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#1 anakinskysolo

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Posted 30 January 2008 - 08:07 PM

This is a subject that has not been touched many times, so that's why I'm doing a new topic for it, so that everyone can post their suggestions. Anyway, the Golans are pretty useless against capital ships. They can't bring down an ISD in their own, and according to Wookiepedia the the Golan IIIs are "larger and arguably better armed than an Imperial-class Star Destroyer." But in-game they cannot take one by themselves! Something has to be done here, I believe.

#2 Dane Kiet

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Posted 30 January 2008 - 08:19 PM

I noticed that the Golan IIIs have 50 turbolaser BATTERIES, possibly of more cannons than just one. Also, if they have no engines, then alot of power from the generators can go to the weapons. After all, if you have a ship larger than an ImpStar, then it should have the same size reactor, but still have better arms and armor since all the space eaten by the engines can go there.
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#3 Dalmp

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Posted 30 January 2008 - 08:27 PM

The arc of their torp launchers also severely limits their power. If you can catch an ISD in the right spot your Golan III will destroy it with the insane amount of torpedoes. But if the ISD attacks at max range the golan will barely fire anything. And of course, Golans are pretty useless against fighters and bombers. A few bomber squads will kill it solo, eventually.

I think their big drawback is weapon range and arc. If not for that they are pretty powerful. Maybe still not powerful enough, but definitely powerful.

Edited by Dalmp, 30 January 2008 - 08:28 PM.

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#4 anakinskysolo

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Posted 30 January 2008 - 09:01 PM

The arc of their torp launchers also severely limits their power. If you can catch an ISD in the right spot your Golan III will destroy it with the insane amount of torpedoes. But if the ISD attacks at max range the golan will barely fire anything. And of course, Golans are pretty useless against fighters and bombers. A few bomber squads will kill it solo, eventually.

I think their big drawback is weapon range and arc. If not for that they are pretty powerful. Maybe still not powerful enough, but definitely powerful.


I agree. The torpedoes are supposed to catch some fighters, but in EAW they are slower than fighters, and that's not canon. Torpedoes must be faster.

#5 Davis 65

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Posted 30 January 2008 - 09:47 PM

true also on that note in the books cap ships's lasers were also better against fighters then in EAW.... but that is just one of the many reasons somone competent needs to make a Star Wars RTS petroglyph just didnt do that good of a job when it came to subtle things like that(an obviously many others) and u can only go so far with modding

#6 Phoenix Rising

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Posted 30 January 2008 - 10:56 PM

I noticed that the Golan IIIs have 50 turbolaser BATTERIES, possibly of more cannons than just one.

Heh, I actually worked on that article. "Battery" is not my word, but I kept it anyway. The source I have for them (SotG 2001) lists them as standard turbolasers that do 5d10x5 damage, although it has deviated from established canon before. I don't have the WEG sourcebooks for them, but they appear to label them batteries, which I'm comfortable enough to take as "heavy turbolasers" in WEG terms and just ignore the damage dice as a balance issue with the original RPGs. I'll make those changes and see if it helps.

true also on that note in the books cap ships's lasers were also better against fighters then in EAW....

They're better at 150% damage, but still just as inaccurate. Most of the time though, volume can outweigh accuracy.

#7 Imrix

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Posted 03 February 2008 - 02:42 AM

Which, admittdly, is basically what you want for dealing with fighters. Never mind accuracy, just make sure there's nowhere to dodge that isn't full of lasers and you'll be fine.

Mostly.

But yes, the main weakness of any station will never be lack of guns; it's lack of guns in the right PLACE. The Golan probably is more heavily armed than an Imperial-class Star Destroyer. The problem is it can bring slightly less than half of those guns to bear at any one time.

Now, if you had a space station which looked like one big diamond, and was based on two ziggurats glued together at the base with gun turrets going up it in steps, you might be onto something.

A flatter, broader profile like the Golan? Not so much.

Edited by Imrix, 03 February 2008 - 02:45 AM.


#8 A1Dasdfsdkli4r2

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Posted 30 April 2008 - 06:24 AM

Which, admittdly, is basically what you want for dealing with fighters. Never mind accuracy, just make sure there's nowhere to dodge that isn't full of lasers and you'll be fine.

Mostly.

But yes, the main weakness of any station will never be lack of guns; it's lack of guns in the right PLACE. The Golan probably is more heavily armed than an Imperial-class Star Destroyer. The problem is it can bring slightly less than half of those guns to bear at any one time.

Now, if you had a space station which looked like one big diamond, and was based on two ziggurats glued together at the base with gun turrets going up it in steps, you might be onto something.

A flatter, broader profile like the Golan? Not so much.


What about something like Yevethan ShieldShips, with tracked turbolaser batteries, so they can move around? Or how about A giant triangle shape facing outward toward exposed flanks? also I think We need a Defence station designed Agianst fighters.

#9 Kitkun

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Posted 30 April 2008 - 08:36 AM

Which, admittdly, is basically what you want for dealing with fighters. Never mind accuracy, just make sure there's nowhere to dodge that isn't full of lasers and you'll be fine.

Mostly.

But yes, the main weakness of any station will never be lack of guns; it's lack of guns in the right PLACE. The Golan probably is more heavily armed than an Imperial-class Star Destroyer. The problem is it can bring slightly less than half of those guns to bear at any one time.

Now, if you had a space station which looked like one big diamond, and was based on two ziggurats glued together at the base with gun turrets going up it in steps, you might be onto something.

A flatter, broader profile like the Golan? Not so much.


What about something like Yevethan ShieldShips, with tracked turbolaser batteries, so they can move around? Or how about A giant triangle shape facing outward toward exposed flanks? also I think We need a Defence station designed Agianst fighters.

If there are canon ones. And i think the fighter spaws are supposed to be defense against fighters/bombers, but 1st gen low tier ships tend to die pretty quickly. I'm gonna change that for myself. :p

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#10 A1Dasdfsdkli4r2

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Posted 30 April 2008 - 03:32 PM

Which, admittdly, is basically what you want for dealing with fighters. Never mind accuracy, just make sure there's nowhere to dodge that isn't full of lasers and you'll be fine.

Mostly.

But yes, the main weakness of any station will never be lack of guns; it's lack of guns in the right PLACE. The Golan probably is more heavily armed than an Imperial-class Star Destroyer. The problem is it can bring slightly less than half of those guns to bear at any one time.

Now, if you had a space station which looked like one big diamond, and was based on two ziggurats glued together at the base with gun turrets going up it in steps, you might be onto something.

A flatter, broader profile like the Golan? Not so much.


What about something like Yevethan ShieldShips, with tracked turbolaser batteries, so they can move around? Or how about A giant triangle shape facing outward toward exposed flanks? also I think We need a Defence station designed Agianst fighters.

If there are canon ones.


Well Phoenix himself goes for Balance over Canon at Times.

#11 Kaleb Graff

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Posted 30 April 2008 - 07:20 PM

Which, admittdly, is basically what you want for dealing with fighters. Never mind accuracy, just make sure there's nowhere to dodge that isn't full of lasers and you'll be fine.

Mostly.

But yes, the main weakness of any station will never be lack of guns; it's lack of guns in the right PLACE. The Golan probably is more heavily armed than an Imperial-class Star Destroyer. The problem is it can bring slightly less than half of those guns to bear at any one time.

Now, if you had a space station which looked like one big diamond, and was based on two ziggurats glued together at the base with gun turrets going up it in steps, you might be onto something.

A flatter, broader profile like the Golan? Not so much.


What about something like Yevethan ShieldShips, with tracked turbolaser batteries, so they can move around? Or how about A giant triangle shape facing outward toward exposed flanks? also I think We need a Defence station designed Agianst fighters.

If there are canon ones.


Well Phoenix himself goes for Balance over Canon at Times.

It's thrustships, not shieldships. And with balance over canon, Phoenix is probably making the right decision. It wouldn't be much fun to play if some units were totally canon.

#12 Kitkun

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Posted 30 April 2008 - 08:14 PM

Well, yes, balance of course. But some people changed the range of the Golans and found them to be fine after that, I think. Need to work with what we have then finding a replacement, I think...
Speaking of secondary space stations, perhaps we could have upgrades to the XQ platforms? Start with low cash received, and get more and better complements as upgraded.

Edited by Kitkun, 30 April 2008 - 08:15 PM.

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#13 Kaleb Graff

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Posted 30 April 2008 - 10:00 PM

Well, yes, balance of course. But some people changed the range of the Golans and found them to be fine after that, I think. Need to work with what we have then finding a replacement, I think...
Speaking of secondary space stations, perhaps we could have upgrades to the XQ platforms? Start with low cash received, and get more and better complements as upgraded.


We should upgrade the Golans, too. I mean more hull, better weapons, better fighters, etc.

#14 A1Dasdfsdkli4r2

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Posted 01 May 2008 - 06:39 AM

Well, yes, balance of course. But some people changed the range of the Golans and found them to be fine after that, I think. Need to work with what we have then finding a replacement, I think...
Speaking of secondary space stations, perhaps we could have upgrades to the XQ platforms? Start with low cash received, and get more and better complements as upgraded.


We should upgrade the Golans, too. I mean more hull, better weapons, better fighters, etc.


Definately. I really would like to see one with more than Six friggin laser cannons...
And how about the tracked turbolasers idea. Would that even possible? (I'm sure it isn't, but better safe than sorry.)

Oh, and thaks for clearing up the Name on the Thrustship.

#15 Kitkun

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Posted 01 May 2008 - 08:24 AM

I'd almost guarantee the engine couldn't handle it.

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#16 keraunos

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Posted 01 May 2008 - 02:50 PM

Could anyone post this 'improved' Golan (with better range)? I don't spend much time modding PR nowdays...

#17 Kitkun

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Posted 01 May 2008 - 06:45 PM

I just saw in a thread somewhere that it had taken somebody 'bout half an hour to change it...

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#18 Kaleb Graff

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Posted 01 May 2008 - 07:28 PM

What changes do you want to make? (I don't worry about it myself, but I could figure out how.)

#19 Tropical Bob

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Posted 01 May 2008 - 09:00 PM

I personally went into and changed the range of all the Golan III turbolasers, since I only buy IIIs if any. It takes a loooong time. Even using Ctrl+F, Ctrl+C, and Ctrl+V. I haven't used too many Golan IIIs since in PR since I had a little run of playing Colonial Wars and I'm only now back into PR. I didn't change the torpedoes, though maybe I should have.

#20 anakinskysolo

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Posted 01 May 2008 - 11:06 PM

Long time? I did the same (changed the range) and lasted ten minutes... Anyway, about the stations, I think PR should include other canon ones like the stations I mentioned in the Space Stations topic, not upgrade the Golans: there are no other models for them and each Golan is distinctly different from the other...



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