How long do you think it would take to kill the soveriegn? using 48 fully upgraded b-wings?
Generally anything you throw at it will take 20-30 minutes at the least. I can't say specifically, but you'll be able to test it yourself soon enough.
Maybe 2-3 Mon Cal 120 Dreadnoughts. Assuming the Sov doesn't fire its super beam.
Heh, never assume. The
Home One types are probably the worst thing you can throw at it.
That single lancer, along with the Sovereign's compliment of TIE fighters, will eventually wipe out all of the B-wings. Consider how long it will take those B-wings to destroy the Sovereign with the amount of hull integrity it has. The Rebels will have to continually send in reinforcements and suffer heavy losses before destroying the Sovereign.
Heh, I feel like we're arguing in some Imperial war room. Awesome
.
Anyways, this would be the case if the B-wings are focused on the dreadnought. If they take time to dogfight the TIEs, the Rebels will easily win.
There is a lovely quote in one of the X-Wing books, probably referring to the eventual destruction of Lusyanka when the NR is considering ways to defeat an Executor-class star destroyer. One of the admirals is quoted as saying that although the Lusyanka an extremely expensive destructive force, while it can be defeated with a much cheaper opposing fleet, this is only possible with a massive loss of life!
So SSD's offer a conundrum. Do you waste credits defeating them with big ships, or do you waste lives defeating them with little ships?
Great quote
. And even better that that's exactly how it works out in-game
.
Now that I think about it, it all depends on the recharge time of the superlaser; if it requires a minute or so for the superlaser to recharge then I suppose it may be possible to attack the Sovereign with large cruisers after all, assuming of course that there are dozens of them to spare. But if the recharge time is a matter of seconds...well, that's a different story.
It's set to 15 seconds, mainly to put it's DPS output on par with the Executor. Never underestimate the destructive power of thousands of turbolasers...
But the Sovereign has a tougher hull and a superlaser that can destroy an Independence class in one shot. Even with the number of guns on the Executor, it would take some time before it takes down the shields of the Independence-class, and then finally attack the hull.
At point-blank range, surprisingly not much. I think the RPG game which gave us these stats basically allows for a broadside attack from the
Executor to destroy any smaller ship in a single round, which is roughly six seconds. It's not
that much longer in PR.
would that make the soveriegn unstoppable practically? after all, it takes time to build alot of star fighters, but it takes less time to build one small, station killing fleet. so, while the soveriegn is causing havoc and the rebs are concentrating on that, you can raid their planets with smaller, faster moving fleets. In doing so, you would force the rebs to both defend their territory AND try to kill the sovereign, which is a daunting task. The rebellion would have to gamble and pray their first attack works, otherwise they are dead. they wouldn't get a second shot.
The idea with the dreadnoughts is that they will come into play if you ignore your enemy for too long. My goal, in most scenarios, is that building one of them should grind your other production to a halt, so regularly harassing your enemy should prevent that from happening, even if you aren't bordering his shipyards. In that sense, they function as a superweapon archetype, but unlike many other RTS superweapons, they are not an end-all option for winning as they do have their weaknesses and a good commander can minimize/exploit those depending on which side he is fighting.
PS : srry about the Guest thing, i am on a school computer adn have nothing better to do........
What do you mean nothing better to do?
Posting on Phoenix is the most important thing we do.. Mu HA HA HA
Heh, indeed
.