Dreadnaut Upgrades
#1
Posted 17 September 2007 - 07:28 PM
Why the immediate upgrade?
Other than that, this mod really has come a long way since its turret happy beginnings. Of all the RTSs I play, I'd have to say this is the most challenging AI amongst them.
#2
Posted 17 September 2007 - 08:42 PM
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#3
Posted 17 September 2007 - 09:47 PM
Still, I'd have thought disabling it would be better more often than upgrading is, or only upgrading every other Dred or something.
#4
Posted 17 September 2007 - 10:55 PM
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#6
Posted 19 September 2007 - 04:17 PM
So essentially, the SM Dread SHOULD NOT upgrade anything then? Its best used with no upgrades built on it and just used for its amazing CC? Other units like the Hellfire Dread and support infantry would take care of the rest? If so, this can easily be changed.
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#7
Posted 19 September 2007 - 04:30 PM
The lascannon, I just can't see the point. Buildings you CC, vehicles you CC or chase. Its damage is pitiful compared to what this thing can do in CC.
The Dreadnaut isn't the powerhouse it used to be, but unless they removed the "halve CC damage on upgrade", and I don't recall seeing this change, then the upgrades are what I would consider a right load of crap.
#8
Posted 19 September 2007 - 04:35 PM
I gather Pro Players just keep it Melee then?
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#9
Posted 19 September 2007 - 06:19 PM
The AI does the same with the Wraithlord, upgrades its Star Burst cannon to a Bright Lance, even though often keeping it as is is best.
#10
Posted 19 September 2007 - 06:30 PM
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#11
Posted 19 September 2007 - 07:12 PM
The Bright Lance was rendered near useless against infantry a long long time ago.
#12
Posted 19 September 2007 - 07:17 PM
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#13
Posted 19 September 2007 - 08:15 PM
#14
Posted 19 September 2007 - 08:20 PM
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#15
Posted 20 September 2007 - 06:56 AM
Well I had to jump into this conversation.
Personally, I always eventually upgrade my Dreads, and I myself have found at least a good reason (in my book) to do so, which is to switch the Dread attack to long-range when he needs to come back to my base for repairs. I know the A.I repairs vehicles but humans do that too ! Well at least I know I do, perhaps much less than the A.I would, but I always try to keep my vehicles top-shape, especially when Heroes is active, so they gain experience.
Here's an example I often encounter in my skirmishes when playing with SM's:
Let's presume the battle is turning in the enemy's favor, at least temporarily, and that the bulk of their forces are heading to my base and that I expect it to happen. Now let's say I already had Dreads battling it out near my base to keep the enemy forces at bay, they are mostly, if not all in melee, while I train and immediately send newly arrived troops on the field to help them.
Well, I tend to think that if I am not an idiot and actually try to do some strategic maneuvers that will mean to bring back most, if not all my Dreads back to base for repair (usually not "total" repairs but at least enough repairing to keep them away from death and destruction). Well that's exactly where and when their upgrades come into play. When I find a relatively safe spot in my base I set the Dread to hold position stance, so he doesn't move and keeps getting repaired. If, for example, he'd have no upgrades at all he would be vulnerable and couldn't attack incoming forces from a distance. And the complete opposite would be true if he has an upgrade ready.
So, while he holds his position, I switch his attack mode to "firing", so that he uses one of its two upgrades from a distance to help the infantry or other vehicles (be it those of your allies or just a portion of your Dreads) while they are themselves trying to melee the incoming enemies away from getting inside the base and raping everything apart. And then, if it works (it usually does, but against overwhelming waves of enemies there's not much an upgrade or non-upgrade Dread can do, even more than one) then there is at least one result: you did some damage rather than not doing any, from a distance. So when the repairs are done you just let him loose upon the enemy on assault mode and he's going to pursue those Stromboyz trying to leg it.
Their upgrades definitely have their use, but I believe that it becomes useful only in a defensive stance and not only that but also if he's not alone (for example staying away himself because he's damaged, but still be at a distance, firing). In other words an upgraded Dread can also play the role of a Hellfire Dread in extreme conditions. Well that's how I see it and that's how I often do my upgrades. I try not to upgrade immediately, but I always upgrade when I think there's too much enemy infantry and/or vehicles around for my taste, so that if I ever want to retreat and regroup, or even if I want to try and dance around a group of enemy I will have that gun ready and firing, rather than just having a 100% vulnerable Dread not being able to do any damage if he turns back and pursues because he'd only be able to do melee attacks.
That's how I see this.
I say don't remove the ability for the A.I to upgrade the Dreads, please.
Perhaps regulate them more, create newer conditions for which the A.I can recognize the actual strategic need to upgrade, but certainly don't completely remove them. I would never agree when someone says the Dread upgrades are "completely" useless. They definitely have their use under my command. Not often, granted, but they do. But if you guys really do want to remove that ability forever, then I would highly recommend to create some sort of in-game option to let us chose between having the A.I upgrade their Dreads or not upgrade them, but don't force the players around using their upgrades to lose that strategic advantage. Accommodating everyone on the boat is easy, let them chose what they prefer, is my suggestion.
Edited by Zenoth, 20 September 2007 - 05:50 PM.
#16
Posted 20 September 2007 - 05:15 PM
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#18
Posted 01 March 2008 - 12:47 PM
#19
Posted 01 March 2008 - 03:39 PM
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#20
Posted 10 March 2008 - 06:19 PM
Quitch is right, by the time the AI decides to retreat a walker it's usually dead before it finishes turning around.
Right now SM mirror is LOL against your AI, partly because my Dreadnoughts do twice as much damage as his. Even in the late game upgrades would be pointless, because you're dropping your Dreadnoughts directly into close combat with the Orbital Relay.
As an aside, the Wraithlord and Tomb Spyder upgrades are even *more* worthless because they have the super-low Fire on the Move accuracy, and guess what? CC walkers are always on the move! Dreadnought at least gets high accuracy on the move for its upgrades.
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