Golans
#1
Posted 30 January 2008 - 08:07 PM
#2
Posted 30 January 2008 - 08:19 PM
One choice can change a life..........
One choice can change many lives.........
What's your choice?
#3
Posted 30 January 2008 - 08:27 PM
I think their big drawback is weapon range and arc. If not for that they are pretty powerful. Maybe still not powerful enough, but definitely powerful.
Edited by Dalmp, 30 January 2008 - 08:28 PM.
#4
Posted 30 January 2008 - 09:01 PM
The arc of their torp launchers also severely limits their power. If you can catch an ISD in the right spot your Golan III will destroy it with the insane amount of torpedoes. But if the ISD attacks at max range the golan will barely fire anything. And of course, Golans are pretty useless against fighters and bombers. A few bomber squads will kill it solo, eventually.
I think their big drawback is weapon range and arc. If not for that they are pretty powerful. Maybe still not powerful enough, but definitely powerful.
I agree. The torpedoes are supposed to catch some fighters, but in EAW they are slower than fighters, and that's not canon. Torpedoes must be faster.
#5
Posted 30 January 2008 - 09:47 PM
#6
Posted 30 January 2008 - 10:56 PM
Heh, I actually worked on that article. "Battery" is not my word, but I kept it anyway. The source I have for them (SotG 2001) lists them as standard turbolasers that do 5d10x5 damage, although it has deviated from established canon before. I don't have the WEG sourcebooks for them, but they appear to label them batteries, which I'm comfortable enough to take as "heavy turbolasers" in WEG terms and just ignore the damage dice as a balance issue with the original RPGs. I'll make those changes and see if it helps.I noticed that the Golan IIIs have 50 turbolaser BATTERIES, possibly of more cannons than just one.
They're better at 150% damage, but still just as inaccurate. Most of the time though, volume can outweigh accuracy.true also on that note in the books cap ships's lasers were also better against fighters then in EAW....
#7
Posted 03 February 2008 - 02:42 AM
Mostly.
But yes, the main weakness of any station will never be lack of guns; it's lack of guns in the right PLACE. The Golan probably is more heavily armed than an Imperial-class Star Destroyer. The problem is it can bring slightly less than half of those guns to bear at any one time.
Now, if you had a space station which looked like one big diamond, and was based on two ziggurats glued together at the base with gun turrets going up it in steps, you might be onto something.
A flatter, broader profile like the Golan? Not so much.
Edited by Imrix, 03 February 2008 - 02:45 AM.
#8
Posted 30 April 2008 - 06:24 AM
Which, admittdly, is basically what you want for dealing with fighters. Never mind accuracy, just make sure there's nowhere to dodge that isn't full of lasers and you'll be fine.
Mostly.
But yes, the main weakness of any station will never be lack of guns; it's lack of guns in the right PLACE. The Golan probably is more heavily armed than an Imperial-class Star Destroyer. The problem is it can bring slightly less than half of those guns to bear at any one time.
Now, if you had a space station which looked like one big diamond, and was based on two ziggurats glued together at the base with gun turrets going up it in steps, you might be onto something.
A flatter, broader profile like the Golan? Not so much.
What about something like Yevethan ShieldShips, with tracked turbolaser batteries, so they can move around? Or how about A giant triangle shape facing outward toward exposed flanks? also I think We need a Defence station designed Agianst fighters.
#9
Posted 30 April 2008 - 08:36 AM
If there are canon ones. And i think the fighter spaws are supposed to be defense against fighters/bombers, but 1st gen low tier ships tend to die pretty quickly. I'm gonna change that for myself.Which, admittdly, is basically what you want for dealing with fighters. Never mind accuracy, just make sure there's nowhere to dodge that isn't full of lasers and you'll be fine.
Mostly.
But yes, the main weakness of any station will never be lack of guns; it's lack of guns in the right PLACE. The Golan probably is more heavily armed than an Imperial-class Star Destroyer. The problem is it can bring slightly less than half of those guns to bear at any one time.
Now, if you had a space station which looked like one big diamond, and was based on two ziggurats glued together at the base with gun turrets going up it in steps, you might be onto something.
A flatter, broader profile like the Golan? Not so much.
What about something like Yevethan ShieldShips, with tracked turbolaser batteries, so they can move around? Or how about A giant triangle shape facing outward toward exposed flanks? also I think We need a Defence station designed Agianst fighters.
Frosty Freaky Foreign Forum Fox
<DevXen> Today I was at the store and saw a Darth Vader action figure that said "Choking Hazard." It was great.
#10
Posted 30 April 2008 - 03:32 PM
If there are canon ones.Which, admittdly, is basically what you want for dealing with fighters. Never mind accuracy, just make sure there's nowhere to dodge that isn't full of lasers and you'll be fine.
Mostly.
But yes, the main weakness of any station will never be lack of guns; it's lack of guns in the right PLACE. The Golan probably is more heavily armed than an Imperial-class Star Destroyer. The problem is it can bring slightly less than half of those guns to bear at any one time.
Now, if you had a space station which looked like one big diamond, and was based on two ziggurats glued together at the base with gun turrets going up it in steps, you might be onto something.
A flatter, broader profile like the Golan? Not so much.
What about something like Yevethan ShieldShips, with tracked turbolaser batteries, so they can move around? Or how about A giant triangle shape facing outward toward exposed flanks? also I think We need a Defence station designed Agianst fighters.
Well Phoenix himself goes for Balance over Canon at Times.
#11
Posted 30 April 2008 - 07:20 PM
It's thrustships, not shieldships. And with balance over canon, Phoenix is probably making the right decision. It wouldn't be much fun to play if some units were totally canon.If there are canon ones.Which, admittdly, is basically what you want for dealing with fighters. Never mind accuracy, just make sure there's nowhere to dodge that isn't full of lasers and you'll be fine.
Mostly.
But yes, the main weakness of any station will never be lack of guns; it's lack of guns in the right PLACE. The Golan probably is more heavily armed than an Imperial-class Star Destroyer. The problem is it can bring slightly less than half of those guns to bear at any one time.
Now, if you had a space station which looked like one big diamond, and was based on two ziggurats glued together at the base with gun turrets going up it in steps, you might be onto something.
A flatter, broader profile like the Golan? Not so much.
What about something like Yevethan ShieldShips, with tracked turbolaser batteries, so they can move around? Or how about A giant triangle shape facing outward toward exposed flanks? also I think We need a Defence station designed Agianst fighters.
Well Phoenix himself goes for Balance over Canon at Times.
#12
Posted 30 April 2008 - 08:14 PM
Speaking of secondary space stations, perhaps we could have upgrades to the XQ platforms? Start with low cash received, and get more and better complements as upgraded.
Edited by Kitkun, 30 April 2008 - 08:15 PM.
Frosty Freaky Foreign Forum Fox
<DevXen> Today I was at the store and saw a Darth Vader action figure that said "Choking Hazard." It was great.
#13
Posted 30 April 2008 - 10:00 PM
Well, yes, balance of course. But some people changed the range of the Golans and found them to be fine after that, I think. Need to work with what we have then finding a replacement, I think...
Speaking of secondary space stations, perhaps we could have upgrades to the XQ platforms? Start with low cash received, and get more and better complements as upgraded.
We should upgrade the Golans, too. I mean more hull, better weapons, better fighters, etc.
#14
Posted 01 May 2008 - 06:39 AM
Well, yes, balance of course. But some people changed the range of the Golans and found them to be fine after that, I think. Need to work with what we have then finding a replacement, I think...
Speaking of secondary space stations, perhaps we could have upgrades to the XQ platforms? Start with low cash received, and get more and better complements as upgraded.
We should upgrade the Golans, too. I mean more hull, better weapons, better fighters, etc.
Definately. I really would like to see one with more than Six friggin laser cannons...
And how about the tracked turbolasers idea. Would that even possible? (I'm sure it isn't, but better safe than sorry.)
Oh, and thaks for clearing up the Name on the Thrustship.
#19
Posted 01 May 2008 - 09:00 PM
#20
Posted 01 May 2008 - 11:06 PM
Reply to this topic
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users