Jump to content


Photo

Could use help with heroes


  • This topic is locked This topic is locked
2 replies to this topic

#1 Ghorta

Ghorta
  • Members
  • 26 posts

Posted 24 August 2008 - 06:23 PM

I'm looking to create some certain heroes for my arena. Worldbuilder is no problem with me, but I'm very unfamiliar with the map.ini modding.

In short these are the heroes I need to create for my arena.

--------------------------------------------------------------------

-Spider Hero-
Skin: Spiderling or Shelob
Name: Vorgoth
Armor: High
Health: Medium
Attack: about medium-low but with a high poison effect

Skills-
Level 1: Rampage (acts like Berserker's rage, probably lvl 2 or lvl 3)
Level 3: Silk Wrapping (acts like Gorkil's scorpion sting)
Level 4: Summon Spiderling Allies (probably 3 or 4 for the same amount of time the actual spell is)
Level 6: Inspire Fear (acts like any of the fear skills that actually cause enemies to run in fear)
Level 8: Bite (acts like wizard blast in a shorter but wider range in front of the spider)
Level 10: Mass Poison (Acts like word of power, except slightly smaller range, and adds poisoning effect with damage, and possibly a green color to it)

--------------------------------------------------------------------

-Warg Hero-
Skin: Warg
Name: Uk'rahs
Armor: Average
Health: Medium-high
Attack: Medium-high

Skills-
Level 1: Crushing Charge (ability to crush and 150% armor)
Level 2: Great Howl (acts like normal wizard blast)
Level 3: Crippling Jaw (acts like cripple strike melee version)
Level 6: Backbone (significantly reduce armor and damage of nearby enemies)
Level 8: Warg Strike (if possible I'd like to take the animation of the Ice wolf's attack but change the wolves to wargs)
Level 10: Headbutt (Severely damage a single enemy while knocking nearby ones back)

--------------------------------------------------------------------

-Wolf Hero-
Skin: Wolf
Name: Percival
Armor: Medium-low
Health: Medium-high
Attack: High

Skills-
Level 1: Blood of the Enemy (Passive, attacks or kills slightly restore some hp)
Level 2: Chilling Fangs (if possible I'd like to take the Witch King's ability to turn people into wights, and change it to where this hero can turn enemies into regular wolf units)
Level 4: Thick Fur (acts like invulnerability)
Level 6: Blood Restoration (acts like Elrond's restoration)
Level 8: Piercing Gaze (acts like Istari Light/Light Blast)
Level 10: Great Howl (acts like word of power, large radius, more power towards the middle, less power but slightly more knockback further out, with possibly a pure white color to it)

--------------------------------------------------------------------

-Wight Hero-
Skin: Wight
Name: Nighvel
Armor: Medium
Health: Medium
Attack: Medium-high
Side Note: Could use a normal speed for him as well

Skills:
Level 1: Convincing Gaze (coerce lvl 1)
Level 2: Mind Tricks (acts like necromancer's siphon strength except the hero gains the strength and armor bonus)
Level 4: Nightfall (acts like barrage lvl 3)
Level 5: Rise of the Moon (Summon 6 wight allies)
Level 7: Cover of Darkness (Acts like blink)
Level 10: Shadows Never Die (Invulnerability, with a high boost to attack and run speed for a medium duration)

--------------------------------------------------------------------

-Drake Hero-
Skin: Regular Drake
Name: Flint
Armor: Medium-High
Health: High
Attack: I want to keep the spread damage but severely lower the amount of damage it inflicts. I don't want him to instantly kill units, but I don't want him to be completely useless.

Skills:
Level 1: Fireball (acts like mighty fireball or drogoth's fireball with a slightly faster recharge)
Level 3: Breath Flame (breathe fire over a certain area)
Level 5: Fiery Missile (acts like Drogoth's)
Level 7: Consume (hero eats a regular unit to regain health and gain a moderate attack boost)
Level 8: Eruption Debris (acts like a weak barrage but with a fast recharge)
Level 10: Dance of the Volcano (acts like rain of fire)

--------------------------------------------------------------------

All credit will be given to the person is is able to help me with this. If you have any questions just ask me, and I'll be glad to answer.

Edited by Ghorta, 24 August 2008 - 11:07 PM.


#2 Puppeteer

Puppeteer

    title available

  • Global Moderators
  • 2,947 posts
  • Location:United Kingdom
  •  Faute de Mieux
  • Division:Community
  • Job:Magazine Staff/Global Moderator

Posted 28 August 2008 - 12:10 PM

All of these are possible, although some anims would be missing eg.:

Level 7: Consume (hero eats a regular unit to regain health and gain a moderate attack boost)


They're are no anims for this, IIRC, so you'd have to try and make it as convincing as possible.
The problem here is, if you're unfamiliar with map.ini, then people aren't going to want to show you this. It involves not just weapons and special powers, but FX's which are arduous to make (for me) :p. If you have no experience then jumping in at the deep end will provide you with lots of frustration.

#3 Ghorta

Ghorta
  • Members
  • 26 posts

Posted 28 August 2008 - 04:35 PM

All of these are possible, although some anims would be missing eg.:

Level 7: Consume (hero eats a regular unit to regain health and gain a moderate attack boost)


They're are no anims for this, IIRC, so you'd have to try and make it as convincing as possible.
The problem here is, if you're unfamiliar with map.ini, then people aren't going to want to show you this. It involves not just weapons and special powers, but FX's which are arduous to make (for me) :p. If you have no experience then jumping in at the deep end will provide you with lots of frustration.



What's to animate for that? You just make it look like a normal lunge attack and baddabing, your consume. I'm not really worried about animation details. It doesn't have to look believable, just has to look like something. It's an editable game and if I start worrying about perfection in the start I'll never get this thing done.

If it's still not possible I can always change it, I have a problem-solving mind set so let's see.

Level 7: Soothing Flames (acts like a stronger Athelas)

As far as weapons go, I'm pretty much planning to leave them with the same mouths and claws they were given, just of different strength.

For the time being, I'll take anything I can get as long as it goes with these guidelines and the "heroes" can actually stand up against a wave of enemies well enough.

Edited by Ghorta, 28 August 2008 - 04:42 PM.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users