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#26 Guest_Guest_*
Posted 09 July 2009 - 04:52 PM
Thanks!
#28
Posted 15 July 2009 - 08:06 PM
I'm really looking into playing PR 1.1, yet modding campaign files is now beyond my amounts of time...
Also - does anyone know why the "land adjustment mod" has been suspended? The "old way of ground battles" was far better than the new system of PR 1.1 - so why the mod is suspended?
Well, maybe I'm wrong, but is it possible that the Tony's mod (reverting back to "old" Starbases) and new land system (also reverting back to old ground combat system) will be integrated into some newest version of PR? In fact I liked very much the PR 1.1, but it appeard too revolutionary and with too many too new and not-workable things... that in those key areas as Starbases and land combat reverting back to old, proven and working solutions seemed the only way of putting it to new life.
New heroes, planets, maps, ships etc. are certainly great achievements anyway, so maybe such a mixture of "completely new, but not too much and compatible with the system and engine" with "old, proven and reliable" basis of PR 1.0 may be the real solution, that will give us all players a fresh and exciting stuff to play for hundreds hours...
#29
Posted 15 July 2009 - 09:01 PM
Nope. There's nothing inherently wrong with the new changes; we're just understaffed. I'm sure they can be made to work for the next version.Well, maybe I'm wrong, but is it possible that the Tony's mod (reverting back to "old" Starbases) and new land system (also reverting back to old ground combat system) will be integrated into some newest version of PR?
#31
Posted 13 August 2009 - 08:17 PM
Sorry, but I don't have enough time to update my mod :( At least not for 1.1, which I still don't play. Maybe with 1.2 I'll try to go for itKeraunos, is there any possibility of updating your excellent Icon mod from 1.0 for 1.1? Or is this a moot point until the AI actually starts *upgrading* things? I liked it in 1.0 being able to see what level of upgraded ships you were up against without having to sit the cursor over each unit and wait for a description. Anyway, it was a great mod, and I miss it from 1.0
Thanks!
Will doThe download link on Filefront for the PR_Enhanced_1.0 mod is no longer working.
Would you mind reuploading it on Filefront, some mirror or make the download a forum attachment ?
And sorry for the long absence
#33
Posted 12 February 2010 - 02:55 PM
Hi,
Just wondering if there is a working link for PR Enhanced 1.0, and if so where might i find it.
Thanks in advance for your help and for a great mod
Cheers
I would also appreciate it, if someone who has them, uploaded pr enhanced and keraunos icon mod 1.0, so we could once again enjoy them.
Also thanks to the one who re-uploaded zarkis ai mod
#37
Posted 14 February 2010 - 02:19 PM
BTW, PR, what I told earlier on still stands - Im disillusioned with FoC modding engine, so I stopped modding it. However, if you could use my help, don't hesitate And feel free to use my icons in your further releases (especially T.I.E. Starfighter ), or tell me if you need new ones
EDIT: Tropical Bob, do you also need the files?
Edited by keraunos, 14 February 2010 - 02:20 PM.
#38
Posted 14 February 2010 - 02:36 PM
Yup, PR is right, messaging is the way to go Unfortunately I don't keep the files uploaded anymore - it's too much hassle, as there's only one or two people downloading it every now and then. So instead please send me PM with your email and information what do you want, and I'll send you the files you need. I get email notifications on PMs, but I only check inbox like once or twice a week, so be patient
BTW, PR, what I told earlier on still stands - Im disillusioned with FoC modding engine, so I stopped modding it. However, if you could use my help, don't hesitate And feel free to use my icons in your further releases (especially T.I.E. Starfighter ), or tell me if you need new ones
EDIT: Tropical Bob, do you also need the files?
Many thank you's for keraunos, for sending me pr enhanced and his icons mod
If anyone needs them, you can also pm me, and I'll send them to you. (If thats ok with you keraunos).
#39
Posted 22 March 2010 - 10:12 PM
#40
Posted 03 May 2010 - 10:10 AM
But many of the Germans want the Mod in German language. Now I begin to translate it for version 1.0, after that for 1.1. Now my Question: Whom can I send the MasterTextFile_German, when its done?
Who always gives his two cents in suspicion turns out to be a sausage
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