Voxel lighting issue
Started by Gaffel, Apr 22 2008 07:46 PM
7 replies to this topic
#1
Posted 22 April 2008 - 07:46 PM
I am making a voxel for the vxl competition. And I have some frustrating problems. In some angels are the tank in very bright colors, and other angels is it the orginal color I picked in the editor. Why does this happen? Why arent the color the same at all angels?
Look at another voxel:
This one have perfect colors in all angels.
Do I use bad colors? Bad Normals? Did I miss something else? Or do I have to do manual normals?
Look at another voxel:
This one have perfect colors in all angels.
Do I use bad colors? Bad Normals? Did I miss something else? Or do I have to do manual normals?
#2
Posted 23 April 2008 - 07:44 AM
Like i have been saying, the voxel lighting system in RA2 is screwed up by its tendancy to vastly light up sides of voxels, compensation is by 5 or more if needed shades darker colors use for sides than top surfaces and thus therefore painting whole voxel in exact same colors for all angles will NEVER give equal lighting unless somebody fixes the voxel normals system in the game and thats unlikely.
EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
-APOC
#3
Posted 23 April 2008 - 02:28 PM
okey.
I got one last question, are there some colors I should not use? Like 112-127. I remeber reading Mig Eater said that some colors are making the voxel look pink in SE angel(Guntruck by RYL_BIG_TANK)
Thanks for remving darnessvolts spam, he do nothing but spam
I got one last question, are there some colors I should not use? Like 112-127. I remeber reading Mig Eater said that some colors are making the voxel look pink in SE angel(Guntruck by RYL_BIG_TANK)
Thanks for remving darnessvolts spam, he do nothing but spam
Edited by Gaffel, 23 April 2008 - 02:30 PM.
#4
Posted 23 April 2008 - 03:56 PM
In vxlse III use RA2 Pallete and if there are some others "pink colours",
use Scripts->Others->Kill (2-15) ...
It's better to use filled voxel (not just skin voxels) and texture importing tool, too.
Yay, my miner.
Dupl3xxx helped me with normals on this voxel. It's in Soviet miner replacement topic (Spotlighted voxels).
use Scripts->Others->Kill (2-15) ...
It's better to use filled voxel (not just skin voxels) and texture importing tool, too.
Yay, my miner.
Dupl3xxx helped me with normals on this voxel. It's in Soviet miner replacement topic (Spotlighted voxels).
"Soviet Union was a superpower and each superpower needs at least 1 war at 5 years to keep army in a good condition." ... my grandpa. USA create wars more frequently.
#6
Posted 23 April 2008 - 05:50 PM
If I understand you right with the word "theme" then I am out becuse my voxel and 95% done(I like it alot )
Edited by Gaffel, 23 April 2008 - 05:51 PM.
#7
Posted 24 April 2008 - 05:32 AM
as for colors not to use
112-120 (yuri brown)
128-143 (brown1)
result in generally light brick glows unless used for top side surfaces ONLY!
121-127 are usable.
204-239 aren't valid colors and result in pink.
240-255 most likely all of them turn pink...
use CTRL+B in VXLSE to see what colors your voxel uses to locate wrong colors used.
112-120 (yuri brown)
128-143 (brown1)
result in generally light brick glows unless used for top side surfaces ONLY!
121-127 are usable.
204-239 aren't valid colors and result in pink.
240-255 most likely all of them turn pink...
use CTRL+B in VXLSE to see what colors your voxel uses to locate wrong colors used.
EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
-APOC
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