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Isengard


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#1 Guest_Guest_Fëanor_*_*

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Posted 30 January 2008 - 10:23 PM

ok,
this are my ideas:
may add dunland guys to the uruk pit or as lord of darkness idea.. but re-skinig the uruk pit because the rohan people can kill the uruk before they finish that built ( in real life ) thats more realistic. no?
may you can copy the files the uruk crossbowmen or whatever it be they name/ so with that files you can increase they all but redusing they number in hordes.
make a good uruck captain dunno name may rob or other guys can invent it or use your own in quenya (elves language)
here are a few things:
Mor---> dark as mordor dark land, morgoth dark enemy or morwing dark star my hero in my mod do not copy the idea >_>
gorgoth--> horrible as ered gorgorod horrbible mountains or tha path of gorgoroth where frodo and sam "hang out" to arrive at the mount doom
bauglir--> dunno remember exactly what it is ,but have part in the name of morgoth .is something look like as gorgoroth.
well there are a lot more of thigs look like that.
may an other good idea will be; whaen is raining there exist a few lighting for every where as the movie as the real life
you can use CAH ligthing of saruman lighting or isengar fortress lighthing, other thing a barricade o.o yes a barricade a little thing of metal that two uruks can move and a buttom to start the defence and the uruks can get home in there and be safe of the arrows. a especial formation of the uruks that left they can get safe of the arrows the thig to shout down the door and the same for rohan peasants a special formation that can give more armor to the door.
now powers:
the captain
may leadership and inspire fear together if it is posible
the carnage of lurtz
sniper of dunno remember his name a captain of arnor i cna pass you the code or his ini
and withe hand he taunts, make ally units incrase all they atributes and make enemy units run away feel fear and lees to all his atributes.
spellbook: (jsut if you want change it)
-crebain (inmortals but with timer)
-summondunland allys
-mark of isengard (all uruk are resistant to the arrows)pacive
-destroy the wall! (give to you a uruk berseker and a explosive but hurry up! they have timer)
-no mersy (the same as elven gifts)pacive
-lay down the piks ( the uruk pikemen have more attack but less armor)
-surprise king Theaoden (enemy heros have less armor speed and attack)just clik and works in all the map
-isengard will rule (all units recive a special armor but timer)
-we´ve win (some reinforcements)
-hour of the invation ( the uruks recive more speed speedattack but less armor)
-last hope of uruk (all uruk pikemen recive more armor)
-run and hide (the same as elven cap)
so thats it my ideas :p no mattr i you don´t put them
this map/mod rulez!!! :p

#2 Rob38

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Posted 31 January 2008 - 08:05 AM

ok,
this are my ideas:
may add dunland guys to the uruk pit or as lord of darkness idea.. but re-skinig the uruk pit because the rohan people can kill the uruk before they finish that built ( in real life ) thats more realistic. no?
If I do add dunland men, they will probably will come from a tent instead of the uruk pit. I'm still debating if I should have them or not though.

may you can copy the files the uruk crossbowmen or whatever it be they name/ so with that files you can increase they all but redusing they number in hordes.
I'm sorry, but could you explain that again. I'm confused of what you're trying to say

make a good uruck captain dunno name may rob or other guys can invent it or use your own in quenya (elves language)
here are a few things:
Mor---> dark as mordor dark land, morgoth dark enemy or morwing dark star my hero in my mod do not copy the idea >_>
gorgoth--> horrible as ered gorgorod horrbible mountains or tha path of gorgoroth where frodo and sam "hang out" to arrive at the mount doom
bauglir--> dunno remember exactly what it is ,but have part in the name of morgoth .is something look like as gorgoroth.
well there are a lot more of thigs look like that.
Yes, right now the uruk captain doesn't have a name. I may just want it to be generic though, but if anyone can think of a good name, I'll consider it.

may an other good idea will be; whaen is raining there exist a few lighting for every where as the movie as the real life
you can use CAH ligthing of saruman lighting or isengar fortress lighthing,
Lightning will be added to the game.

other thing a barricade o.o yes a barricade a little thing of metal that two uruks can move and a buttom to start the defence and the uruks can get home in there and be safe of the arrows. a especial formation of the uruks that left they can get safe of the arrows the thig to shout down the door and the same for rohan peasants a special formation that can give more armor to the door.
There will be a special unit called uruk shieldman that will be highly resistant to arrows. As for the Rohan peasants, something is being planned for them at the gate.

now powers:
the captain
may leadership and inspire fear together if it is posible
the carnage of lurtz
sniper of dunno remember his name a captain of arnor i cna pass you the code or his ini
and withe hand he taunts, make ally units incrase all they atributes and make enemy units run away feel fear and lees to all his atributes.
Will have the leadership ability and some taunt ability like you said. I don't think I'm going to give him a bow so he won't have the sniper ability. He will also probably have something like the carnage ability.

spellbook: (jsut if you want change it)
-crebain (inmortals but with timer)
will have
-summondunland allys
will have
-mark of isengard (all uruk are resistant to the arrows)pacive
Perhaps that would be too good for Isengard
-destroy the wall! (give to you a uruk berseker and a explosive but hurry up! they have timer)
I will have something special for the beserker but I like you idea. Maybe I will incorporate it into a spellbook.
-no mersy (the same as elven gifts)pacive
I sengard won't really have many heroes in the map so it wouldn't be that useful
-lay down the piks ( the uruk pikemen have more attack but less armor)
This will be in the unit's formation ability

-surprise king Theaoden (enemy heros have less armor speed and attack)just clik and works in all the map
-isengard will rule (all units recive a special armor but timer)
-we´ve win (some reinforcements)
-hour of the invation ( the uruks recive more speed speedattack but less armor)
-last hope of uruk (all uruk pikemen recive more armor)
-run and hide (the same as elven cap)
Don't really like the last six. Too many armor boosts.

so thats it my ideas :p no mattr i you don´t put them
this map/mod rulez!!! :thumbsupsmiley:
Thank you very much! :blush:


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#3 Downfall

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Posted 31 January 2008 - 04:46 PM

may you can copy the files the uruk crossbowmen or whatever it be they name/ so with that files you can increase they all but redusing they number in hordes.

I'm sorry, but could you explain that again. I'm confused of what you're trying to say


Copy the Uruk Crossbow's file.
Then I think he's saying that you should increase the scaling of the model and redue the number in the horde.
Or maybe he's saying that you should increase their damage but reduce their horde size.
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#4 Taralom

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Posted 04 February 2008 - 02:19 PM

i think that you should go for the movie experience with some aspects of the book.

let me explain.

no tents for the wildmen of dunland,
but keep them as a spellbook power (expensive one perhaps?)
If the above post offended you in any way,
please take note that, until further notice, I don't care, so get lost.

#5 Guess Who

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Posted 08 February 2008 - 10:07 AM

How about instead of the Dunland summon, make it a dunland tent summon, and have a realistic building animation, eg. People run and start hammering the nails in and pull it up, etc........

And i think feanor wants to say is: make the hordes smaller but make the uruks stronger.
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#6 mike_

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Posted 09 February 2008 - 03:11 AM

I really liked the idea from awhile back 'bout a single-unit system for Isengard when playing the Good Campaign version, though I think it was scrapped.
Maybe that could be a summon? 'Summon Skirmish Forces'...would just be a couple hordes' worth of Uruk Warriors that would fight individually.
Hey, sounds cool to me ;)
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#7 Rob38

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Posted 11 February 2008 - 05:02 AM

Who said it was scrapped. :p I still may have the single-unit system for the good campaign version. It just depends on how well it will work :lol: As for the wild men, it will most likely be a summon.

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