Third Power - SCREENSHOTS
#1
Posted 24 April 2008 - 05:24 PM
This is Katyusha rocket artillery.
This is "Carpet Bombing" attack. See how the individual bomblets are spawned from the dropping point?
This is all pre-beta stage. Cameos will be fixed. More screenshots to come.
#3 Guest_Darknessvolt_*
Posted 25 April 2008 - 10:06 AM
#4
Posted 25 April 2008 - 06:52 PM
Looks good!
Is that a B-17 bomber there?
Yes, you've seen right. Voxel credited to Redguard.
So, what did you use?! NPatch or RPatch?!
Well, neither for any future releases. I will await RP2. The things I have to code before getting to those parts that require RP2 will easily keep me busy until RP2 becomes available...
#5 Guest_Darknessvolt_*
Posted 26 April 2008 - 03:34 AM
#6
Posted 26 April 2008 - 11:07 PM
(The Dog will get a new one, so it matches the color scheme...)
Soviet main tank:
(T55)
Carpet Bombing, ver 2:
Each bomber unloads 10 bomblets at one time. The bomblets impact in a square pattern. The B-17 Bombers called for by Carpet Bombing fly higher than the tactical aircraft (Harrier) that can be constructed by the player. They are therefore much less vulnerable to anti-aircraft fire than tactical aircraft, though missile-based aa defense, such as Allied Missile Turrets, level the playing field a bit.
All This and World War... - III!!!
...Word play!
A sample. I hope the individual pics are not tooo small:
Rotating clockwise:
1) Thermobaric Bomb / Inferno Bomb - alternate payload for airstrike. Which one would be better? Carpet Bombing or Inferno Bomb?
2) Breath Deep! - Those gas clouds cause almost (almost!) no lag!
3) Inferno Bomb once more
4) Soviet Experimental Missile Tank - mission specific
5) Two variants of Napalm Run - one that drops a bomb bursting into multiple flames, and one that directly sprays blazing vapors onto the target. Which one do you like better?
Another sample:
Left to right, up to down:
1) Early Napalm Bomb, this developed into the Inferno Bomb
2) Cobra gunship firing Hellfire missile - Correct facing!!!!
3) Cameo for Third Power Panzer & Tiger Tank
4) WTF!!!!???? - Be happy you don't have it close-up. Those planes crashing were part of my experimental "Aphrodite" SW. It's fixed now, and there will only be one plane...
5) Carpet Bombing vlose-up, including icon
6) Soviet Conscripts engage Nazi Biotroopers.
Edited by Millennium, 27 April 2008 - 12:10 AM.
#7 Guest_Darknessvolt_*
Posted 27 April 2008 - 05:55 AM
#8
Posted 27 April 2008 - 09:20 AM
"Soviet Union was a superpower and each superpower needs at least 1 war at 5 years to keep army in a good condition." ... my grandpa. USA create wars more frequently.
#9
Posted 27 April 2008 - 11:16 AM
and its Upgrade stage, Wheeled Tank:
Third Power Troopers:
Armed with Gewehr 41 semi-automatic rifles, these soldiers do significantly more damage than their allied or soviet counterparts with their sub-machine guns. On the downside, they also have a much lower rate of fire (which, of course, means a higher ROF= setting ) and the weapons are difficult to handle in the cramped space of firing from a transport or in urban combat, resulting in significantly decreased firepower when firing from an occupied building, open-topped transport or IFV.
Valkyrie Interceptor:
Kinda kewl bullet fire, huh?
The Valkyrie has a powerful autocannon that can rip its way through infantry and armor with ease, but its limited ammo makes it a bad choice against larger numbers of ground forces or against units that can take more than a few shots of damage. Against air targets however, the interceptor is an excellent weapon.
Things I want this mod to have so badly:
* Movies (!!!) - Nothing fancy, I'm currently experimenting with doing some slideshows of manga-style drawings. I still have to find a way of converting them into the right format, though... I do however think that this would be quite a unique concept...
* Music:
This one... (At least instrumental)
...and this one...
...that one, too... (At least instrumental)
...and finally this one!
Oh, and LOL:
No, I don't want to put this in... but it's kinda cool...
Oh, by the way:
Coders, voxel artists, voice actors, cameo specialists, artists for infantry shps and animations, play-testers, just people with cool ideas for what to put into this mod - ANYONE can help! If you're interested in helping me with this mod, please sign up!
Edited by Millennium, 27 April 2008 - 12:22 PM.
#10 Guest_Darknessvolt_*
Posted 27 April 2008 - 12:20 PM
#12
Posted 03 May 2008 - 10:37 AM
Great! What's your speciality? (Like, are you a good coder or voxel artist? Or would you like to do cameo graphics?)Well, I'll sign up. Looks like I'm gonna install YR again. lol.
Sorry I've been off some days!
#13 Guest_Darknessvolt_*
Posted 03 May 2008 - 11:54 AM
I'll keep this in mind, thank you!
Great! What's your speciality? (Like, are you a good coder or voxel artist? Or would you like to do cameo graphics?)Well, I'll sign up. Looks like I'm gonna install YR again. lol.
Sorry I've been off some days!
I'm a coder.
#15
Posted 09 September 2008 - 05:25 PM
Sidebar - Infantry tab.
Detailed unit screenshots - see below.
Tank Killer:
Attack Dog:
Engineer:
Black Guard Commander:
Rostov Mech (soviet Hero unit):
Sergeant Sergej Molotov (soviet Hero)
Sergeant Sergej Molotov is the new soviet hero infantry. Originally a member of Black Guard units, Molotov served during the Soviet invasion of Finland, having recently been promoted to the leadership of a rearguard platoon that was to protect a bridge for Russian convoys retreating from an Allied counterattack. When the bridge was attacked by heavy enemy fire, Molotv and his men fiercly resisted until all of their retreating comrades had crossed the bridge. All of his team members were killed when the bridge collapsed under heavy fire behind the last convoy truck. When the area was later reoccupied by Russian forces, a rescue team found Molotov's body, barely alive. Because of his selfless loyality to his motherland and his duty, Molotov was selected for a newly developed, top-secret cybernetization process, replacing his lost limbs and organs with advanced robotic technology, leaving just his organic brain, encased within and wired to his new robotic body. Though he did retain his personality and free will, his mind is also directly linked to a command interface, meaning that his commanders will always have total remote-control over his robotic body. though it is much more effective when controlled by his brain directly. After months of painful adaption to his new body, Sergeant Molotov as ready to enter the battlefield once more as the Russian's most feared and most famed commando soldier.
- Cost: 2100$
- Requires: Barracks, Battle Lab
- Tech Level: 10
- Weapons: Napalm cannon, Napalm wave
- Armor: Bullet proof vest (BPV) (new ArmorType)
- Immune to fire-based damage
- If one player owns one Sergeant Molotov, no further Sergeant Molotov can be trained by that player.
Molotov is EXTREMLY effective against infantry. Small arms fire is totally useless against him and his flame weaponry can easily destroy large amounts of enemy infantry. But the weapons are just as deadly against buildings and tanks, leaving artillery and airstrikes as the only options that can threaten Molotov.
???? (soviet story figure, soviet head of state, missions only)
#16
Posted 15 October 2008 - 03:48 PM
http://s4.invisionfree.com/MMSFv1/
A Megaman Starforce RPG
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