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The Hobbit mod-NEW!


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#1 constermonster

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Posted 14 June 2008 - 09:15 AM

Hi, I'm the Conrad, here are some of the first screens off the mod I started work on about a month ago, this is my first mod, but I'm not going to let that bring me down. Recently, I haven't been able to work on it too much because of exams, which aren't over yet.
My goal in this mod is to keep as true to the game as possible, and just add 2 factions - the goblins and the dwarves. One warning however-the first version of the mod will be for the patch 1.02, which is my favourite edition of the game. However, depending on how difficult it is, I wil make a mod for 1.03 if I can. Here is a list of the units, buildings, and upgrades for the game-all of which are pretty well finalized. The only thing I'm not sure about is the dwarven heroes-I wil come back later on that. Powers will be updated later.

The Dwarves

Units(all infantry but berserkers have 5 dwarves each)-Dwarven Warriors(100, Tunnel, 10cp), Dwarven Archers(300, archery range, 15cp), Dwarven halberdsmen(200, rank 2 tunnel, 15cp), Dwarven Vault Guard(400, rank 2 tunnel, 15cp), Dwarven Berserkers(100, rank 2 tunnel, 4cp), Dwarven chariot(800, workshop, 20cp, garrisonable), Dwarven Catapult(100,workshop,5cp)

Buildings-Mine, Tunnel, Archey range, Workshop, Stoneworker, Keep, Mountain Spring, Heroic Statue, Farm(outpost only)

Defenses-Tower, Catault, Postern Gate

Upgrades-Heavy armour(all except berserkers), fire arrows(archers), forged blades(warriors, halberdsmen, and Vault Guard) Banners(all infantry but berserkers) Horse armour(chariot)

Formations-Block(warriors), porcupine(halberdsmen), Wall(vault guard)

Combos-All units can garrison inside the chariot-will not die if chariot is destroyed, but will take damage. Archers and Halberdsmen can attack from within. Archers can form up with Halberdsmen and swordsmen. Halberdsmen can form with vault guard to make slow moving tank. :p


Goblins

Units-Goblin warriors(0, tunnel, 20cp, climb walls), Goblin Archers(300, tunnel, 30 cp,climb walls), Goblins Spearmen(300, rank 2 tunnel, 30cp, climb walls), giant spider(200, spider burrow, 10 cp, poison, climb walls), Troll(1400, troll pit, 15 cp, can throw rocks with both hands as far as a seige machine, can pick up rocks from empty ground on toggle, little better than regular troll in melee), wargs(800, warg camp, 20cp, howl, better than unupgraded warg riders).

Buildings-Slaughterhouse, furnace, tunnel, warg camp, goblin hoard, troll pit, spider pit.

Defenses-tower

Upgrades-Banner(uruk drummer for infantry, warg that's 10% larger and 30% darker), fire arrows(archers), warg armour(wargs)

formations-spearmen(porcupine), wargs(line)

Combos-All goblins can form up with each other, and all units can form up with a spider.


Here are some of the first renders, all these models are bound in renx except the troll-those spikes will be hard to do.
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[img]http://lucuqq.bay.livefilestore.com/y1pdUl2UbA4KU_vgq2YTmJEsJpz9Qr1u4LaAi_VAfW1ZLcMwon2b8CSvLyLuZPI23onrVI80KQcTvvHLsQxsDBelQ/Goblin%20Attack%20troll.jpghttp://lucuqq.bay.livefilestore.com/y1pdUl2UbA4KU_vgq2YTmJEsJpz9Qr1u4LaAi_VAfW1ZLcMwon2b8CSvLyLuZPI23onrVI80KQcTvvHLsQxsDBelQ/Goblin%20Attack%20troll.jpg[/img]
[img]http://lucuqq.bay.livefilestore.com/y1pdUl2UbA4KU_W-lWLKlBJK30HjudID8ZnGgvVK5FLIcvdoxB3VNjRt8qQBj2Xyf4gaeo8dwNJQcmpeqzOBxdYZg/Goblin%20Banner.jpg[/img]
[img]http://lucuqq.bay.livefilestore.com/y1pdUl2UbA4KU91OWy96S4D83iLomjYH6WMnVkLvuupF3Th_kxRuovqNjPgYvP1TYeWQ10XXyq0ivT8ESYVKur80w/Goblin%20Spearman.jpg[/img]
[img]http://lucuqq.bay.livefilestore.com/y1pdUl2UbA4KU9f1J5IDm1Pc_q-_TFPRjU1Eqb8KVdTYGFksw-YKEsOzHMfob45Bw5rr4_902CCzGJSShjYf9AkYg/Goblin%20Warrior.jpghttp://lucuqq.bay.livefilestore.com/y1pdUl2UbA4KU9f1J5IDm1Pc_q-_TFPRjU1Eqb8KVdTYGFksw-YKEsOzHMfob45Bw5rr4_902CCzGJSShjYf9AkYg/Goblin%20Warrior.jpghttp://lucuqq.bay.livefilestore.com/y1pdUl2UbA4KU9f1J5IDm1Pc_q-_TFPRjU1Eqb8KVdTYGFksw-YKEsOzHMfob45Bw5rr4_902CCzGJSShjYf9AkYg/Goblin%20Warrior.jpghttp://lucuqq.bay.livefilestore.com/y1pdUl2UbA4KU9f1J5IDm1Pc_q-_TFPRjU1Eqb8KVdTYGFksw-YKEsOzHMfob45Bw5rr4_902CCzGJSShjYf9AkYg/Goblin%20Warrior.jpg[/img]
[img]http://lucuqq.bay.livefilestore.com/y1pdUl2UbA4KU82S-QMuE193kQSZkKOSKTUYG0NO8ZFGve_LS8I7EeATtN87jBzMGOg5pa3smQrRert5xPANn84bg/Goblin%20Smaug.jpg[/img]

Feel free to post any comments and suggestions that you might have, I'll soon be setting up a website for the mod if I can. :huh:

Edited by constermonster, 15 June 2008 - 04:50 AM.


#2 Rob38

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Posted 15 June 2008 - 04:51 AM

I'm glad to see you have a reasonable and realistic plan for your first mod. A lot of people want to do all these crazy things when they start their first mod. You got some nice screenshots so far and I'm interested in seeing more such as skins, units in-game, etc. :p Oh, I highly recommend that you make this mod for patch 1.03. Even if you don't like all the changes you made in the latest patch, you can always go and edit it to your preference. By having it for patch 1.02, you are going to make it much more of an inconvience for anyone who wants to download your BFME1 mod but has it at patch 1.03. It's your decision though, but I just want to make sure you know the consequences of using an older patch for the mod. :p

I'm moving this topic to a more approiate area in the forum so you can attract more attention of your mod. :D

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#3 Lurtzy

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Posted 15 June 2008 - 04:55 AM

If you don't mind my asking, why is this called the "hobbit" mod?

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#4 Mr.I

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Posted 15 June 2008 - 08:15 AM

Maybe because it will have the story of the book "The Hobbit" by Tolkien?

#5 Lurtzy

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Posted 15 June 2008 - 02:27 PM

OH....................I see.

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#6 constermonster

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Posted 15 June 2008 - 05:48 PM

If you don't mind my asking, why is this called the "hobbit" mod?


I'm going to make the campaign extend to the journey of bilbo & his friends. The battle of the five armies will have some units(like the elves and men of dale, that are only available in campaign. The goblin heroes will probably be the great goblin(that thorin killed in the hobbit), the goblin captain(that stabbed frodo in the fellowship of the ring book), and smaug. I won't give shelob to the goblins, because she's all the way over in Mordor.

Judging from what people are saying, I'll probably make the mod for 1.03 first. I just hope its not too difficult to switch

#7 mike_

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Posted 15 June 2008 - 08:31 PM

Seems interesting. Short on time right now but I'll comment further later.

#8 Devon

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Posted 16 June 2008 - 02:37 AM

Judging from what people are saying, I'll probably make the mod for 1.03 first. I just hope its not too difficult to switch


If you liked .02, just find the changelog for 1.03 and reverse everything for your mod.

Anyway, looks like a great start!

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#9 constermonster

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Posted 16 June 2008 - 06:45 PM

Judging from what people are saying, I'll probably make the mod for 1.03 first. I just hope its not too difficult to switch


If you liked .02, just find the changelog for 1.03 and reverse everything for your mod.

Anyway, looks like a great start!


Wow, that is an amazing Idea! Why had I not thought of that? I've looked through the changelog several times and I still hadn't. Thanks a lot! :p

#10 Devon

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Posted 18 June 2008 - 04:29 AM

No problem :crazed:

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