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A few contra tips


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#1 dave1

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Posted 08 February 2008 - 05:47 PM

Tip 1: Steal your enemies (sorry was allies) technology, find a dozer or a worker building, hijack it and hit build command center in your own base. Send the dozer away, its useless now :lol:. Just build up from there and enjoy your new tech
Tip 2: Dont rush, keep a nice wall of defense to keep out enemies.
Tip 3: Do not excersize your pen0r while playing Contra.
Tip 4: Build a lot of perma resource gathering things: Hackers, Black markets and Supply Drop Zones.
Tip 5: Rush the clear supply drop zones with a construction unit at start.
Tip 6: Infiltrator rush is funny, Get some on motorbikes and watch the enemy scream (if theyre supply center isnt defended well)
Tip 7: Keep a good defense against stealthed units, like Jarmen Kell, They can be deadly if they are near to your base and picking off tanks etc.
Tip 8: Dont talk much, act much.
Tip 9: If you are china nuke, get rad blast and blast your berthas until you have about 8 of them, then just enter your men AND USE THE BERTHAS TO DEFEND, NOT ATTACK.
Tip 10: Edit the .big files, send one to your enemy so they are broken, hopefully they wont notice till its too late, you gain an unfair win! :p (dont actually do this, its A) Lame and B) Spasticated)

Edited by dave1, 08 February 2008 - 05:49 PM.


#2 Creator

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Posted 10 February 2008 - 10:36 AM

Tip 10: Edit the .big files

This is why people have mismatch errors. I will need to crypt these files to prevent editing.

Edited by Creator, 10 February 2008 - 10:37 AM.


#3 Guest_Guest_dave_*_*

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Posted 10 February 2008 - 09:33 PM

NOOO! ima cry myself to sleep (or find a way around this crypting :lol:)

#4 Legend_28

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Posted 11 February 2008 - 03:37 PM

No, please dont encrypt them, if people are stupid enough to think they can edit the .Big to suit just them, they deserve the MM.

About ur starts:

1) In Contra doesnt the Promo system render this usless?
2) A well pulled off rush = instawin!
3) You're just sick to even think that, its a game FFS!
4) The only sensible 1 there, altho 60K on a depot is usually enought untill ur teir 2 or 3.
5) Contradcits ur number 3, but you should rush extra income.
6) Try pulling it off against a human or Insane.
7) Agree, SD if USA, LO if China and RV if GLA
8) Who talks to themselves?
9) Whats the point if they are urs to begin with, also Bertha has gd range so atttack with it?!
10) Dont be Stupid.
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#5 Casojin

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Posted 16 February 2008 - 11:21 AM

Contra is good as it is (if the bugs are fixed, it would get better). Rushing is a good idea when facing a faction that is weak at early game (for example, Nuke General who would blow you to oblivion in late game, so crush him early). BTW rusher will tech up faster than turtler in Contra, which makes this mod really interesting since you need to think how to gain points while not letting any points to your enemy.
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#6 olli

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Posted 18 February 2008 - 06:47 PM

What a useless topic.
What useless tips.

But, I will be persistant in trying to find a way to hijack those workers....
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