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Praetor-class Dreadnought


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#21 Phoenix Rising

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Posted 24 November 2007 - 08:26 PM

No, I never said I was going to either.

That Valiant ship is pure fanon and this mod will not resort to such lows.

#22 Ghostrider

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Posted 26 November 2007 - 10:13 AM

Until someone can come up with a Rebellion-style complement system for EaW, complements in PR will remain a game mechanic and nothing more. That means first variant ships get first variant fighters. Believe me, the Executor is deadly enough by itself.
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Yup that was a well thought out - and realistic - complement system. Having that in EAW - scary stuff.
You could rewrite imperial doctrines in an instant - but surely that is the point of EAW - you gotta stick with imp doctrine otherwise the game would be completley unbalanced.
Give the imps shielded fighters en-mass and might as well give up and die now.
Anyway, how can you possibly play the imps if you don't consider your pilots and troops to be expendable!

#23 Phoenix Rising

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Posted 26 November 2007 - 10:50 PM

Yup that was a well thought out - and realistic - complement system. Having that in EAW - scary stuff.
You could rewrite imperial doctrines in an instant - but surely that is the point of EAW - you gotta stick with imp doctrine otherwise the game would be completley unbalanced.
Give the imps shielded fighters en-mass and might as well give up and die now.

Well, if I did it, I'm not sure I would force hyperdrive-capable fighters to be bound to a carrier like Rebellion did. So in that case, the limitations would mostly be on the Empire.

#24 sideshow_bob

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Posted 26 November 2007 - 11:39 PM

look at these mon cal ships

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#25 Phoenix Rising

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Posted 26 November 2007 - 11:51 PM

Yeah, the scaling is decidedly odd in some cases, but I think I have most of those models.



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