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1st play review of Contra


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#1 Troy Guffey

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Posted 30 October 2007 - 07:13 PM

I got Contra a couple of days ago via Crosus mod manager. Played it quite a bit since then.

Note: I've only been playing as USA so far on a couple of maps, so I can learn how to play it.

Pretty good.

Finer points:

;) HATE! HATE!! HATE!!! HATE!!!! HATE!!!!! having the *structures* locked by promotion level. I want to be able to build anything I want according to the "tech tree" not how much I fight!

:dry: LOVE! LOVE!! Having "mine-layer" units, though the Laser Mines are greatly superior. The "spider mines" waste themselves in overkill. If they could REALLY be intelligent and only use up as many as are truly needed they would be very good. The placement tool for the laser mines is nearly INVISIBLE! Needs better contrast.

:p LOVE Fafnirs and Omega Cannons!

Dislike having only 4 troops in a Humvee.

VERY BAD: Avengers for some generals apparently shoot missiles!!! Lasers for all, please! They should also be able to hit any "aircraft". They don't seem to be able to shoot down the "winged missile" units.

Speaking of shooting down missiles, the point defense drone is GREAT! (I'd still like it to repair the parent, and shoot infantry, but....) It comes WAY too late in the game for my taste.

Ambulances don't seem to be able clean all toxins. That's very annoying.

The Site: I think it would be better to give information on all the changes, not "play the mod". (But then again, I'm the type who would like to know the numbers on damage, defense, rate of fire, range, etc)

I'm going to keep playing. Maybe more later on.

Edited by Troy Guffey, 30 October 2007 - 07:20 PM.


#2 ApOcOlYpS

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Posted 30 October 2007 - 08:30 PM

Well, i beat Phoenix to the criticizm here.
First: Half of the fun of contra is the fact that you have to fight to get new units. It keeps people from doing (my favorite from original ZH) an emporor rush when starting with $10000. Now you have to fight each other to win, not just turttle untill you get a big enough army of really powerful units.

Second: Let's think logically here (though obviously ZH isn't ment to be a totally fair game). how do five people shoot out of a humvee which has 4 seats on the side, and one has to drive, so he can't shoot. So really, only 3 people should be able to shoot, excluding the fact that one person could take the turret position, though that already fires a machinegun.

Third: Having rocket styles of the avenger is interesting, and is actually a bit better, simply because you can still hit a retreating plane. Also with demo gen's winged missles: the kill themselves a little bit before they reach there target, which is enough to keep them from getting shot down by aa. So really there a bit overpowered, but I'll let Creator decide on that and how to fix it.

Fourth: the point defence laser is only for killing missles. if they did more, it would be like bringing another tank with you. Drones arn't ment to be usefull, just helpfull. (can make a difference, but won't be as important as another tank)

#3 Troy Guffey

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Posted 30 October 2007 - 09:01 PM

Well, i beat Phoenix to the criticizm here.
First: Half of the fun of contra is the fact that you have to fight to get new units. It keeps people from doing (my favorite from original ZH) an emporor rush when starting with $10000. Now you have to fight each other to win, not just turttle untill you get a big enough army of really powerful units.


I still prefer the tech tree vs. promotion.

Third: Having rocket styles of the avenger is interesting, and is actually a bit better, simply because you can still hit a retreating plane. Also with demo gen's winged missles: the kill themselves a little bit before they reach there target, which is enough to keep them from getting shot down by aa. So really there a bit overpowered, but I'll let Creator decide on that and how to fix it.


Missiles are *SLOW* compared to lasers. Missiles CANNOT shoot down plane-borne super-powers before they get over your base, Avengers COULD.

That's another thing I dislike about Generals. When you can SEE something approaching, why can't units launch missiles so that they hit APPROACHING units at the foward edge of their range?

#4 ApOcOlYpS

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Posted 31 October 2007 - 12:07 PM

Are you talking about the tech tree from Remix? Or just the idea of buildings unlock other buildings?

Also. I've never had trouble with rocket avengers. They always worked fine for me.

The range thing is just kinda obvious. First off, you don't really expect a TOW rocket to go as far as a tomohalk missle do you? Second, the fact that things have a larger sight than range is so you can decide which units to attack what, or to run away before the other guy wastes your scout. Really if you wanted this to be increadibly realistic, you couldn't see as far as your radar revealed. But this game isn't supposed to be fully realistic, just fun.

Pretty much everything that you said is horrible I find is kinda needed to make this mod one of the most unique that I've ever seen, which makes it incredibly exciting.

Just find a way to live with the changes. If you don't like the mod, than don't play it. Otherwise, figure out how to adjust your strategy.

#5 Guest_Guest_*

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Posted 27 November 2007 - 10:59 AM

dave (some guy who wrote a guide or two a while back) : Personally your review is a bit... slim.
"HATE HATE HATE HATE PROMOTION LEVEL"
is your keyboard stuck on caps lock? if so hold shift while typing.
and its missing out on some REALLY nessecary detail, spend a few days on the review! give it a go!

Now toodle..

#6 xenomorph

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Posted 16 December 2007 - 12:03 PM

you should play with the other factions before judging this mod becaus its quite funto nuke, burn down or poison an entire base after surviving a couple waves of units(reaching higher levels on the way) also its quite irritating if you would play against somebody who can build a nuke silo inthe time you would need to build an army so this promotion system slows down the usage of suprweapons and increases the fun of blowing away armies with you army (see your oponent sweat when your army destroys his)

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#7 Guest_Guest_*

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Posted 08 January 2008 - 03:34 PM

I agree with the guy who made this topic the general promotion thing totally sucks. As the units like for Air the b3 spirit thing is 5k you will never be able to get it at the start of the game so why put it as the last general promotion. Also if u played vs 2 or more insanee comps..you wont be able to win with an army like air you simply cant get good tanks or good defences to defend your base. Also when you play as SWgen you should have acces to SWs earlier or just get rid of the promotion thing at all(as it sucks). The reason why I say the promotion thing should go away is that the USAs dont have good tanks and they have weak defences as well so they will never be able to defend vs an insane comp also the promotion thing goes far too slow as the comp is already tech 5 and Im only tech 3??? The Gauss cannon and Minnigunner is far overpowered, all defences should get a boost(laser, emp)..I only played USA so far and I just got sick of the promotions because I wasnt able to defend myself against tank and cybernetic(insane) with air...

#8 Guest_Guest_*

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Posted 08 January 2008 - 03:44 PM

I couldnt edit my post so I had to reply again. Tomahawks are ground units and TOW are anti air so your argument is bs Apoc. I agree that rocket avengers arent as powerfull as laser avengers but that doesnt really bother me. Xeno what you are saying is just lame as you should be able to play with all the armies and have fun and not playing with 1 army. Its a good mod with nice units but the promotion thing just makes the game boring. I dont want to play a game wich takes more than 30mins all of the time to get full promotions and who cares that the enemy would get SW, when the enemy is able to do it you just lack skill and need to get good at normal zh first.

#9 BloodLust

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Posted 08 January 2008 - 08:01 PM

fighting for units is fun i disagree.

#10 PeeWee

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Posted 09 January 2008 - 07:24 AM

I couldnt edit my post so I had to reply again. Tomahawks are ground units and TOW are anti air so your argument is bs Apoc. I agree that rocket avengers arent as powerfull as laser avengers but that doesnt really bother me. Xeno what you are saying is just lame as you should be able to play with all the armies and have fun and not playing with 1 army. Its a good mod with nice units but the promotion thing just makes the game boring. I dont want to play a game wich takes more than 30mins all of the time to get full promotions and who cares that the enemy would get SW, when the enemy is able to do it you just lack skill and need to get good at normal zh first.


TOWs are not anti air.

The TOW is a crew portable, vehicle-mounted, heavy anitarmor weapon system consisting of a launcher and one of five versions of the TOW missile. It is designed to defeat armored vehicles and other targets such as field fortifications from ranges up to 3,750 meters.


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#11 Guest_CheeKy`_*

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Posted 09 January 2008 - 01:53 PM

I couldnt edit my post so I had to reply again. Tomahawks are ground units and TOW are anti air so your argument is bs Apoc. I agree that rocket avengers arent as powerfull as laser avengers but that doesnt really bother me. Xeno what you are saying is just lame as you should be able to play with all the armies and have fun and not playing with 1 army. Its a good mod with nice units but the promotion thing just makes the game boring. I dont want to play a game wich takes more than 30mins all of the time to get full promotions and who cares that the enemy would get SW, when the enemy is able to do it you just lack skill and need to get good at normal zh first.


TOWs are not anti air.

The TOW is a crew portable, vehicle-mounted, heavy anitarmor weapon system consisting of a launcher and one of five versions of the TOW missile. It is designed to defeat armored vehicles and other targets such as field fortifications from ranges up to 3,750 meters.

Well tow missiles are the best AA for USA at the start so the are quite Air...Also ZH and Contra arent based on real stuff so I dont need a quote out Wikipedia or whatever.

#12 Legend_28

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Posted 10 January 2008 - 03:20 PM

LOL, if u cant go out of your base to ATTACK and army or whatever then you REALLY need to get a new mod or L2P Contra, Mods wont change for you, you change for them.

k?
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#13 Guest_CheeKy`_*

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Posted 10 January 2008 - 07:56 PM

Well hf gl playing vs laser and air than when u are SWG. As you cant build any good units at the start with it.

#14 ApOcOlYpS

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Posted 10 January 2008 - 11:15 PM

SWG isn't supposed to have good units. in the next version, she gets virtually NO units. AFG is a hit and run guy, whether or not one accepts that. You just need to learn what's good against what, and micromanage yourself accordingly

#15 Guest_CheeKy`_*

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Posted 11 January 2008 - 06:13 PM

I think my micro is better than yours also im not a counter player and put the computer opponent on random. You say swg isnt supposed to have any good units. Well what is good about it than as it doesnt has any good defences as well. Also its quite weird that when I play with inf vs air that the computer air still can do much damage to my army...but Apoc I would like to 1v1 you on this mod!

#16 Legend_28

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Posted 12 January 2008 - 04:48 PM

LOL ill 1v1 you ( if i had the mod, which i dont as im waiting for 006) but im not being funny SWG has good defence, fair enuff its starts rubbish but EMP and Emitter defences back back but tomahawk bases?!?!

And random is the best to play against, its a surprise so you dont know whats coming!
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#17 Guest_CheeKy`_*

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Posted 12 January 2008 - 05:20 PM

fair enuff its starts rubbish but EMP and Emitter defences back back but tomahawk bases?!?!
Hi well you wont get promotions when u play vs GlaS and Air with SWG. Because you dont kill anything.




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