Anyways here is what really wanted to say. I have some (i think) good ideas for it.
Here they are:
Noldor:
------Fëanor------
Cost: 10000
Health: 12000
Damage: 1500
CP: 0
Powers:
lvl 10: The Hunt for Morgoth (Nearby Elves gains 500% damage, 50% attack and movement speed) Passive
lvl 10: Spirit of Greatness (Feanor continues to fight after death, with fire enhanced attacks) Passive
lvl 10: Forger of the Silmarils (Fëanor gains 500% damage, 500% armor, 50% attack speed and dealing fire damage)
lvl 10: Revenge of Finwë (Instantly kills selected Hero and Monster, of course not Morgoth)
lvl 10: The Burning Silmaril (Sets nearby enemies on flames)
lvl 10: Flames of Valinor (Released a powerfull shockwave of white flames, kills everyone it hits)
Description:
Fëanor is the Silmaril hero of the Noldor. He has many usefull abilities, which can make the victory on its own.
------Fingolfin------
Cost: 6000
Health: 5000
Damage: 500
CP: 75
Powers:
lvl 1: High King of Noldor (nearby allies gains 200% damage, 75% armor, 200% exp, 100% fear resist) Passive
lvl 3: Mount (Mount a great steed, When Mounted nearby enemies loses 25% damage and armor)
lvl 5: Horn of the Noldor (nearby enemies and enemy heroes becommes stunned)
lvl 7: Last Breath (Fingolfin continues to fight after death with a 500% damage increase) passive
lvl 8: Veterans of Helcaräxe (summons 4 batt of Fingolfin's Guard, fully upgraded)
lvl 10: Likeness of Oromë (Fingolfin gains 500% damage, 500% armor, 50% speed, nearby enemies flees from him) Mounted only
Descripton:
Fingolfin is a hero who can destroy entire armies by himself, but he is also a great army leader. He can summon his Guards with his Veterans of Helcaräxe power, and destroy the most powerfull heroes with his final power, Likeness of Oromë.
------Fingon------
Cost: 4000
Health: 3500
Damage bow: 200
Damage sword: 400
CP: 50
Powers:
lvl 1: Lord of Hithlum (nearby Elves gains 100% damage, 50% armor, 100% exp) Passive
lvl 1: Weapon toogle (Bow/Sword)
lvl 2: Mount
lvl 4: Fingon the Valiant (Fingon gains 150% damage, 75% armor, 100% knockback resist)
lvl 7: Charge of the Noldor (Fingon and his Horsemen gains 150% damage, 100% armor, 50% speed) Mounted only
lvl 10: Might of Fingon (nearby enemy units and heroes are stunned and loses 90% armor for 30 seconds)
Description:
Fingon the most versatile hero for the Noldor, He can both fight on foot with bow and sword, and on his horse. Besides that he is a good army leader to, especilly when leading a group his Horsemen.
------Galadriel------
Cost: 2000
Health: 2800
Damage: 200
CP: 50
Powers:
lvl 1: White lady of Noldor (nearby Noldorian units gains 100% exp, 20% speed) Passive
lvl 2: Wisdom of Galadriel (nearby units and heroes becomes healed)
lvl 4: Light of Valinor (nearby enemies flees)
lvl 6: Wisest of the Noldor (selected allies gains exp)
lvl 10: Love to Celeborn (summons Celeborn in lvl 10 without a timer, the abilty can't be used while he is alive)
------Turgon------
Cost: 4000
Health: 3500
Damage: 400
CP: 50
Powers:
lvl 1: King of Gondolin (nearby Elves gains 100% damage, 75% armor, 100% fear resist) Passive
lvl 3: The two trees (summons the two trees, Telperion provides healing, Laurelin provides leadership)
lvl 5: Glamdring (Turgon wields his great blade, gaining 50% damage, AoE damage, 200% damage vs monsters, glows when orcs is near) Passive
lvl 7: Strike of Glamdring (Turgon strikes Glamdring against enemy hero, causing heavy damage, proably kills him)
lvl 10: Elves of Gondolin (summons 4 batt of Phalanx of Gondolin, fully upgraded)
Description:
Turgon arrives with his personal guard of Phalanxes, so he is a hard hero to kill. Buying Turgon unlocks the Gondolin mini-faction.
------Ecthelion------
Cost: 2500
Health: 3000
Damage: 300
CP: 50
Powers:
lvl 1: Lord of the Fountain (nearby Elves gains 75% armor, 100% fear resist, and becomes slowly healed) passive
lvl 4: Flutes of the Gondolindrim (nearby enemies loses 25% damage and armor, nearby allies gains 100% damage)
lvl 6: Wrath of the Fountain (Ecthelion gains 200% damage, a large AoE damage and knockback)
lvl 8: Balrog slayer (instantly kills selected Balrog, heavy damage against heroes)
lvl 10: Bane of Gothmog (Ecthelion gains a 300% damage bonus vs Balrogs) Passive
Description:
Ecthelion can give your army the boost they need to win a battle, with his Flutes of the Gondolindrim power, he can decrease the power of nearby enemies, and increase the damage of his allies. He becomes deadly against Balrogs with his final power, Bane of Gothmog.
------Glorfindel------
Cost: 2500
Health: 3200
Damage: 400
CP: 50
Powers:
lvl 1: Captain of Gondolin (nearby Elves gains 100% damage, 25% speed, 100% fear resist) Passive
lvl 3: Herald of Turgon (When near Turgon, Glorfindel gains 50% damage) Passive
lvl 6: Rage of the Noldor (Glorfindel gains 200% damage, 75% armor, a good AoE damage)
lvl 8: House of the Golden Flower (summons 3 batt of Golden Flower Soldiers, fully upgraded)
lvl 10: The Last Trial (Glorfindel sends out a shockwave, but takes his own life as well, you can't revive him, but he will respawn after ten minuts where he was killed)
Decription:
Glorfindel is more magical the Ecthelion, and more aggressiv to. He can summons several battalions of the Men of his own House, and destroy an entire army with his final power)
------Finrod------
Cost: 2000
Health: 3000
Damage: 300
CP: 50
Powers:
lvl 1: Hewer of Caves (nearby struktures gains 30% armor) Passive
lvl 3: Song of Valinor (Finrod can't move, but he gives nearby allies 100% damage, 100% armor, 100% fear resist)
lvl 4: Magical decies (Finrod and nearby allies becomes decied as selected enemies)
lvl 7: Elves of Nargothrond (summons 2 batt of nargothrond scouts, fully upgraded)
lvl 10: Finrod the Faithfull (Nearby allies permanently gains 75% damage, 75% armor, 100% fear resist)
Description:
Finrod is proably the best support hero with his abilities, Song of Valinor and Finrod the Fathfull. Use him as a leader or he will die, unlike most of the other Noldor heroes. Buying Finrod unlocks the Nargothrond mini-faction.
------Gwindor------
Cost: 1500
Health: 2800
Damage: 250
CP: 25
Powers:
lvl 1: Mount (mount a white horse)
lvl 4: Break the lines (Gwindor rides forth with no crush deceleration, can break through gates) mounted only
lvl 8: Friend of Turin (summons Turin in lvl 10 for a short time)
lvl 10: Furious Wrath (Gwindor Turn into a Wright, gaining 200% damage, 200% armor, 25% speed, nearby enemies flees)
------Hurin------
Cost: 3000
Health: 3500
Damage: 300
CP: 50
Powers:
lvl 1: Lord of Dor-Lomin (Nearby Edains and Hithlum units gains 200% damage, 100% fear resist) Passive
lvl 3: Mightiest of the Edain (Hurin gains 100% damage, 75% armor)
lvl 5: Valour of the Atani (Hurin continues to fight after his health is depleated) Passive
lvl 7: Bane of Trolls (Hurin wields a great axe, gaining 50% damage, knockback, 300% damage vs trolls) Passive
lvl 10: Last stand for Dor-Lomin (Hurin and nearby Dor-Lomin units gains 300% damage, 300% armor, 100% knockback resist for s very short while)
Description:
Hurin is a strong warrior, and an aggresive leader. Don't send trolls on him as he will take them down in a matter of sekonds. When he gains his axe, he gains knockback on his normal attacks, which makes him a destruktive hero to be feared. Buying Hurin unlocks the Dor-Lomin mini-faction.
Units:
400 Noldor Swordsmen (basic swordsmen)
400 Noldor Marksmen (Strong archers with long range)
500 Noldor Spearmen (Basic pikemen)
1000 Fingon's horsemen (elite cavalry, can switch between bow and pike)
1500 Fingolfin's Guards (elite infantry, High health, damage and armor, Strong vs both Cavalry and infantry)
Gondolin units:
600 Archers of Gondolin (Elite archers with incredible range)
800 Golden Flower Soldiers (Elite swordsmen with heavy armor)
1000 Phalanx of Gondolin (Super elite pikemen, can take down armies of cavalry)
1200 Captain of Gondolin (support unit, provides leadership to nearby Gondolin units, can increase his damage)
600 Engines of War (Elite ranged siege)
Nargothrond units:
400 Nargothrond swordsmen (Stealthed swordsmen)
500 Nargothrond rangers (Stealthed archers with long range)
800 Nargothrond Riders (Stealthed elite Horse archers, great damage and speed, low armor)
Dor-lomin units:
300 Dor-Lomin swordsmen (strong infantry with great defence)
500 Riders of Dor-Lomin (Fast cavalry best suited for harrasing and flanking)
800 Royal Knights (Heavy armored cavalry, suited for open battles)
Inn units:
400 Dorthonion pike-wielders (elite pikemen, high health, damage and armor)
400 Falathrim raiders (light cavalry, low damage, high flanking bonus)
300 Haladin axemen (Stealthed swordsmen, high damage, low armor)
Teleri:
------Thingol------
Cost: 5000
Health: 4000/8000
Damage: 500/1000
CP: 75/0
Powers:
lvl 1: King of Doriath (nearby allies gains 150% damage, 50% armor, 200% exp) Passive
lvl 1: Father of Luthien (When Luthien is near, she gains 25% damage, 25% armor, 50% exp) Passive
lvl 3: Rage of the Sindar (Thingol gains 200% damage, 75% armor, 25% speed)
lvl 6: Love of Melian (Thingol permantly gains 30% damage, 30% armor, 25% health) Passive
lvl 10: Royal Guards (summons 4 batt of Menegoth's Defenders, fully upgraded)
Powers with Silmaril:
lvl 10: Lord of Belerian (nearby allies gain 250% damage, 100% armor, 500% exp, 100% fear resist) Passive
lvl 10: Father of Luthien (Luthien gains 50% damage, 50% armor, 150% exp when near Thingol) Passive
lvl 10: The Nauglamir (Nearby enemies becomes stunned for 30 sekonds, loses 75% damage and armor for 90 sekonds)
lvl 10: Greed for the Silmaril (Enemies are drawn against Thingol) Passive
lvl 10: Elves of Belerian (summons several battalions of Elves of Belerian, fully upgraded)
lvl 10: Flames of Valinor (Thingol released the power of the Silmaril, sending out a blue ring of fire)
Upgrades:
5000 The Silmaril (Thingol gains a large health, damage and armor boost along with several new abilities)
Descrpition:
Thingol is a very strong hero, who has area damage on his normal attacks. He can be upgraded when you have the Silmaril in your possesion, so he is also the Silmaril hero for the Teleri.
------Melian------
Cost: 3000
Health: 3000
Damage: 250
CP: 50
Powers:
lvl 1: Teachings of Valinor (nearby units and heroes gains 50% exp) Passive
lvl 3: Lembas of Doriath (heals nearby allies)
lvl 4: Rage of the Maiar (blast back nearby enemies, causing moderate damage)
lvl 7: Wisdom of Melian (targeted allies and ally heroes gains exp)
lvl 10: The Belt of Melian (Melian and nearby Doriath units and heroes becomes invulnable for a short while)
Decription:
Melian is a good support hero, who can make you army level up faster then any other hero. But at the higher levels, she begin to fight on her own.
------Luthien------
Cost: 1500
Health: 2000
Damage: 150
CP: 25
Powers:
lvl 1: Cloak (Luthien becomes invisible, nearby enemies loses 20% damage and speed)
lvl 2: Song of Tinuviel (Nearby enemies flees, makes nearby enemy heroes to sleep and unable to move)
lvl 4: Mount (When mounted Luthien won't take more damage from pikes)
lvl 7: Great Hound of Valinor (Luthien gains 100% damage, 75% armor, 20% attack and movement speed) Mounted only
lvl 10: Tears of Nienna (Nearby allies becomes healed, and won't be affected by Poison) Passive
------Celeborn------
Cost: 2500
Health: 3000
Damage: 300
CP: 50
Powers:
lvl 1: Lord of Doriath (nearby Doriath Elves gains 80% damage, 55% armor, 20% speed) passive
lvl 3: Skill with a blade (Celeborn gains 100% damage, 50% armor, 100% knockback resist)
lvl 5: Lord of Gifts (nearby heroes recharge their powers 25% faster) passive
lvl 7: Armor of Doriath (Celeborn gains 50% armor but loses 10% speed) Passive
lvl 10: Love to Galadriel (summons Galadriel in lvl 10 with no timer, the abilty can't be used while she is a live)
------Mablung------
Cost: 2000
Health: 3000
Damage: 300
Cp: 50
Powers:
lvl 1: Captain of Doriath (nearby Doriath units gains 90% damage, 20% speed) Passive
lvl 3: Mount
lvl 4: Bane of Wolfs (Deadly spearthrow, 400% damage vs Wolfs and Wolf heroes)
lvl 6: Mablung the Heavy hand (Mablung gains 50% damage and a little AoE damage) Passive
lvl 10: Protectors of Doriath (summons 3 batt of Doriath swordsmen, fully upgraded)
Decription:
Mablung is the fastest hero for Doriath, he rides faster then other mounted heroes. Use him to defend key ereas, by riding around providing leadership to nearby units. When lvl 6 he becomes deadly to your enemies.
------Beleg------
Cost: 2000
Health: 2800
Damage bow: 200
Damage sword: 300
CP: 50
Powers:
lvl 1: Dailir (Strong arrowshot, does 400 damage, ignoring armor)
lvl 3: Weapon toogle (Bow and sword)
lvl 4: Captain of the Marchwardens (nearby Marchwardens and Axemen gains 65% damage, 40% armor, 20% speed) Passive
lvl 7: Summon your strength (nearby allies gains 200% damage, 40% attack speed)
lvl 10: Beleg the Bowman (Beleg fires his most powerfull arrow, causing large knockback and AoE damage, 200% damage vs Infantry and Cavalry)
------Beren------
Cost: 2500
Health: 3000/4000
Damage: 250/400
CP: 50
Powers normal:
lvl 1: Woodsman (Beren is stealthed near trees, ecxept when attacking) Passive
lvl 1: Defended by Fate (75% of all arrows won't hit Beren) passive
lvl 3: Lone Warrior (Beren gains 100% damage, 50% armor and a good AoE damage)
lvl 5: Mount (Mounts a horse, he rides faster then any other mounted hero)
lvl 10: Ring of Barahir (Beren permantly gains 60% damage, 55% armor, nearby allies gains 120% damage, 80% armor, 100% fear resist) Passive
Powers when revived:
lvl 1: I have seen Valinor (nearby enemies loses 25% damage, armor and speed) Passive
lvl 1: Mount (he rides with more armor now so he isn't as fast as before)
lvl 3: Blademan of Light (Beren gains 150% damage, 75% armor, 100% knockback resist and a large AoE damage)
lvl 4: Ring of Barahir (Same)
lvl 7: Strength of the Edain (Beren strikes his sword against targeted enemy hero, causing heavy damage, kills weaker heroes)
lvl 10: Elves of Ossiriand (summons 3 batt of Ossiriand Hunters, fully upgraded)
Description:
Beren is a hero that you can't buy again when he is dead, he will revive after 15 minnuts with new abilties and increased stats. Buying Beren unlocks the Ossiriand mini-faction.
------Turin------
Cost: 2500
Health: 3200
Damage: 300
CP: 50
Powers:
lvl 1: Master of Doom (75% of all arrows won't hit Turin) Passive
lvl 1: Captain of the Outlaws (nearby Outlaws gains 70% damage, 60% armor and recives resouses when killing) Passive
lvl 3: Hidden Volley (Turin commands the Outlaws to bombard selected area)
lvl 5: Hatred to the Orcs (Turing gains 400% damage vs Orcs) Passive
lvl 10: Hador's Dragon Helm (Turin gains 180% fire damage, 30% armor, 80% armor vs fire, nearby enemies loses 50% damage, 40% armor) Passive
------Cirdan------
Cost: 2500
Health: 3200
CP: 50
Powers:
lvl 1: Lord of the Havens (nearby Falathrim gains 120% damage, 40% armor) Passive
lvl 4: Foresight (Cirdan and nearby allies gains 150% armor for a short time)
lvl 6: Winds of the Sea (Selected area becomes Scrouded in a white mist, allies becomes stealthed, enemies loses 30% damage and armor)
lvl 7: Wisest of Elves (selected allies rises 2 levels)
lvl 10: Destruktion of Ulmo (summons a great flood, without the horses)
Doriath units:
400 Archers of Doriath (good archers with long range, stealthed near trees)
300 Doriath swordsmen (Stealthed swordsmen)
500 Marchwardens (Stealthed swordsmen/archers)
600 Beleg's axemen (Strong swordsmen, great damage, low armor)
800 Menegroth defenders (elite pikemen, slower then other Doriath units)
Ossiriand units:
600 Ossiriand hunters (elite archers)
500 Ossiriand Pikemen (Stealthed pikemen, high damage, low armor)
800 Ossiriand Riders (elite cavalry, uses bow and pike)
Outlaws:
600 Outlaws (elite archers/swordsmen)
1000 Outlaw Veteran (Single unit, can switch between Bow and sword, Mountable)
Falathrim:
400 Falathrim spearmen (Strong pikemen, great defence and damage, low crush revenge)
400 Falathrim archers (Good archers, good range and damage, low armor)
500 Falathrim Raiders (Light cavalry, low damage and armor, high flanking bonus)
Inn units:
400 Nogrod tradesmen (Speacial infantry, gives bonus to nearby resourse buildings)
600 Nargothron horse archers (stealthed elite cavalry archers, high damage but low armor)
300 Haladin axemen (Stealthed infantry, high damage and speed, low armor)
Edains:
Heroes:
------Ëarendil------
Cost: 10000
Health: 10000
Damage: 1500
CP: 0
Powers:
lvl 10: Vingilot (Earendil takes to the skies in his ship, Uses sword on foot, bow from his ship)
lvl 10: Gil Estel (nearby allies gains 200% damage, 200% armor, 300% exp, 25% movement-and attack speed, 100% fear resist) Passive
lvl 10: The Star of Earendil (The Clouds breaks, the light of the Silmaril blinds and stuns all enemies)
lvl 10: Strengt of the Eldar and Edain (summons many battalions of Men and Elves from the Different races)
lvl 10: Fall of the Stars (selected area becomes bombarded with stars, Strong vs Infantry and Cavalry) Ship only
lvl 10: Flames of Valinor (Released a powerfull shockwave of white flames, kills everyone it hits) On foot only
------Hurin------
Cost: 3000
Health: 3500
Damage: 400
CP: 50
Powers:
lvl 1: Lord of Dor-Lomin (Nearby Edains and Hithlum units gains 200% damage, 100% fear resist) Passive
lvl 3: Mightiest of the Edain (Hurin gains 150% damage, 75% armor, 25% movement-and attackspeed)
lvl 5: Valour of the Atani (Hurin continues to fight after his health is depleated) Passive
lvl 7: Bane of Trolls (Hurin wields a great axe, gaining 50% damage, knockback, 300% damage vs trolls) Passive
lvl 10: Last stand for Dor-Lomin (Hurin and nearby Dor-Lomin units gains 300% damage, 300% armor, 100% knockback resist for s very short while)
Description:
Hurin is a strong warrior, and an aggresive leader. Don't send trolls on him as he will take them down in a matter of sekonds. When he gains his axe, he gains knockback on his normal attacks, which makes him a destruktive hero to be feared. Buying Hurin unlocks the Dor-Lomin mini-faction.
------Turin------
Cost: 2500
Health: 3200
damage Bow: 150
Damage Spear: 300
CP: 50
Powers:
lvl 1: Master of Doom (75% of all arrows won't hit Turin) Passive
lvl 1: Weapon toogle (Bow/Spear) lvl 6: (Bow/Sword)
lvl 3: Marked by Fate (Turin lights up as a Ghost, makes nearby enemies flee for a long time)
lvl 6: Gurthang (Turin gains 50% damage, 200% damage against dragons) Passive
lvl 10: Hador's Dragon Helm (Turin gains 180% fire damage, 30% armor, 80% armor vs fire, nearby enemies loses 50% damage, 40% armor) Passive
Description:
Unlike Hurin who is an army leader, there is increasing the strength of his allies, Turin is a Hero that Weakens your enemies with his abilities, Marked by Fate and Hador's Dragon Helm, he can make nearby enemies flee and weakening them.
------Huor------
Cost: 3000
Health: 3500
Damage: 300
CP: 50
Powers:
lvl 1: Decentant of Hador (nearby Edains and Hithlum units gains 75% damage, 100% armor, 100% knockback resist) Passive
lvl 3: Stand against the enemy (Huor gains 200% armor, 100% knockback resist, but loses 20% speed)
lvl 5: Words of Ancestry (Targeted allies gains exp)
lvl 7: Armor of the Noldor (Huor gains a stronger armor increasing his armor 50%) Passive
lvl 10: Men of Dor-Lomin (summons 3 batt of Dor-Lomin protectors, fully upgraded)
Desription:
Huor, the brother of Hurin, are more defensiv then his Brother, as his leadership gives huge defensiv bonus, he can also summons defensive infantry. Combined with his Brother, Huor will become a very dangerous.
------Tuor------
Cost: 2500
Health: 3000
Damage: 300
CP: 50
Powers:
lvl 1: Teachings of Gondolin (nearby resourse buildings produces 75% more resourses) Passive
lvl 3: Wrath of the Edain (Tuor gains 100% damage, 50% armor, 20% attack speed)
lvl 4: Captain of Gondolin (nearby Edain, Hithlum and Gondolin units gains 80% damage, 60% armor, 100% fear resist) Passive
lvl 7: Equipment of Nevrast (Tuor recieves a better armor, shield and blade, gains 40% damage and armor) Passive
lvl 10: Refugees from Gondolin (summons Glorfindel and 2 batt of Golden House Soldiers, fully upgraded)
------Nienor------
Cost: 1200
Health: 2000
Damage: None
CP: 25
Powers:
lvl 1: Mount
lvl 1: Enrousing Pity (nearby enemies loses 10% damage, armor, movement speed and attack speed) Passive
lvl 3: Spurt of Madness (Nienor temporary gains 80% movement speed)
lvl 5: Disquise (Disquise as targeted enemy unit or hero)
lvl 8: Tears of Niniel (Heals nearby allies, nearby enemies loses 40% damage and armor)
------Barahir------
Cost: 2500
Health: 3200
Damage: 300
CP: 50
Powers:
lvl 1: Lord of Dorthonion (nearby Edains, Hithlum and Nargothrond units gains 120% damage, 20% speed, 100% fear resist) Passive
lvl 4: Skill by the Spear (Barahir gains 150% damage, 25% attack speed)
lvl 5: Weapon toogle (Spear/javalins)
lvl 7: A wall of Spears (Barahir and nearby infantry gains 250% damage, 200% armor but can't move)
lvl 10: Oath of Finrod (summons Finrod and 3 batt of Nargothrond troops, fully upgraded)
Decription:
Barahir is a Spear-wielding who leads his men into battle with courage as no other man. When he reaches level 5 he begin to throw javalins, he will a low attack speed with them, but a very high damage especially against heroes. Buying Barahir unlocks the Dorthonion mini-faction
------Beren------
Cost: 2500
Health: 3000/4000
Damage: 250/400
CP: 50
Powers normal:
lvl 1: Woodsman (Beren is stealthed near trees, ecxept when attacking) Passive
lvl 1: Defended by Fate (75% of all arrows won't hit Beren) passive
lvl 3: Lone Warrior (Beren gains 100% damage, 50% armor and a good AoE damage)
lvl 5: Mount (Mounts a horse, he rides faster then any other mounted hero)
lvl 10: Ring of Barahir (Beren permantly gains 60% damage, 55% armor, nearby allies gains 120% damage, 80% armor, 100% fear resist) Passive
Powers when revived:
lvl 1: I have seen Valinor (nearby enemies loses 25% damage, armor and speed) Passive
lvl 1: Mount (he rides with more armor now so he isn't as fast as before)
lvl 3: Blademan of Light (Beren gains 150% damage, 75% armor, 100% knockback resist and a large AoE damage)
lvl 4: Ring of Barahir (Same)
lvl 7: Strength of the Edain (Beren strikes his sword against targeted enemy hero, causing heavy damage, kills weaker heroes)
lvl 10: Elves of Ossiriand (summons 3 batt of Ossiriand Hunters, fully upgraded)
Description:
Beren is a hero that you can't buy again when he is dead, he will revive after 15 minuts with new abilties and increased stats.
------Haleth------
Cost: 1500
Health: 2500
Damage: 250
CP: 25
Powers:
lvl 1: Chieftain of the Haladin (nearby Edains gains 60% damage, 120% exp, 20% speed) Passive
lvl 4: Reinforced the defences (nearby struktures gains 40% armor)
lvl 6: Skills of the Hunter (Haleth and nearby infantry becomes stealthed, even when attacking)
lvl 10: 3rd House of the Edain (summons 3 batt of Haladin axemen, fully upgraded)
Buying Haleth unlocks the haladin mini-faction
------Fingon------
Cost: 4000
Health: 3500
Damage bow: 200
Damage sword: 400
CP: 50
Powers:
lvl 1: Lord of Hithlum (nearby Elves gains 100% damage, 50% armor, 100% exp) Passive
lvl 1: Weapon toogle (Bow/Sword)
lvl 2: Mount
lvl 4: Fingon the Valiant (Fingon gains 150% damage, 75% armor, 100% knockback resist)
lvl 7: Charge of the Noldor (Fingon and his Horsemen gains 150% damage, 100% armor, 50% speed) Mounted only
lvl 10: Might of Fingon (nearby enemy units and heroes are stunned and loses 90% armor for 30 seconds)
Description:
Fingon the most versatile hero for the Noldor, He can both fight on foot with bow and sword, and on his horse. Besides that he is a good army leader to, especilly when leading a group his Horsemen. Buying Fingon unlocks the Hithlum mini-faction.
Dor-Lomin units:
300 Dor-Lomin swordsmen (Strong infantry with good defence and damage)
400 Dor-Lomin protectors (Strong pikemen with high armor and health, but low speed and crush revenge)
300 Hunter of Dor-lomin (Good archers high attack speed and damage, low armor)
500 Riders of Dor-Lomin (Fast cavalry best suited for harrasing and flanking)
800 Royal Knights (Heavy armored cavalry, suited for open battles)
Dorthonion units:
600 Dorthonion pike-beares (elite pikemen, with good health, damage and armor)
400 Dorthonion archers (Strong archers with great armor and damage, low movement and attack speed)
500 Battering Ram (Strong Melee siege)
1000 Dorthonion refugee (Single powerfull unit, wields a bow and sword in combat)
Haladin units:
300 Haladin axemen (Stealthed swordsmen, good damage and speed, low armor)
500 Hunters of Brethil (Stealthed archers, long range, middle damage, low armor)
Hithlum units:
400 Noldor Swordsmen (basic swordsmen)
500 Noldor Marksmen (Strong archers with long range)
1000 Fingon's horsemen (elite cavalry, can switch between bow and pike)
Inn units:
400 Archers of Gondolin (elite archers with incredible range)
300 Eastern allies (Strong pikemen, High damage and armor, low speed)
600 Ossiriand Riders (elite cavalry, wields pike and bow)
Naugrim:
Heroes:
------Azaghal------
Cost: 3500
Health: 4000
Damage: 400
CP: 50
Powers:
lvl 1: Lord of Belegost (nearby Naugrim gain 80% damage, 70% armor, 100% fear resist) Passive
lvl 3: Final Strike (Strikes his axe into selected enemy hero or monster, causing heavy damage)
lvl 6: Stand strong (Azaghal and nearby infantry gains 200% armor, but loses 30% speed)
lvl 8: Cleaving axe (blast back and kill nearby enemies)
lvl 10: The Dwarven heart (nearby heroes gains 60% damage, 40% armor) Passive
Description:
Azaghal his the perfect leader for the Naugrim, but he can deal a massive damage himself with his axe.
------Telchar------
Cost: 2000
Health: 3000
Damage: 200
CP: 50
Powers:
lvl 1: Dwarven craftwork (nearby struktures gains 30% armor) Passive
lvl 3: Craftmanship of Telchar (selected allies becomes fully upgraded)
lvl 4: Greatest smith of the Dwarves (nearby armories produces 50% faster) passive
lvl 7: Enhanced plates (targeted allies gains 120% armor)
lvl 10: Dwarven buildmaster (summons a regular fortress with no timer, very long recharge timer)
Description:
Telchar is very unique hero, in that he can upgrade his fellow dwarves and rise their defences for a short time. But he can also turn the tide of a battle with his final power, where he summons a fortress. So if you haven't killed Telchar you may see another dwarven army.
------Eöl------
Cost: 2000
Health: 3000
Damage: 300
CP: 50
Powers:
lvl 1: Mount
lvl 3: Enchansment of Nan Elmoth (targeted enemies loses 25% damage, 25% armor and 50% vision)
lvl 6: Poisonous javalin (Throws a spear on targeted hero or monster, low instant damage, high poison damage)
lvl 8: Elves of Nan Elmoth (summons 2 batt of Nan Elmoth blacksmiths, fully upgraded)
lvl 10: Galvorn Hauberk (Eöl takes up his black armor, gaining 70% armor) Passive
Description:
Eöl is a strong swordsman who make enemies weaker and take down enemy heroes with his poisonous javalin. When he gains his armor, he becomes a very hard hero to kill.
------Maeglin------
Cost: 2500
Health: 3200
Damage: 300
CP: 50
Powers:
lvl 1: Mount
lvl 3: Traitor of Gondorlin (nearby Gondolin, Hithlum and Edain enemies loses 30% damage, 30% armor, 20% speed) Passive
lvl 4: Mines of the Gondolindrim (nearby Resourse buildings gains 150% income) Passive
lvl 7: Hatred of Tuor (Maeglin gains 250% damage, 40% attack speed but loses 30% armor)
lvl 10: Secret allies (summons 3 batt of Gondolin traitors, fully upgraded)
------Naugladur------
Cost: 3000
Health: 3500
Damage: 350
CP: 50
Powers:
lvl 1: Lord of Nogrod (nearby Naugrim gains 120% damage) Passive
lvl 3: Greed (Naugladur and nearby Naugrim gains resourses when killing) Passive
lvl 4: Wrath of the Naugrim (Naugladur gains 200% damage, Knockback and a large AoE damage)
lvl 7: Slayer of Thingol (Naugladur gains 200% damage against heroes) Passive
lvl 10: Blood-stained knife (summons 3 batt of Belegost warriors, fully upgraded)
Building Naugladur unlocks the Nogrod mini-faction
------Durin------
Cost: 5000
Health: 5000
Damage: 500
CP: 75
Powers:
lvl 1: Eldest of All Dwarves (nearby allies gains 100% damage, 150% armor, 100% knockback and fear resist) Passive
lvl 3: Khazad Ai-Menu (Nearby allies gains 25% damage, armor and speed, stuns nearby enemies)
lvl 4: Mightiest of Dwarves (Durin gains 200% damage, 100% armor, 25% attack speed, 100% knockback resist)
lvl 6: Rally for the King (nearby unit produktion buildings gains 50% buildspeed) Passive
lvl 8: Durin the Deathless (Durin regains 75% of his health when killed, very long recharge time)
lvl 10: Dwarves of Khazad-Dum (summons 5 batt of Khazad-Dum warriors, fully upgraded)
Building Durin unlocks the Khazad-dum mini-faction.
------Thingol------
Cost: 4000
Health: 4000
Damage: 500
CP: 50
Powers:
lvl 1: King of Doriath (nearby allies gains 150% damage, 50% armor, 200% exp) Passive
lvl 3: Rage of the Sindar (Thingol gains 200% damage, 75% armor, 25% speed)
lvl 5: Dwarven Hauberk (Thingol wear his Dwarven armor gaining 50% armor) Passive
lvl 6: Love of Melian (Thingol permantly gains 30% damage, 30% armor, 25% health) Passive
lvl 8. Trading agreements (summons 4 treasures with lots of Gold)
lvl 10: Royal Guards (summons 4 batt of Menegoth's Defenders, fully upgraded)
Building Thingol unlocks the Doriath mini-faction.
------Mablung------
Cost: 2000
Health: 3000
Damage: 300
Cp: 50
Powers:
lvl 1: Captain of Doriath (nearby Doriath units gains 90% damage, 20% speed) Passive
lvl 3: Mount
lvl 4: Bane of Wolfs (Deadly spearthrow, 400% damage vs Wolfs and Wolf heroes)
lvl 6: Mablung the Heavy hand (Mablung gains 50% damage and a little AoE damage) Passive
lvl 10: Protectors of Doriath (summons 3 batt of Doriath swordsmen, fully upgraded)
Decription:
Mablung is the fastest hero for Doriath, he rides faster then other mounted heroes. Use him to defend key ereas, by riding around providing leadership to nearby units. When lvl 6 he becomes deadly to your enemies.
Belegost units:
400 Belegost warriors (Strong infantry, good stats low speed)
300 Belegost archers (Fine archers, high damage and attack speed, low armor)
500 Belegost phalanxes (Strong pikemen, resistant against arrows)
300 Belegost siegemaster (Single unit, provides leadership to nearby siege weapons)
800 Belegost war-chariots (three charriots that destroys your enemies, can be upgraded with archers)
Norgrod units:
300 Nogrod craftsmen (single unit, provides leadership to nearby buildings)
400 Nogrod raiders (light armored infantry with great speed, wields war-hammers, good bonuses when flanking)
600 Nogrod warriors (Strong infantry, wields swords or axes randomly, Good bonuses when flanking)
600 Nogrod battering ram (Strong melee siege)
Khazad-Dum units:
800 Khazad-Dum axemen (elite infantry, wields great war-axes)
800 Khazad-dum guardsmen (elite pikemen, wields long pikes)
600 Khazad-dum axethrowers (elite archers, throws axes with great damage)
800 Stone-thrower (elite ranged siege)
Doriath units:
300 Doriath swordsmen (Stealthed swordsmen)
500 Marchwardens (Stealthed swordsmen/archers)
800 Menegroth defenders (elite pikemen, slower then other Doriath units)
Inn units:
400 Nan Elmoth smiths (Special infantry with different upgrades)
300 Gondolin Traitors (Special pikemen, can weaken nearby Gondolin enemies)
600 Noldor Hunters (elite cavalry, High damage and speed, low armor)
Angband:
Heroes:
------Morgoth------
Cost: 15000
Health: 25000
Damage: 2500
CP: 0
Powers:
lvl 10: Lord of Middle-earth (nearby allies gains 500% damage, 250% armor, 500% exp, 100% fear resist) Passive
lvl 10: Destroyer of the Two trees (Instantly destroyes selected enemy building)
lvl 10: Darkness has comed (covers the entire map in darkness, gives allies 50% damage, 20% attack speed, enemies loses 25% armor and vision)
lvl 10: Flames of Angband (Sends out a firestorm, sets nearby enemies on fire)
lvl 10: Corruption of the Silmarils (Sends out a large shockwave of red fire, destroyes every enemy it hit's)
lvl 10: Creator of Dragons (summons several flying dragons)
Description:
Morgoth is the strongest being in Arda, he can destroy entire armies by himself, but he requires the Silmaril and really much gold to buy.
------Gothmog------
Cost: 5000
Health: 5000
Damage: 600
CP: 75
Powers:
lvl 1: Lord of Balrogs (nearby Balrogs gains 80% damage, 20% speed) Passive
lvl 3: Firery death (breathes flames over selected area)
lvl 4: High captain of Angband (nearby allies gain 120% damage, 150% exp) Passive
lvl 7: Baneman of Heroes (Gains 300% damage against heroes) Passive
lvl 10: Spirits of flames (summons 3 balrogs)
------Ancalagon------
Cost: 5000
Health: 7500
Damage: 400
CP: 50
Powers:
lvl 1: Greatest of all Dragons (nearby dragons gains 120% damage, 20% movement and attack speed) Passive
lvl 4: Fell winds of Angband (Ancalagon gains 50% armor and 100% movement speed)
lvl 7: Cover them if Flames (Ancalagon incinirates over a large area, burning off all enemies)
lvl 10: Dragons and destruktions (Targeted area becomes bombarded with firery dragons, causing great damage)
------Carcharoth------
Cost: 3000
Health: 4000
Damage: 300
CP: 50
Powers:
lvl 2: Slayer of Beren (Powerfull attack that poisons targeted enemy hero of Monster)
lvl 4: Gatewatcher of Angband (selected gate, wall or Building becomes repaired and gains 25% armor)
lvl 6: The Burning Silmaril (Carcharoth gains 20% movement and attack speed and 50% additional fire damage) Passive
lvl 10: Rage of the Silmaril (Carcharoth gains 200% damage, 75% armor, 50% attack and movement speed and 90% reduced crush deceleration)
------Orcobal------
Cost: 1500
Health: 2800
Damage: 250
CP: 25
Powers:
lvl 1: Leader of the Orcs (nearby Orcs gains 60% damage, 20% armor, 100% exp) Passive
lvl 3: Black spear (Throws a black spear at selected enemy hero, causing moderate damage)
lvl 6: Raiding plans (Orcobal and nearby Orcs gains 100% damage, 40% movement speed and 30% attack speed)
lvl 10: Orcs from the deep (summons 3 batt of Orc Warriors, fully upgraded)
------Sauron------
Cost: 7500
Health: 8000
Damage: 600
CP: 75
Powers:
lvl 1: Spirit of fire (deals smal fire damage to attacking enemies) Passive
lvl 3: Flames of Corruption (A large fireball, makes nearby enemies lose 25% damage and armor)
lvl 4: Sauron the Werewolf (Sauron turns into a werewolf, gaining 25% movement speed but loses 20% armor)
lvl 6: Warchief of Angband (nearby allies gains 200% damage, 120% armor, 300% exp) Passive
lvl 7: Words of Deception (Targeted enemy units and heroes comes under your controll)
lvl 10: Wrath of Sauron the Great (Sends out a Shockwave of red fire to destroy your enemies)
Building Sauron unlocks the Tol-in-Gaurhoth mini-faction.
------Glaurung------
Cost: 3500
Health: 5000
Damage: 400
CP: 50
Powers:
lvl 1: Eldest of all Dragons (nearby dragons gains 80% damage, 120% exp) Passive
lvl 4: Flames of Angband (Powerfull attack against buildings, causing heavy damage)
lvl 7: Dragon scale (Glaurung gains 50% armor) Passive
lvl 10: Eyes of Corruption (Selected enemy hero comes under your controll for a very long time)
Building Glaurung unlocks the Dragon mini-faction.
------Ulfang------
Cost: 2000
Health: 3000
Damage: 300
CP: 50
Powers:
lvl 1: Chieftain of the Easterlings (nearby easterlings gains 70% damage, 60% armor, 20% speed) Passive
lvl 3: Fell axe (Axethrow, good AoE damage, causes nearby enemies to flee)
lvl 4: Eastern fury (Ulfang gains 200% damage, 20% attack speed)
lvl 6: Disunion among foes (selected enemies becomes hostile against allies)
lvl 10: Allies from the East (summons 3 batt of Easterling axemen, fully upgraded)
Buying Ulfang unlocks the Easterling mini-faction.
Angband units:
0 Orc fighters (Weak swordsmen)
150 Orc archers (Basic archers with high damage, but low accuracy)
200 Orc pikemen (Basic pikemen)
500 Orc trackers (Stronger archers with better range and accuracy)
500 Orc Warriors (Strong infantry with great damage)
750 Legions of Angband (Elite infantry, strong against both infantry and cavalry)
Siege units:
300 Battering ram (Good melee siege)
600 Catapult (Strong ranged siege)
Tol-in-Gaurhoth units:
600 Were-wolves (Strong cavalry, high damage and speed)
750 Fell Wolf (single strong wolf with great damage and health, provides leadership to nearby Wolves)
Dragon units:
1000 Drakes (Strong fire breathing monster)
2000 Black dragons (Flying monsters)
Easterling units:
400 Easterling Axemen (Strong infantry with high damage)
400 Easterling Warriors (Strong pikemen with high damage)
500 Easterling Skirmishers (Strong spearthrowers with great range but low attackspeed)
500 Easterling lancers (Light cavalry, high damage but low armor)
Inn units:
300 Gondolin Traitors (Special pikemen, can weaken nearby Gondolin enemies)
400 Raiders of Beleriand (Secret allies to Morgoth, these fast horsemen can break the ranks of the enemy)
400 Corrupted Noldorians (Strong swordsmen who has turned their bag to the light)
Easterlings:
------Ulfang------
Cost: 2000
Health: 3000
Damage: 300
CP: 50
Powers:
lvl 1: Chieftain of the Easterlings (nearby easterlings gains 70% damage, 60% armor, 20% speed) Passive
lvl 3: Fell axe (Axethrow, good AoE damage, causes nearby enemies to flee)
lvl 4: Eastern fury (Ulfang gains 200% damage, 20% attack speed)
lvl 6: Disunion among foes (selected enemies becomes hostile against allies)
lvl 10: Allies from the East (summons 3 batt of Easterling axemen, fully upgraded)
------Uldor------
Cost: 1500
Health: 2500
Damage: 250
CP: 25
Powers:
lvl 1: Mount
lvl 3: Sharp spear (Uldor rides through enemies with lesser crush deceleration and additional 100% damage and 20% speed) Mounted only
lvl 5: Captain of the Easterlings (nearby easterlings gains 60% damage, 30% armor) Passive
lvl 8: Red charge (Uldor and nearby cavalry gains 30% speed and 90% reduced crush deceleration)
------Ulfast------
Cost: 2000
Health: 2800
Damage: 150
CP: 50
Powers:
lvl 1: War Charriot (Ulfast goes opun a great chariot, using a bow when attacking)
lvl 3: Wainrider chieftain (nearby wain riders and Cavalry gains 80% damage and half crush decelration) Passive
lvl 6: Blood-stained arrow (Powerfull arrow, Moderate instant damage, very high poison damage over time)
lvl 8: Spiked wields (Ulfast does 50% more crush damage, his crush deceleration is reduced 50%) Passive
lvl 10: Wain riders (summons 3 wain riders, fully upgraded)
------Ulwarth------
Cost: 2000
Health: 3000
Damage: 300
CP: 50
Powers:
lvl 1: Poisonous blade (enemies becomes poisoned when hit) Passive
lvl 3: Terrible Rage (Ulwarth gains 200% damage, 30% attack speed but loses 30% armor)
lvl 4: Dreadful sight (nearby enemies loses 30% damage and armor) Passive
lvl 7: Swinging strike (powerfull attack which blast back nearby enemies)
lvl 10: Venomous corps (When Ulfast is killed, nearby enemies becomes poisoned for a very long time)
------Brodda------
Cost: 1500
Health: 2800
Damage: 250
CP: 25
Powers:
lvl 1: Leader of Hithlum (nearby Hithlum and Easterling units gain 80% damage, 120% exp) Passive
lvl 3: Coveter (Brodda and nearby Hithkum units gain resourses when killing) Passive
lvl 6: Thief (Steals a large amount of gold from selected enemy resourse building)
lvl 10: Treachery (selected enemy resourse building comes under your controll, permanent effect)
Buying Brodda unlocks the Hithlum mini-faction
------Lorgan------
Cost: 2500
Health: 3200
Damage: 350
CP: 50
Powers:
lvl 1: Eastern Lord (nearby Easterlings and ??? gain 120% damage) Passive
lvl 3: Frightning words (nearby enemies becomes stunned)
lvl 6: Conquest (Deals massive damage to selected enemy strukture)
lvl 7: Ruthless Warrior (Lorgan gains 75% damage, 75% armor, 20% attack speed, nearby enemies flees)
lvl 10: Wrath of the East (Powerfull attack, blast back and stun nearby enemies and enemy heroes)
Buying Lorgan unlock the ??? mini-faction
------Orcobal------
Cost: 1500
Health: 2800
Damage: 250
CP: 25
Powers:
lvl 1: Leader of the Orcs (nearby Orcs gains 60% damage, 20% armor, 100% exp) Passive
lvl 3: Black spear (Throws a black spear at selected enemy hero, causing moderate damage)
lvl 6: Raiding plans (Orcobal and nearby Orcs gains 100% damage, 40% movement speed and 30% attack speed)
lvl 10: Orcs from the deep (summons 3 batt of Orc Warriors, fully upgraded)
If you wan't me to make some ideas for the other units, just pm me about it.
Hope you like them.
Edited by Elendil the High, 29 December 2007 - 10:54 PM.