Getting my mod to work with BfME1 Worldbuilder
#1
Posted 23 August 2007 - 04:35 AM
#2
Posted 23 August 2007 - 10:44 AM
Also, you may want to create a full asset.dat using Sy's assetbuilder (see website) and do the same with asset.dat
#3
Posted 23 August 2007 - 02:05 PM
BTW What is asset.dat?
#4
Posted 23 August 2007 - 02:06 PM
I believe one didn't make use of -mod when GT wrote this tutorial, 2 and a half years ago.
#5
Posted 23 August 2007 - 11:38 PM
#6
Posted 24 August 2007 - 11:26 AM
Pack your modded files to your .big file, the same way you would pack them to play with -mod.
Place that file in your BfME installation directory, and disable INI.big (either by taking it off the directory, renaming it to INI.disabled, or whathever else your twisted mind can come up with).
Launch WB and enjoy. Reverse process with INI when done.
#7
Posted 24 August 2007 - 11:20 PM
#8
Posted 26 August 2007 - 12:39 AM
#9
Posted 26 August 2007 - 10:13 AM
You'll also indeed need to revert gamedata.ini to it's original spot for Worldbuilder. Life is full of problems
#10
Posted 26 August 2007 - 01:06 PM
Revert gamedata.ini to its original spot? I'm not sure what you mean. I am sure though that it needs to be a real gamedata.ini file and not just the renamed version I keep in my mod file.
#11
Posted 26 August 2007 - 05:16 PM
If you are to use your mod with Worldbuilder, place gamedata.ini back in data\ini\ and name it gamedata.ini as it should be.
As for the FinalBIG problem, try to launch the application and open files from the program right away (using File > Open).
#12
Posted 26 August 2007 - 05:22 PM
Also wont I need a full version of gamedata.ini and not just a miniversion that modifies only what I want it to?
#13
Posted 26 August 2007 - 05:39 PM
That's a very weird problem with FinalBig; afraid I can't really help with it
#15
Posted 27 August 2007 - 05:37 PM
#16
Posted 29 August 2007 - 05:13 PM
I made a modified INI.big and replaced the existing one but now worldbuilder will not load. I can't figure out why.
To be specific it begins to load but the loading screen disappears shortly after it starts to load. No error. No access violation. No nothing.
Edited by CNCM_BLITZ, 29 August 2007 - 05:14 PM.
#18
Posted 31 August 2007 - 04:03 PM
#19
Posted 31 August 2007 - 06:37 PM
I know gamedata.ini is alright, so it must be the other files. Is there INI checker that works with BfME? Coz I dont see the error.
Sadly, no That's why if you are ever doing any major editing, it's good to check every now and again to see if it works with WB. Most errors are caught when you try to play the modded game, but there are some things that only WB will catch and make it unavailable to use.
#20 Guest_Guest_*
Posted 31 August 2007 - 07:15 PM
So i might try removing everything but the files needed for my new faction and then load it into worldbuilder. This will help me narrow down the problem. I might try loading the mod up into the game itself and then try it. If its a major error it will show up for sure.
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