So, i creat model in 3dmax9, then i set all paths for textures and shaders like in tutorial.But then i exporting my model, in log file i see, that 3dmax can't find ShaderAssetBuilder.exe for shaders, or the shaders not in folder Run/Shader.Its hapening with all models, wthen i exporting them to w3x.And then i trying to open them with W3Xview, i have this misstake - XML validation error encountered in '..CnC3/Mod SDK/Art/Nu/nunodtnk.w3x' near line 13: The 'X' attribute is invalid - The value '0.000000' is invalid according to its datatype '
http://www.w3.org/2001/XMLSchema:float' - The string '0.000000' is not valid Single value.All textures have XML files and W3Xviewer loading them.Thats the problem?
P.S. sorry for my eanglish, i'm from Russia.
Edited by fr0st988, 06 September 2007 - 08:56 AM.