How Big?
#1
Posted 20 October 2008 - 02:30 PM
My gaming comp doesn't have internet access, so I'm relying on a USB device to get stuff to it from a computer that can get to the internet. My USB drive has like 240 MB of memory...is that enough (I doubt it)? I just need to know if I should invest in a larger USB drive - or WiFi.
#3
Posted 20 October 2008 - 04:47 PM
Mods I've downloaded recently, like S.E.E for example, have stretched the capacity of my USB drive even though they're compressed. I've been meaning to get a bigger drive, or better yet, internet access to my gaming comp. I actually did a little math, made some educated guesses, and came up with a rough estimate of about 500-700 mbs.
Looks like you're combining immense quantity with incredible quality! Keep up the
#4
Posted 20 October 2008 - 05:39 PM
I checked, and the latest installer (which is quite old I believe) is actually 226 mbs..
So, you could have gotten the current version..
However, that's not the finished mod, and you'd expect a larger version when finished
Edited by Lauri, 20 October 2008 - 09:03 PM.
The 4th Age version 0.8 has been released: Link
#5
Posted 20 October 2008 - 08:48 PM
ATM it's around 250 mb, and I expect it to double by the end of the project.
#7
Posted 21 October 2008 - 12:16 AM
You can get a 2 gig USB for a reasonable price at most electronics stores, and that would probably be the best option if you're going to put more than one mod on it (One for BFME I, One for BFME II, and the third for RotWK )
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
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#8
Posted 21 October 2008 - 01:22 AM
You can't compress it into a .zip (well you can but it'd be useless), since the .exe is already compressed.
ATM it's around 250 mb, and I expect it to double by the end of the project.
Wow... I have no clue when it comes to modding... How does the size increase so rapidly? I figured you guys had 2/3 to 3/4 of the "meat" of the game (just assuming) and were working mainly on reskinning everything and implementing your countless tweaks... Do you just not have anything going for a lot of the factions at present or does polishing require that much space? like what takes up so much space that you don't have in there yet? Pardon the curiosity of the ignorant...
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#9
Posted 21 October 2008 - 02:36 AM
Mine is bigger then yours
Mine is around 500mb+
But that shouldn't be a problem to download when finished.
From my experience Textures take up the most space followed by audio.
Break dancing into the hearts of millions
#10
Posted 21 October 2008 - 02:18 PM
It's better to keep it as low as possible...
*Rant starts*
T4A - ca 300MB file size (when installed)
277MBs of that is textures...
14MBS is w3ds...
The rest is codes, maps, bases and small stuff (I don't have audio though)
So yeah, the thing that takes most space is textures
On the vanilla game though, the textures.big is half the size of w3d.big (containing the models and animations)
The texture.big is actually 210MBs, and that is ALL the textures in the game!
I only have for a few buildings, and all new units.. Not props and most buildings, animals and the like
When I release my mod, I'll try to get all the textures in a dds format... why?
Because the same texture is 245kbs in tga, and 86kbs in dds
*Rant never stops*
The 4th Age version 0.8 has been released: Link
#11
Posted 21 October 2008 - 04:39 PM
-1 w3d file @ ~ 10-50 kbs
-1-2 dds files at ~ 80 kb each
-at least 10 wavs for sounds, maybe >20 kbs each
If a unit has new animations it might take up more space, but in general sounds will probably be the contributing factor.
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#13
Posted 22 October 2008 - 12:44 AM
That is some good compression.
So will RA have a Elvenstar style installation or is it a normal type?.
Break dancing into the hearts of millions
#14
Posted 22 October 2008 - 04:57 PM
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