Jump to content


Photo

Skirmish AI 3.0 Beta 2 - Post Comments In Thread!


167 replies to this topic

#161 thudo

thudo

    Wacko AI Guy!

  • Division Leaders
  • 12,166 posts
  • Location:Lemonville North, Canada
  • Projects:DoW AI Scripting Project
  • Division:DoW
  • Job:Division Leader

Posted 25 March 2008 - 04:33 PM

He is fine "as is" as other squads can cap as well + he unattaches when needed - and this isn't Sister's inheritant problem anyway - there are greater "factional problems" with the Sisters on account their win/lose percentage against the staple SM is abhorrent. Missionary attaching is moot because as a single unit, the Missionary is fodder in Tier2+. Getting the Battle Sisters to a*s-kick the enemy is of far greater concern especially since Sisters need to map-dominate in Tier1 otherwise SM will massively bi*ch-slap em to depths of hell post Tier2. Its QUITE disturbing. :s
Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:

Dawn of War Advanced AI Headquarters

Latest DoW Advanced AI Download!

#162 Smokeskin

Smokeskin
  • Members
  • 127 posts
  • Location:Denmark
  • Projects:Soulstorm Advanced AI betatester

Posted 25 March 2008 - 04:47 PM

I've seen the missionary attach to a squad, followed by a large battle sisters squad going to cap a CP - other squads shouldn't go cap, the strong fighting units should be fighting and missionaries should be capping. He doesn't have much ranged damage, and sisters in melee should be dancing so his melee damage won't get used. He's marginally useful as a meatshield in a sister squad.

In t1 he has 700 hp and in t2 with the Blessed Armor upgrade he has 1400 hp, he is quite beefy. If the AI retreats him from enemy contact, he should be able to stay alive through most chance encounters and just run around capping CPs and such.

But I agree it probably isn't top priority atm :p

Edited by Smokeskin, 25 March 2008 - 04:48 PM.


#163 thudo

thudo

    Wacko AI Guy!

  • Division Leaders
  • 12,166 posts
  • Location:Lemonville North, Canada
  • Projects:DoW AI Scripting Project
  • Division:DoW
  • Job:Division Leader

Posted 25 March 2008 - 04:49 PM

Hmmm... ok I'll try some sessions forcing the Missionary NOT to attach -- see if that makes a diff. Methinks not but I'm not gonna rely on Lightning Fighters to win my games all the time :p
Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:

Dawn of War Advanced AI Headquarters

Latest DoW Advanced AI Download!

#164 Smokeskin

Smokeskin
  • Members
  • 127 posts
  • Location:Denmark
  • Projects:Soulstorm Advanced AI betatester

Posted 25 March 2008 - 04:53 PM

Hmmm... ok I'll try some sessions forcing the Missionary NOT to attach -- see if that makes a diff. Methinks not but I'm not gonna rely on Lightning Fighters to win my games all the time :p


Well, detached missionaries is not an IWIN button, that's for sure. But I think it's better.

#165 thudo

thudo

    Wacko AI Guy!

  • Division Leaders
  • 12,166 posts
  • Location:Lemonville North, Canada
  • Projects:DoW AI Scripting Project
  • Division:DoW
  • Job:Division Leader

Posted 25 March 2008 - 07:35 PM

The problem is when units with abilities attach to squads those attached units become buggy in using those abilities as a part of the attached squads. Regrettably, all 3 Missionary abilities are meant to be used when attached to squads :(

In this light, we really need to confirm is when a unit with abilities attaches itself to a squad does it use those abilities when attached? I think the answer is hit-and-miss. Someone did mention they saw the Missionary use its abilities which attached.

Oh and FYI -- the Missionary is scripted NOT to attach to squads until Tier2 and even then it won't do it automatically. There are checks.
Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:

Dawn of War Advanced AI Headquarters

Latest DoW Advanced AI Download!

#166 Smokeskin

Smokeskin
  • Members
  • 127 posts
  • Location:Denmark
  • Projects:Soulstorm Advanced AI betatester

Posted 25 March 2008 - 10:21 PM

The problem is when units with abilities attach to squads those attached units become buggy in using those abilities as a part of the attached squads. Regrettably, all 3 Missionary abilities are meant to be used when attached to squads :(

In this light, we really need to confirm is when a unit with abilities attaches itself to a squad does it use those abilities when attached? I think the answer is hit-and-miss. Someone did mention they saw the Missionary use its abilities which attached.


How about testing it? A big 4v4, all sisters, BOs that only churn out battle sister squads and missionaries and code that makes them attach? The abilities are all highly visible and long lasting, spotting it should be no problem.

Frankly I think they're so visible we would've spotted them if they were used though.

Edited by Smokeskin, 25 March 2008 - 10:34 PM.


#167 thudo

thudo

    Wacko AI Guy!

  • Division Leaders
  • 12,166 posts
  • Location:Lemonville North, Canada
  • Projects:DoW AI Scripting Project
  • Division:DoW
  • Job:Division Leader

Posted 25 March 2008 - 11:16 PM

Oh I will :sleep:
Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:

Dawn of War Advanced AI Headquarters

Latest DoW Advanced AI Download!

#168 Semiphar

Semiphar
  • Members
  • 11 posts

Posted 26 March 2008 - 04:38 PM

I am 100% sure that the Missionary uses the pew-pew beam ability when attached to squads. Although, I might have seen him use it while completely alone as well. Seems strange.



Reply to this topic



  


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users