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Rotors: how to add them?


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#1 MaxCS

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Posted 01 July 2007 - 07:33 PM

Can someone tell me how can I add rotors to voxels? Or could anyone tell me where I can find the paratrooper plane, osprey, kirov with rotors? I saw these units in the mod Sudden Strike v1.1... But I couldn't find them :p

#2 Romanul

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Posted 11 July 2007 - 05:28 PM

this is a matter of search,you must find ALL planes and heli and kirov and remake them

#3 Mig Eater

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Posted 11 July 2007 - 07:01 PM

I'm the one that made them but I don’t have them any more. Too add rotors tho you'll need VXLSE to add new sections to the pre-existing vxls & then animate them with a HVA editor. You’ll first need a good grasp of how both programs work, if you don’t then I recommend you d/l them & do some searches for tutorials.


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#4 MaxCS

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Posted 11 July 2007 - 07:34 PM

I am familiar with the programs, I know what sections are, I managed to add the rotors to the paratrooper plane... but I don't really know how to create animations ^_^

#5 Mig Eater

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Posted 11 July 2007 - 08:16 PM

Animate them with a HVA editor, there are a few tutorials floating around so have a look.


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#6 MaxCS

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Posted 11 July 2007 - 08:19 PM

Ok, I'll take a look see tonight(it's 11:30P.M. here :xcahik_:) Hope I manage to do something... ^_^

#7 MaxCS

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Posted 12 July 2007 - 04:15 PM

Well, I dodn't do much work last night on the animations :D Had other private things to to :) But I got around to it today and managed to do a really good job... Well, that's what I think :D
And I've decided to post my work here :xd: Download and tell me what u think ^_^

[attachment=15858:attachment]

I've only made the paratrooper plane so far and I plan to make the Osprey for the destroyer and the Kirov over the next 2 days.


For some reason, unknown to me the rotors don't actually show where they shound in-game, they appear correct on the Y and Z axis, but more distant on the X axis. Trying to figure out why :D

Edited by MaxCS, 12 July 2007 - 05:40 PM.





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