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[Tutorial] Making an EA Quality Map


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#1 m@tt

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Posted 03 July 2008 - 06:10 PM

http://www.the3rdage.net/item-311

Uploaded this yesterday. Hope it helps you all.

It goes through everything from setting up a map to terrain to textures to water and objects.

It is primarily for BFME I, but most of it applies to BFME II as well (except the water settings and base set ups I think).
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#2 Jonasking

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Posted 11 July 2008 - 06:10 PM

Very good tutorial Matt! :p
Just one question what brush height do you use when you add terrain on the mountain to make it look more realistic? :p
And what Brush feather width and brush width do you use?I think I have to big becouse I only get like small hills not the nice shaped cliffs you get :p

Edited by Jonasking, 11 July 2008 - 06:24 PM.


#3 m@tt

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Posted 11 July 2008 - 06:42 PM

For adding the details to cliffs, I use 3,1,3 which is quite slow (you can go up to 3,1,5 if you want) but is more realistic, you just have to build areas up and be patient.
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#4 Jonasking

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Posted 13 July 2008 - 12:02 AM

I dont understand one part with the texture part....I have space between path texture and grass texture as you show in the first picture but when I blend It just got like that.And if you compare you got a nice realistic look.What am I doing wrong from the grass textures and then I blend it?

Edited by Jonasking, 13 July 2008 - 12:05 AM.


#5 m@tt

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Posted 13 July 2008 - 09:46 PM

Are you blending the base texture or the secondary textures?
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#6 Jonasking

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Posted 13 July 2008 - 10:23 PM

I have like this:[attachment=19986:texture.jpg].Then I add a texture in the middle with the fill tool like this:[attachment=19987:texture1.jpg].Then I blend like this:[attachment=19988:texture2.jpg].
What am I doing wrong?
Or its something I missing?Becouse I dont understand that about base texture and a secondary texture?

Edited by Jonasking, 13 July 2008 - 10:26 PM.


#7 m@tt

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Posted 14 July 2008 - 05:30 PM

The base texture is the one you fill with (called "base texture" because it goes everywhere).

It looks like you blended the outer path texture not the base texture.
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#8 Jonasking

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Posted 15 July 2008 - 09:55 PM

Could you make a video or step by step screenshots from when you do this:[attachment=20019:map_tutorial.jpg] until you do this:[attachment=20020:map_tutorial1.jpg].Sorry for being so stupid but please ^_^
And wrong by me to send you an PM but I should tell more about the edge thing I was talking about.It's a black square and it's stands Auto edge out...and the other white square it's stands auto edge in...are these two blend tools in BFME2 worldbuilder?I should open BFME1 worldbuilder and check that!

Edited by Jonasking, 16 July 2008 - 08:19 PM.


#9 ThElderGod

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Posted 05 May 2009 - 02:40 AM

Great Job wiith the tutorial. I can edit a few things in a couple of my own maps =]
"Respect the world even when they turn their backs on you."
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