1. Open FAData, (which should be in your *Final Alert 2 Yuri's Revenge folder)
2. copy the following and paste it into your FAData near top!:
; Debug section: use carefully!
[Debug]
DisplayAllOverlay=Yes; Doesn´t cripple the overlay list in any way
EnableTrackLogic=Yes; Enables Track Logic
IgnoreSHPImageHeadUnused=no; Use this *carefully* to make SHP graphics of some mods work that incorrectly have the shadow flag set
AllowTunnels=yes; Enables tunnel editing
Debug
(i've attached a screen shot to show you what i mean.... )
3. Enjoy!!! (see image 2)
Now heres the part where i get to hear the abuse or fair comments whatever comes first
UPDATE: ALTHOUGH MY RECENT POST ON THIS ABOUT JUST ADDING *[TunnelsTS]* to the file worked for me for some odd reason you should try adding the code lines above and if this dosen't work then try [TunnelsTS]...
Thanks and sorry guys for mucking you around... and also note this works with original *finalalert as well...
(*maps that are not for yuris revenge)
Edited by Diesystem, 06 November 2007 - 10:06 AM.