Main Site
#1
Posted 10 June 2008 - 04:01 PM
Clean-up
Currently, I'm going through the main T3A site and removing obsolete and poor quality material from the public's view. This will make the site easier to naviagate and maintain a quality standard that T3A is striving for. If you happen to be the author of a piece of work that was removed, you should be able to see the comment I left to why it was removed. If you want to know more information about it or want to improve the piece, send me a pm and I will gladly talk to you about your concerns/ideas.
Suggestions
If anyone has a suggestion to an article that could help modders out, post it so we can see if anyone is interested in writing it for you. Remember, we are not going to write articles for very specific purposes. Try to keep your suggestions general so that it can apply to a wide range of modders. So, for example, don't say I want to know how to get Aragorn to use the knife throw attack. Instead, ask how do you create a new power for a hero.
Help
Going through some of the material, I noticed that some authors uploaded their files to a generic site and not T3A. The problem is that the files have been deleted making it useless for people wishing to use the files. So if anyone happens to have the files for the following articles, send me them through pm and I will properly restore them to the site.
Rohan buildings buildup anims by zimoo
High-Detail Hero Skins by Caluadan
#2
Posted 10 June 2008 - 04:13 PM
Trying to hold on...
#3
Posted 10 June 2008 - 04:31 PM
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#4
Posted 10 June 2008 - 06:09 PM
Trying to hold on...
#5
Posted 10 June 2008 - 07:02 PM
http://www.the3rdage.net/item-333
Also - is there a way to put together a ....package of articles? Maybe take 3-4 articles and say here is a good place to start. Right now they are all set up as difficulty level and area and rating. I don't know, it's just a thought. I wouldn't mind writing the articles or set of articles to cover more bases. I know there are so many tips/tricks and good practices that just are left unsaid (like the linking of arrows/spears to bones vs. binding, making sure to change sort order on emissive materials, save settings, etc.) that could be illustrated as a guide.
I don't know, just throwing out ideas.
Robert J.
#6
Posted 10 June 2008 - 07:35 PM
Trying to hold on...
#7
Posted 12 June 2008 - 09:12 PM
You could just make a separate article for that and link to the other articles from there. Then call that article something with "starting".Also - is there a way to put together a ....package of articles? Maybe take 3-4 articles and say here is a good place to start. Right now they are all set up as difficulty level and area and rating. I don't know, it's just a thought. I wouldn't mind writing the articles or set of articles to cover more bases. I know there are so many tips/tricks and good practices that just are left unsaid (like the linking of arrows/spears to bones vs. binding, making sure to change sort order on emissive materials, save settings, etc.) that could be illustrated as a guide.
My Political Compass
Sieben Elefanten hatte Herr Dschin
Und da war dann noch der achte.
Sieben waren wild und der achte war zahm
Und der achte war's, der sie bewachte.
#8
Posted 11 August 2008 - 06:08 AM
Or possibly a colour coding system for the types (eg red for AI).
Break dancing into the hearts of millions
#9
Posted 11 August 2008 - 05:16 PM
//Gfire
#10
Posted 25 August 2008 - 10:28 PM
Example:
in the tuts, GT put that you only needed to hex edit the farms. actually, you really need to hex edit all the base files, i lesson i had to learn the painful way.
also, his code for the camp citadel is missing VisionRange and ShroudClear.
I would do this myself except that I'm a newbie, and not qualified yet to make such changes.
#11
Posted 02 November 2008 - 03:42 AM
#14
Posted 09 November 2008 - 08:56 PM
Compliments and knowing that it will help many people (hopefully) in the future brings me great joy
Edited by Lurtz101, 09 November 2008 - 08:58 PM.
Trying to hold on...
#18
Posted 27 January 2009 - 03:11 AM
Trying to hold on...
#19
Posted 27 January 2009 - 05:15 AM
I'm actually going to implement something similar to what robnkarla mentioned above. I won't get around to it immediately, but it's something that will eventually be implemented.Also - is there a way to put together a ....package of articles? Maybe take 3-4 articles and say here is a good place to start. Right now they are all set up as difficulty level and area and rating. I don't know, it's just a thought. I wouldn't mind writing the articles or set of articles to cover more bases. I know there are so many tips/tricks and good practices that just are left unsaid (like the linking of arrows/spears to bones vs. binding, making sure to change sort order on emissive materials, save settings, etc.) that could be illustrated as a guide.
Robert J.
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