jpg

http://img228.images...soicfalcpp0.jpg

http://img228.images...can10050wc8.jpg

I can post more but i think you get the picture :good: . I hope concept artist job is also inn consideration.

#11 Pendaelose

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Posted 28 April 2008 - 09:44 PM

If you need any concept art i offer my services. Here is some of my work :p :


I can post more but i think you get the picture :good: . I hope concept artist job is also inn consideration.


Those really are some great sketches. It makes me wish I had more use for concept art. Theres a couple specific units I could use help getting ideas for, but 99% of the units already have a concept in my naugn. The real help needed is with actual production.

Specificly, I could use some idea sketches for:

Tech3 lightning tanks and defenses.
Tech3 ECM units
Laser Research Center
Physics Lab with Addons for Plasma, Laser, Particle, Satelite, Microwave, and Ion. (lab must be able to support 3 addons, in any location each)

Edited by Pendaelose, 28 April 2008 - 09:55 PM.

Posted Image
Posted Image

Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#12 morsematten

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Posted 29 April 2008 - 03:52 PM

wow, a talent there.
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#13 anubis_the_dark

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Posted 29 April 2008 - 07:33 PM

Well tomorrow i'm leaving home for about 4 days. But after i will start work on those sketches. You give us a hell of a good mod ( and you put a massive amount of work to it ) so i might as well draw those things as a sign of my respect for your work. Tks for the good feedback.

#14 Kur-zaz

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Posted 03 October 2009 - 08:26 AM

I can send you on the right path, my son. I will say where you stumbled. I'll tell you where your nose a bit of crooked. I'll tell you about the world of bread. Interested you?
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