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Skirmish Returns!


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#1 Phoenix Rising

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Posted 02 December 2007 - 07:37 PM

I have some very exciting news for you just in time for the upcoming release: Skirmish mode, which was disabled in the mini-mod, has made its triumphant return and will be featured in version 1.0! For those of you who don't have the time or patience for a drawn-out campaign, you will finally have the option to get straight to combat in a Skirmish match as the Rebel Alliance or Galactic Empire and battle it out for technological supremacy.

First let me back up and explain why it wasn't enabled all along. It just so happens that story scripting for EaW only works for Galactic Conquest mode. Unfortunately, this is how I've accomplished the asynchronous tech tree, which means that it doesn't work in Skirmish. As battling without upgrades kind of defeats the purpose of this mod, I originally just turned Skirmish off to concentrate on Galactic Conquest for the mini-mod. But for the full release, I wanted it functional.

As traditional upgrades weren't going to work for Skirmish, I had to compromise. I decided to remove the upgrading process entirely and instead, all ships start fully-upgraded. To defeat your enemy in Skirmish, you must beat not only his tactics, but his best technology. This is the basis of Skirmish in Phoenix Rising; let me get into the details.

Each team starts with a Golan I platform that serves as their base. From here, players can build tier zero ships from the tech tree - the same starting units you would get in Galactic Conquest before researching. You also have the option of upgrading the base and unlocking the next tier. Instead of the five starbase levels from vanilla, PR has only three, each corresponding to a bigger Golan platform and deeper tier. The Golan II level can build up to tier one ships, or your first level of research in GC, and the Golan III level unlocks everything. A team wins by destroying the enemy Golan and cementing their claim to that system, or by wiping out the opposing force entirely, depending on your options.

Scattered throughout the maps are also various capturable neutral stations that allow you to do one of two things: summon heroes to the fight or build Republic-era ships (albeit fully upgraded). The heroes offer an important edge over your adversaries with their leadership abilities and unique starships. They also use the upgrade build queue, so calling on them doesn't halt production. The X7 Factory is able to produce upgraded starfighters from the Clone Wars, including the Alpha-12 Nimbus-class V-wing, Eta-11 Actis-class, and ARC-170J. Both of these factors make map control a priority.

Finally, the last implication of Skirmish is that players will now be able to play Phoenix Rising against each other properly. The same issues that prevent the tech tree from working in Skirmish also prevent it from working in multiplayer Galactic Conquest, so for the first time in version 1.0, players will be able to go head-to-head as intended. And I, for one, can't wait to own my endearing fans.

#2 Decay

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Posted 02 December 2007 - 08:04 PM

Kick.














Ass.






That is all.

#3 Eagle

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Posted 02 December 2007 - 08:43 PM

yessssssssssssssssssssss! just what i wanted to here. This is the best mod by far. keep up the good work.

#4 slornie

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Posted 02 December 2007 - 09:12 PM

Wow, awesome news Phoenix :good: Will be great to play a nice quick match without the hassle of doing a GC.
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#5 Guest_Jedisw_*

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Posted 03 December 2007 - 05:06 AM

When I first started whatching this mod I thought 'this mod is no different from anyother'.
To tell you the truth I am dumbfounded by the progres of this mod I have seen many mods but I will admite THIS IS THE BEST MOD I HAVE EVER SEEN NO LIE you have outdone your self Phoenix.


I am looking to play this game and making the empire lose HORRABLE :thumbsupsmiley:

Can't wate for Version 1.0 keep up the great work

#6 Mafran

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Posted 03 December 2007 - 06:33 AM

AWESOME :thumbsupsmiley:

#7 Guest_Guest_Ghostrider_*_*

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Posted 03 December 2007 - 09:00 AM

The X7 Factory is able to produce upgraded starfighters from the Clone Wars, including the Alpha-12 Nimbus-class V-wing, Eta-11 Actis-class, and ARC-170J. Both of these factors make map control a priority.


No-one has mentioned it yet, but What is an Eta-2 Actis class fighter, and why is it called the Eta-11 in your post?

#8 Dr-Ludvig

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Posted 03 December 2007 - 10:04 AM

this is a eta-2 actis http://starwars.wiki...ght_interceptor ...

And OMG! phoenix, i really like you way of getting round skirmish, for a long time i wondered how the upgrades were gonna work in skirmish, and i like that theyre just fully upgraded from the begginning, because skirmish is meant for some quick action, and i think it would take far to long if you had to upgrade as much as in GC. so :thumbsupsmiley: dude! keep up the great work, and you got my vote at the MODDB !
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#9 Pred the Penguin

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Posted 03 December 2007 - 01:40 PM

*Big sigh of relief* Yeah, I'm lazy like that...

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#10 Guest_Guest_Ghostrider_*_*

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Posted 03 December 2007 - 03:17 PM

this is a eta-2 actis http://starwars.wiki...ght_interceptor ...

Thanks for the link!

PS for Phoenix Rising:


It notes in wookieepedia that the Eta-2 was the standard compliment for the Venator. Do you plan to change the Venator compliment with the introduction of this new fighter?

PPS Nice model!

#11 Phoenix Rising

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Posted 03 December 2007 - 05:56 PM

why is it called the Eta-11 in your post?

That's the hypothetical 11th generation of the Eta line.

It notes in wookieepedia that the Eta-2 was the standard compliment for the Venator. Do you plan to change the Venator compliment with the introduction of this new fighter?

Just for neutrals, not for the Empire.

#12 Invadious

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Posted 03 December 2007 - 06:33 PM

Ha funny i just really like GC :sleep: But afcourse Skirmish is also good and i can't wait to kill you Phoenix :evgr:

#13 sideshow_bob

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Posted 03 December 2007 - 08:54 PM

sweet...but not too sweet

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#14 Phoenix Rising

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Posted 03 December 2007 - 10:11 PM

Ha funny i just really like GC :sleep: But afcourse Skirmish is also good and i can't wait to kill you Phoenix :evgr:

Yeah, I rarely played Skirmish with vanilla, but this is almost surprisingly fun, probably because it gives you a chance to use so many advanced ships against each other.

#15 Dr-Ludvig

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Posted 03 December 2007 - 10:25 PM

surprisingly fun? oh this is gonna be sweet!
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#16 Davis 65

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Posted 04 December 2007 - 01:04 AM

yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa skirmish............ phoenix this mod just keeps getting better and better

#17 Guest_StarWars_*

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Posted 04 December 2007 - 03:03 AM

The same issues that prevent the tech tree from working in Skirmish also prevent it from working in multiplayer Galactic Conquest, so for the first time in version 1.0, players will be able to go head-to-head as intended. And I, for one, can't wait to own my endearing fans.

Ok, so will the tech tree for multiplayer Galactic Conquest come fully upgraded, or can you still upgrade in that too(which I'm kindof hoping for)
and second....
[guote name='Phoenix Rising' date='Dec 2 2007, 07:37 PM' post='543828']
Good luck :sleep:

#18 Guest_StarWars_*

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Posted 04 December 2007 - 03:07 AM

The same issues that prevent the tech tree from working in Skirmish also prevent it from working in multiplayer Galactic Conquest, so for the first time in version 1.0, players will be able to go head-to-head as intended. And I, for one, can't wait to own my endearing fans.

Ok, so will the tech tree for multiplayer Galactic Conquest come fully upgraded, or can you still upgrade in that too(which I'm kindof hoping for)
and second....

And I, for one, can't wait to own my endearing fans.

Good luck :sleep:

Sorry for double post, edited the quotes



#19 Phoenix Rising

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Posted 04 December 2007 - 03:13 AM

Ok, so will the tech tree for multiplayer Galactic Conquest come fully upgraded, or can you still upgrade in that too(which I'm kindof hoping for)

MP GC has to use the same units and whatnot as SP, so upgrading is going to be effectively broken in it :sleep:. Basically, I can only get it to work in one or the other, but not both.

#20 Pred the Penguin

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Posted 04 December 2007 - 01:09 PM

I"m quite fine with being able to play skirmish at all.

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