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SEE interim balances


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#1 Lt Commander Chris

Lt Commander Chris
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Posted 12 October 2008 - 08:16 PM

(Ok, I'll put this carefully and how I've been instructed)

As Elbenmensch and Verd already know, I've made some modifications to SEE, which are temporary changes which basically balance the game until the SEE team get out of beta and get balancing done.

I am not going to post a link up publicly, but if anyone wants it they may send me a PM and I may supply them with a link from which it may be obtained. They are not to post the link on the forums; it's private only, so not to steal the mod.

Two important notices follow, and I will release a summary publicly, but again no link or anything else except in private:

A) Ownership and credits for the mod.


Anything you obtain from me is simply balanced version of SEE. It is in no way mine and is but a set of adapted files which are for private distribution only.

ALL credit for the mod itself and the files which I have adapted goes to the SEE team and their contributors.

B) Disclaimer

Anything you obtain from me is not supported by the SEE boards. If you have suggestions or bugs don't whine at the people here; they have their own problems to sort out. Any malfunction or unwanted changes are not liable to the SEE team.


Overview (detailed log only in private!), gives a very basic summary:

Realistic arrow damage
Realistic crossbow damage and operation (full new system, long reload, accurate, short range, massive damage)
Full archer accuracy changes, no longer all 100%
Elven warriors have faster, deft attacks
Armour balances
Makes the good factions less puny


EDIT: Topic sprung from HERE. If you want to try this "patch", contact Lt.Chris via PM /Naz

Edited by Nazgûl, 13 October 2008 - 02:04 PM.

LTCC
Head Coder and Jack of Most Trades, Ultimate Empire at War

#2 Skipper 24

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Posted 16 November 2008 - 07:28 PM

Does this have any building health value effects?
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