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Ridder Clan - Structures


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#21 rutger

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Posted 08 June 2009 - 08:48 PM

i know, but therefore they put an edit button at each of your own posts ;)
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#22 Ridder Geel

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Posted 08 June 2009 - 09:03 PM

Indeed ;) BTW I fixed it for him :p :xd:
Good to see some good replies, now ill need to make the other statues soon too ;) :p
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#23 Ridder Geel

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Posted 13 June 2009 - 11:34 AM

Ok the statues picture is updated... and put on ModDB, the link is on the 1st post in this topic, the picture might be visible from there too, but im not sure :p
...I wonder when Rob gets this problem fixed... :p
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#24 Ridder Geel

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Posted 20 June 2009 - 11:44 AM

Ok... New Statues made:
Death
Ridder Zwart (Zwarte Ridder) :p :p
1st post updated :cool:
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#25 Githiran

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Posted 21 June 2009 - 09:31 AM

Thx for the "fix" :p Loving the ridder Zwart one! I can't wait to play as him! :shiftee: Will you be revealing how the statue system work anytime soon? :good:
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#26 Ridder Geel

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Posted 21 June 2009 - 10:12 AM

I dont know yet how I'm going to do it exactly :shiftee: But when I have it "Set Up" then yes I think I will tell :good: :p
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#27 Githiran

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Posted 21 June 2009 - 01:43 PM

good man :shiftee:
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#28 LordTurgon

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Posted 24 June 2009 - 03:42 AM

Lol, don't you think that you should make a Ridder Geel statue?

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#29 DIGI_Byte

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Posted 24 June 2009 - 03:46 AM

IM seriously worried about ALL of those models poly counts... I find some things here quite disturbing.

Edited by DIGI_Byte, 24 June 2009 - 03:46 AM.


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#30 Masterbadeend

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Posted 24 June 2009 - 08:47 AM

IM seriously worried about ALL of those models poly counts

In easilier language, there is too much detail in it? :p

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#31 Ridder Geel

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Posted 24 June 2009 - 02:55 PM

Seriously the 'poly count' should not be too much :p And its not like they are alive, they use the same amount of poly's as the heroes themselves :) :p
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#32 Githiran

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Posted 24 June 2009 - 03:00 PM

as far as i know, RC Mod isn't going to be that much different compared to other mods when it comes to high quality models. There are loads of mods that include a lot more than RC and i don't see anyone else saying anything about them (or is it not about how many models and stuff you have?).
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#33 DIGI_Byte

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Posted 25 June 2009 - 02:31 AM

Seriously the 'poly count' should not be too much :lol: And its not like they are alive, they use the same amount of poly's as the heroes themselves :lol: :)

IM not talking about the scaled up characters, Im talking about the buildigns and props, Like that large stone archway, call me crazy but that looks like its over 3000 polys for some thing so simple.


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#34 Neutron4ever

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Posted 25 June 2009 - 03:12 AM

The Wizard portal?
That's actually quite tiny :lol:
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#35 Ridder Geel

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Posted 25 June 2009 - 05:29 AM

The wizard portal has nothing near 3000 polys :lol: I think...
counts...
well only 400 faces :) so thats not alot of polys ;) :lol:

Edited by Ridder Geel, 25 June 2009 - 05:30 AM.

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#36 Lurtzy

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Posted 01 July 2009 - 12:19 AM

Looks real nice ;)

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#37 Ridder Geel

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Posted 01 July 2009 - 06:50 AM

Thanks and welcome back ;)
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