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Teleri Tech Tree


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#1 P-40_Warhawk

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Posted 24 September 2007 - 08:39 PM

Heroes

Thingol

Build Cost: 5000
Description: Thingol will be a very powerful melee hero, who can easily take down grouped enemies due to his skill with a blade.

Abilities:
Lord of Beleriand - Level 1 - Armour and damage boosts to all nearby units
Rage of the Sindar - Level 2 - Temporarily gets damage boost, although loses armour during that time
Father Of Luthien - Level 3 - Gives leadership to Luthien if she is nearby
Love of Melian - Level 6 - Gets passive stat boosts, due to Melian lending him power
Silmaril - Needs silmaril to be in his possession - All nearby enemies will focus their attacks on Thingol. Useful if he's surrounded by weak allies
Melian

Build Cost: 2000
Description: Melian will be a support hero. Although she can hold her own against weaker enemies, she has neither the damage or the armour to defeat them herself. Her spells however can change the tide of a battle in the Teleris favour.

Abilities:
Melian's Teachings - Level 1 - Nearby heroes get small boost to rate at which they gain experience
Rage of the Maiar - Level 1 - Powerful magic attack that knocksback enemies in a decent radius
Lembas - Level 2 - Through the power of Lembas Melian heals nearby units and heroes
Wisdom of the Maiar - Level 5 - Gives targeted units a decent amount of experience
Girdle Of Melian - Level 10 - Very powerful melee attack that drives enemies back a very long way. Useful for when your army needs to retreat
Luthien

Build Cost: 1500
Description: Luthien is a scout hero, although after leveling up a bit she can become very useful. Her death is an important event for the Teleri, and as such 1 of 2 things will happen:

1) There is a 66% chance that nearby allies will go into "mourning", making them not able to do anything for about 15 seconds
2) There is a 33% chance that nearby allies will try to avenge her, and as such get large damage and speed boost (although lose armour) for about 15 seconds

Abilities:
Cloak - Level 1 - Luthien puts on her cloak made of her own hair, which allows her to be invisible except for when attacking
Song of Tinuviel - Level 2 - Decent magic attack that does 3 things: 1. Does small amounts of damage to nearby enemies. 2. Scares off nearby enemy units. 3. Puts nearby enemy heroes to sleep, making them unable to do anything for a while.
Mount - Level 3 - Luthien mounts the great hound Huan
Hound of Valinor - Level 5 - Gives Luthien huge boosts, although it can only be used when mounted
Tears of Nienna - Level 7 - Grants increased health regeneration to all nearby allies
Berens Army - Level 10 - Summons Beren and many Laiquendi Elves
Celeborn

Build Cost: 1800
Description: Celeborn will be another useful support hero for the Teleri. While being in no way an unskilled swordsman, he can not be depended on to be a one-man(or elf) army. Once he reaches level 5 he should always accompany your magic based heroes.

Abilities:
Prince of Doriath - Level 1 - Small armour boost to nearby Doriath units
Sword Master - Level 3 - Temporarily gets increased armour and damage
Lord of Gifts - Level 5 - Grants nearby heroes with reduced ability recharge time
Galadriel - Level 10 - Summons his beloved Galadriel to the battle. She stays until she dies, and the ability becomes unusable once she's been summoned (i.e. you have to make the most of her)
Mablung

Build Cost: 1400
Description: Mablung is a unique hero for the Teleri, as he is the only hero with leadership who can mount. This means he can charge backwards and forwards in battle, lending leadership where it's most suited. He is a good fighter, and once he reaches level 5 he becomes deadly to his enemies.

Abilities:
Captain of Doriath - Level 1 - Gives small damage and speed boosts to nearby Doriath units
Mount - Level 1 - Mounts Mablung on his horse
Wolf Bane - Level 3 - Mablung hurls a deadly spear at the enemy. Does insane damage to wolves
Mablung of the Heavy Hand - Level 5 - Gets a passive damage increase, and is able to hit multiple enemies at once
Valour of the Sindar - Level 9 - Mablung and nearby Sindar units temporarily get large stat boosts
Beleg

Build Cost: 2500
Description: Beleg is the best archer in the game, although he should be used as just this. The other archers (Olwe, Fingon etc) are able to hold their own in melee aswell, whereas Beleg is not (although a highly ranked Beleg might be able to do well in melee, you should not rely on this). He is basically a sniper, meaning that against monsters and heroes he will be amazing, but against massed enemies he will struggle.

Abilities:
Captain of the Marchwardens - Level 1 - Nearby marchwardens and Axemen get a passive damage boost
Dailir - Level 3 - An arrow attack that does the same damage as his normal arrows, but lowers the stats of the targeted enemy
Weapon Toggle - Level 5 - Allows Beleg to switch between his bow and sword
Master of Archers - Level 7 - Gives targeted archers a decent amount of experience
Cirdan

Build Cost: 1200
Description: Cirdan is a hero who needs to be used in a very specific way, if you wish to succeed with him. He has weak damage, and can't take much punishment. However, he has one of the best leaderships in the game, and although it only effects certain units, it does turn them into a formidable force. Once built, he allows the Falathrim units to be trained, and ships to purchase upgrades.

Abilities:
Lord of the Havens - Level 1 - Nearby Falathrim units get a large damage boost and a small armour boost
Foresight - Level 4 - Temporarily gets huge armour boost
Hidden Waters - Level 6 - A large amount of water comes up from the ground, destroying anythig in its path
Winds from the Sea - Level 8 - Stealths targeted allies for a large amount of time
Olwe

Build Cost: 4500
Description: Olwe is a versatile hero. He deals good damage whether wielding his sword or firing his bow, and he gets some very useful abilities as he levels up. Purchasing Olwe unlocks the Alqualonde units (who will be buffed to compensate for Olwes high build cost).

Abilities:
Lord of Alqualonde - Level 1 - Grants armour and damage boosts to Alqualonde units
Weapon Toggle - Level 1 - Swicthes between melee and ranged attack modes
Wrath Of Osse - Level 3 - Summons the power of Osse into Olwes sword, creates a powerful magic attack. Only available in sword mode
Armour of Valinor - Level 5 - Gives passive armour boost and a new skin
Power of the Sea - Level 7 - Summons some Alqualonde Guardians
Spirits of the Valar - Level 9 - Makes all nearby units become invulnerable for a while
Turin

Build Cost: 3000
Description: Turin is a powerful melee hero, who will be most useful when faing massed enemy archers (he will have a very high dodge chance). Purchasing him will unlock the Outlaws.

Abilities:
Outlaw Captain - Level 1 - Pillage, armour and damage boosts to Outlaws
Hidden Volley - Level 3 - Calls a volley of arrows from hidden Outlaws
Hatred of the Orcs - Level 5 - Gets a passive weapon upgrade, which does radius damage that only hurts orcs (meaning he will bring down orc hordes very quickly)
Dragon Helm - Level 8 - Makes enemies fear him, gives small armour boost, negates the effect of his pillage (after he put it on he vowed to only hunt orcs, so he became good when wearing it )
Buildings

Fishing Pond

Build Cost: 300
Description: Basic resource building for Teleri

Doriath Barracks

Build Cost: 400
Description: Trains Doriath units, has no prerequisite

Trains:
Level 1 - Archers Of Doriath - Cost 400 - Basic archer unit
Level 1 - Doriath Swordsmen - Cost 350 - Basic infantry unit
Level 2 - Marchwardens - Cost 550 - Versatile unit. Switch between bows and swords.
Level 2 - Beleg's Axemen - Cost 600 - Strong attacking unit although fairly weak on the defensive
Level 3 - Thingol's Guard - Cost 800 - Elite spearmen unit, can only be dealt with well by flanking, walk instead of run (so speed is a weakness)
Falathrim Haven

Build Cost: 300
Description: Trains Falathrim units, requires Cirdan to have been built

Trains:
Level 1 - Falathrim Spearmen - Cost 300 - Basic anti-cavalry unit, best dealt with by flanking
Level 2 - Falathrim Raiders - Cost 600 - Light cavalry unit. Very weak at attacking, although they get huge bonuses when flanking or attacking buildings.
Alqualonde Hall

Build Cost: 600
Description: Trains Alqualonde units, requires Olwe to have been built

Trains:
Level 1 - Guardians of Alqualonde - Cost 500 - Very strong attacking archer unit, although weak in melee combat
Level 2 - Guardians Of Olwe - Cost 800 - Elite archer unit. Good all round stats although still fairly weak at melee attacking
Outlaw Tent

Build Cost: 500
Description: Trains Outlaw units, requires Turin to have been built

Trains:
Level 1 - Outlaw - Cost 600 - Good versatile unit, can toggle between sword and bow
Level 2 - Veteran Outlaw - Cost 700 - A named Outlaw captain, who can also mount as well as being able to toggle. Inbetween heroes and units in terms of stats
Waters Of Osse

Build Cost: 200
Description: Heals nearby units, reduces cost of infantry.

Statue Of Ulmo

Build Cost: 200
Description: Gives leadership to nearby units (bigger boosts to Falathrim and Alqualonde), reduces cost of ships.

Caves Of Menegroth

Build Cost: 1000
Description: Purchases upgrades

Upgrades:
Level 1 - Captains of the Teleri - Cost 600 - Improved banner carrier. Many variations.
Level 2 - Forged Blades (needs better name) - Cost 800 - Grants increased melee damage to upgraded hordes.
Level 2 - Doriath Longbows - Cost 800 - Grants increased attack range to Doriath Archers and Marchwardens.
Level 3 - Elf Mail - Cost 1000 - Upgraded hordes take less damage from attacks.
Level 3 - Arrows of the Teleri (needs better name?) - Cost 1200 - Grants improved damage to upgraded archers
Swanhaven

Build Cost: 800
Description: Builds ships, can only be built on water (may be cut if it's buggy).

Trains:
Transport Ship (needs better name) - Cost 100 - Transports units across water. Can hold up to 3 hordes
Battle Ship (needs better name) - Cost 400 - Basic battleship used to defend transports
Ships Of Osse - Cost 800 - Doom ship, needs Alqualonde mini-faction
Bombardment Ship (needs better name) - Cost 1500 - Long range catapult-type ship, needs Falathrim mini-faction
Royal Telerin Fleet - Costs 3000 - Elite ship that can transport units, bombard enemies and is garrisoned by strong archers, needs Alqualonde mini-faction
Flet

Build Cost: 400
Description: Fires arrows at nearby enemies, always stealthed unless attacking. Can be garrisoned by one horde.

Upgrades:
Arrows of the Teleri (needs better name) - Grants increased damage
Elven Barricades

Build Cost: 150
Description: Wall hub for Teleri, made of either wood or piled stones

Upgrades:
Barricade Extension - Cost 50 - Extends the wall
Gate - Cost 300 - Builds a gate that can be opened/close
Postern Gate - Cost 700 - Builds a stealthed gate that allies can pass through
Watch Tower - Cost 100 - Builds a small tower that has very good vision
Battle Tower - Cost 600 - Builds a battle tower that fires arrows at enemies, requires Dwarven Stonework upgrade
Fortress

Build Cost: 5000
Description: Trains builders, heroes and fortress upgrades

Trains:
Porter (needs better name) - Cost 500 - Builds buildings, puts out fires
Shepherd of the Trees - Cost 1500 - Trains a shepherd, who can be used as a siege weapon. Very strong against everything except axes and fire (yes this does mean they will no longer get pwned by pikemen )
Upgrades:
Elvish Eyes - Cost 500 - Grants greatly increased vision range to the fortress
Power of the Sea - Costs 1000 - Heals nearby units and heroes
Girdle Of Melian - Cost 1500 - Greatly reduces the stats of nearby enemies
Dwarven Aid - Cost 2000 - Grants increased HP to walls and fortresses, unlocks battle tower upgrade for walls
Inn

Build Cost: N/A
Description: Trains units from nearby allied peoples, units can't be upgraded

Trains:
Dwarven Guards - Cost 800 - Elite infantry capable of absorbing lots of damage as well as dishing it out
Nargothond Horse Archers - Cost 600 - Powerful horse archer unit
Haladin Axemen - Cost 200 - Good damage dealers, although very weak armour
Other Stuff

Defense Foundations: We need a suitable image to use for the defence foundations, that relates to all the clans of the Teleri

Banners:



Banner of the Doriath units.



Possible banner of the Falathrim units? A seaward tower with ships?



Banner of the Alqualonde units (I'm referring to the swan ships).



Banner of the Outlaw units (obviously neatened a bit, it was literally a 30 second job in Paint)

Spellbook

Tier 1

Elvish Waters - 5PP - Heals selected units
Foresight (needs better name) - 5PP - Clears shroud in target area
Haste of the Eldalie - 5PP - All targeted units and heroes get a speed increase (25%)

Tier 2

Blossom Of Telperion - 10PP - Summons a tree in the likeness of Telperion. Grants lots of resources and leadership to nearby units. Only one allowed at a time
Wood of Doriath - 10PP - Summons a large wood which gives bonuses to units
Wrath of the Gondolindrim - 10PP - Summons a volley from the archers of Gondolin, large radius and high damage
Dwarven Craft - 10PP - Gives all weapon wielding heroes damage and armour boosts (except Olwe)

Tier 3

Aid Of Nargothrond - 15pp - Summons Finrod with some Horse Archers and swordmen
Elbereth The Beloved - 15PP - Stars shine through the sky, cancelling any negative weather effects and giving leadership to Elves
Power Of Ulmo - 20pp - Summons a great flood that destroys anything in its way

Tier 4

Breaking of the Leaguer of Gondolin - 25PP - Summons Turgon, Ecthelion, Glorfindel, and lots of Gondolindrim
Host of the Valar - 30PP - Summons the Valar army
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#2 Smeagolfan24

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Posted 28 September 2007 - 03:56 AM

Not sure about this, but isn't Thingol of the Sindar?

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#3 Sûlherokhh

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Posted 28 September 2007 - 04:41 AM

The Sindar are a subgroup of the Teleri. They were the ones that stayed in Beleriand rather than leave their King Thingol for Aman, who got lost in the woods where he met Melian.

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#4 Smeagolfan24

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Posted 28 September 2007 - 09:53 PM

Okay. I need to read my Silmarillion again! :good:

Edited by Smeagolfan24, 28 September 2007 - 09:53 PM.

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#5 Núkumnëhtar

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Posted 31 October 2007 - 02:26 PM

What about Dior Eluchíl and Elurín and Eluréd?
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#6 zimoo

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Posted 04 November 2007 - 09:13 AM

You know you haven't read a Tolkien book in too long when you need to look up who people are to answer a question :p

Dior, yes he's important, but is he important enough to oust any of these existing heroes? I don't like factions having too many heroes (too many being when they don't fit on the hero selection bar :D).
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#7 P-40_Warhawk

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Posted 04 November 2007 - 06:46 PM

lol and there is already one too many to fit! When you start the game you cannot see Luthein until you build somebody else!
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