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#1 Rob38

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Posted 10 June 2008 - 04:01 PM

Hey everyone :unsure:

Clean-up
Currently, I'm going through the main T3A site and removing obsolete and poor quality material from the public's view. This will make the site easier to naviagate and maintain a quality standard that T3A is striving for. If you happen to be the author of a piece of work that was removed, you should be able to see the comment I left to why it was removed. If you want to know more information about it or want to improve the piece, send me a pm and I will gladly talk to you about your concerns/ideas.

Suggestions
If anyone has a suggestion to an article that could help modders out, post it so we can see if anyone is interested in writing it for you. Remember, we are not going to write articles for very specific purposes. Try to keep your suggestions general so that it can apply to a wide range of modders. So, for example, don't say I want to know how to get Aragorn to use the knife throw attack. Instead, ask how do you create a new power for a hero.

Help
Going through some of the material, I noticed that some authors uploaded their files to a generic site and not T3A. The problem is that the files have been deleted making it useless for people wishing to use the files. So if anyone happens to have the files for the following articles, send me them through pm and I will properly restore them to the site.

Rohan buildings buildup anims by zimoo

High-Detail Hero Skins by Caluadan

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#2 Lurtzy

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Posted 10 June 2008 - 04:13 PM

It would be nice to have a tutorial on how to hex edit a model (to change the color of forged blades and stuff).

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#3 Devon

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Posted 10 June 2008 - 04:31 PM

Isn't there one? I thought I saw one a couple days ago...

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#4 Lurtzy

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Posted 10 June 2008 - 06:09 PM

I don't think so.

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#5 robnkarla

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Posted 10 June 2008 - 07:02 PM

This should suffice for now on hex editing forged blades. It only skims the surface for hex-editing, but I'll add more over-time.

http://www.the3rdage.net/item-333

Also - is there a way to put together a ....package of articles? Maybe take 3-4 articles and say here is a good place to start. Right now they are all set up as difficulty level and area and rating. I don't know, it's just a thought. I wouldn't mind writing the articles or set of articles to cover more bases. I know there are so many tips/tricks and good practices that just are left unsaid (like the linking of arrows/spears to bones vs. binding, making sure to change sort order on emissive materials, save settings, etc.) that could be illustrated as a guide.

I don't know, just throwing out ideas.

Robert J.

#6 Lurtzy

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Posted 10 June 2008 - 07:35 PM

Thanks!

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#7 Phil

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Posted 12 June 2008 - 09:12 PM

Also - is there a way to put together a ....package of articles? Maybe take 3-4 articles and say here is a good place to start. Right now they are all set up as difficulty level and area and rating. I don't know, it's just a thought. I wouldn't mind writing the articles or set of articles to cover more bases. I know there are so many tips/tricks and good practices that just are left unsaid (like the linking of arrows/spears to bones vs. binding, making sure to change sort order on emissive materials, save settings, etc.) that could be illustrated as a guide.

You could just make a separate article for that and link to the other articles from there. Then call that article something with "starting".

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#8 Radspakr Wolfbane

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Posted 11 August 2008 - 06:08 AM

Or perhaps some sort of catogory like if someone wanted to learn about stealth a group of stealth tutorials would pop up.
Or possibly a colour coding system for the types (eg red for AI).

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#9 Gfire

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Posted 11 August 2008 - 05:16 PM

I think a tag and search system would work. You could put in a few keywords for the article when you make it, and when searching for something it would pop up all on that subject.

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#10 Jeth Calark

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Posted 25 August 2008 - 10:28 PM

I think someone needs to redo AdmiralGT's tuts. They're good, make no doubt about that, but there are things the tuts don't mention that a person would need to know. and other stuff.

Example:
in the tuts, GT put that you only needed to hex edit the farms. actually, you really need to hex edit all the base files, i lesson i had to learn the painful way.

also, his code for the camp citadel is missing VisionRange and ShroudClear.



I would do this myself except that I'm a newbie, and not qualified yet to make such changes.

#11 TheWickedOne

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Posted 02 November 2008 - 03:42 AM

I think more tutorials which cover different things on modeling could be useful. I started modeling a few days ago and i am having some trouble as some tutorials skip some steps or don't mention it clearly.

#12 Lurtzy

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Posted 09 November 2008 - 06:53 PM

I agree and so I have made a tutorial!

Edited by Lurtz101, 09 November 2008 - 06:54 PM.

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#13 m@tt

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Posted 09 November 2008 - 08:53 PM

Thanks for the tutorial, I've been trying to bind someone with a toggle weapon and been screwing it up, after reading, I've realised I've been binding the weapons to the hands not the weapon bones!
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#14 Lurtzy

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Posted 09 November 2008 - 08:56 PM

No problem man :p

Compliments and knowing that it will help many people (hopefully) in the future brings me great joy :p

Edited by Lurtz101, 09 November 2008 - 08:58 PM.

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#15 Neth

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Posted 11 November 2008 - 06:50 PM

Has anyone got a Strider model i can use for a private mod?

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#16 Rob38

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Posted 11 November 2008 - 07:13 PM

http://www.the3rdage.net/item-345

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#17 Neth

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Posted 11 November 2008 - 08:41 PM

Thanks ;)

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#18 Lurtzy

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Posted 27 January 2009 - 03:11 AM

I think it would be alot better if T3A had a search function.

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#19 Rob38

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Posted 27 January 2009 - 05:15 AM

Also - is there a way to put together a ....package of articles? Maybe take 3-4 articles and say here is a good place to start. Right now they are all set up as difficulty level and area and rating. I don't know, it's just a thought. I wouldn't mind writing the articles or set of articles to cover more bases. I know there are so many tips/tricks and good practices that just are left unsaid (like the linking of arrows/spears to bones vs. binding, making sure to change sort order on emissive materials, save settings, etc.) that could be illustrated as a guide.
Robert J.

I'm actually going to implement something similar to what robnkarla mentioned above. I won't get around to it immediately, but it's something that will eventually be implemented.

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