Roast Mutton
#81
Posted 09 November 2007 - 07:04 PM
#82
Posted 10 November 2007 - 07:02 AM
-Gondor Towerguard skin
-Gondor Archer skin
-Gondor Fighter skin
Thanks very much for those:)
Here are those skins in-game
And then two items made by, new dwarf capture flag and new MOTW banner. I dont like the dwarf banner so much but more than the EA one. Also should be noted that I will be making couple of random capture flags for all factions but not for Isengard.
Enjoy
#83
Posted 10 November 2007 - 07:10 AM
#84
Posted 10 November 2007 - 09:49 AM
#85
Posted 10 November 2007 - 11:38 AM
But thanks for the comments, other than modding being fun, the comments are something that encourage me to keep on posting work to public.
#86
Posted 10 November 2007 - 02:15 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#87
Posted 10 November 2007 - 02:16 PM
#88
Posted 12 November 2007 - 02:41 PM
#89
Posted 12 November 2007 - 02:56 PM
#90
Posted 12 November 2007 - 06:51 PM
BEORNINGS
HEROES:
Gandalf
Abilities:
Level 1- Wizard Blast- same as is
Level 3- Flame of Anor- a small fireball that sets targeted enemies on fire (warg chieftan )
Level 5- Light of Glamdring- a small whockwave of light erupts from Gandalf
Level 8- Eagle Allies- Gandalf summons two Giant Eagles to the battlefield
Level 10- Cloud Burst- the clouds break, setting all enemies in a HUGE radius around Gandalf on fire
Beorn
Human Abilities:
Level 1- Morph- morphs into a bear
Level 1- Leadership- +50% damage, +25% speed to nearby units
Level 3- Woodland Rally- summons 1 battalion of Woodsmen to Beorn
Level 5- Feast- all nearby allies are healed OR selected enemies lose 50% speed as they eat and get fatter
Bear Abilities:
Level 1- Morph- morphs into a human
Level 4- Rampage- Beorn gains 150% damage and armor, and 50% attack speed
Level 5- Roar of Fury- causes nearby enemies to flee with terror
Level 8- Maul- a POWERFUL attack to a selected enemy
Radagast
Abilities:
Level 1- Wizard Blast- it's traditional
Level 2- Athelas- heals nearby heroes
Level 5- Wanderer- reveals a selected portion of the map
Level 7- Call the Herd- turns selected enemies into livestock
Level 10- Nature's Ally- a combination of earthquake, flood, and sunflare
Gwaihir
Abilities:
Level 2- King of the Eyrie- +50% vision and +25% speed to nearby eagles
Level 4- Eagle's Call- enemy units and flying beasts flee as Gwaihir screeches
Level 5- Windlord- enemies in a selected area are sucked into the air
Level 8- Cloud Dive- Gwaihir dives to the ground, killing any enemies he passes over
UNITS
Woodsmen
Weapon: Swords/Axes
Basic Swordsmen
Beornings
Weapon: Axes/Itself
Elite Swordsmen (can morph into brown bears)
Black Bears
Weapon: Itself
Elite Cavalry
BUILDINGS
Hunter's Den- trains woodsmen
Beorning Halls- trains Beornings and Black Bears
Mirkwood Camp- trains Mirkwood units (not shown above, will come later )
Garden- resources
POWERPOINTS (are in order from left to right)
5-Herbs- heals selected units
5-Beorning Wood- like elven wood
5-Beorn's Call- selected units gain 50% damage
10-Bramble Field- enemies that cross these brambles get stuck in them and take continuous damage
10-Carrock Outpost- like Lone Tower (giant rock slab that archers can go on top of, like that mentioned in The Hobbit)
10-Hunting Season- units gain resources for kills
10-Summon Hobbits- same as is
15-Call Eagles- summons 2 Giant eagles to the battlefield
15-Bear Council- summons many Beornings and Black Bears to the battlefield
15-Northern Alliance- summons many dwarves and Mirkwood elves to the battlefield
25-Nature's Wind- summons a great tornado onto the battlefield
25-Flood Season- a giant flood(no horses) washes across the battlefield
OTHER
A possible fortress upgrade:
Beehives- gives the fortress extra vision and stealth detection; bees also attack enemies who get too close to the fortress
More stuff to come
#91
Posted 12 November 2007 - 07:18 PM
#92
Posted 12 November 2007 - 08:04 PM
#93
Posted 13 November 2007 - 12:40 AM
This is one of my favorite up and coming mods out there.
It looks like you guys are true to the book, The Hobbit.
This mod looks very interesting.
If you need any help coding, PM me.
I'd be happy to assist in any way I can
Edited by Beleg, 13 November 2007 - 12:41 AM.
"Tell a joke and I will sigh and you will laugh and I will cry"
>>Political Compass<<
#94
Posted 13 November 2007 - 04:20 PM
Just post any ideas you might have stored up or you come up with Will be very useful.hey glad to help use them however you want
Thanks for the good comments :=)Wow,
This is one of my favorite up and coming mods out there.
It looks like you guys are true to the book, The Hobbit.
This mod looks very interesting.
If you need any help coding, PM me.
I'd be happy to assist in any way I can
#95
Posted 13 November 2007 - 04:47 PM
#96
Posted 13 November 2007 - 04:54 PM
#97
Posted 13 November 2007 - 05:05 PM
#98
Posted 14 November 2007 - 12:07 AM
And Arathorn II would be cool, I'll try to get some ideas on him and how a possible Esgaroth faction could be made. Also I'll be getting my Thranduil/Mirkwood ideas together.
#99
Posted 14 November 2007 - 01:09 AM
#100
Posted 14 November 2007 - 05:59 AM
Reason why Bard will be included as summon only is because dwarves are overloaded with heroes, elves are overloaded with heroes and MOTW would have to be changed dramatically so I that I could include Bard But, maybe later but I think that Bard as summon is something that I stick with for some time.why is bard not going to be a hero. I believe he should be instead of a summon because he plays a major role at the end of the book. Perhaps you could (later on) change the name of Men to Esgaroth...even if they have MOTW units they could have the Dale ones too, and Bard, just to make it more "Hobbity Based".
And Arathorn II would be cool, I'll try to get some ideas on him and how a possible Esgaroth faction could be made. Also I'll be getting my Thranduil/Mirkwood ideas together.
Thanks for the opinions and Im sure waiting for your ideas
Well atleast, dwarves, MOTW, elves, goblins and Mordor. I dont know what I could expand with Isengard as it really even should be a faction at the time of The Hobbit.I can not wait, so are all factions expanded?
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