Hi people, well i have a couple of questions. You know, the colors in the skirmish mode right?, well how can i add more colors for the skirmish battles you know for the factions, is this possible and how many colors can i add?.
Another question that i have is, i don't understand these options of the game, what they mean, for they are?.
Show props
Show animations (of course animations but which animations? i can see the animations of the videos without this option in the campaign mode so i don't understand)
Dynamic LOD
Anisotropic texture filtering
Particle cap
Someone can explain me please?
Thanks in advice for all the help
Skirmish colors and meanings.
Started by JerryKun, Oct 20 2008 10:44 PM
7 replies to this topic
#1
Posted 20 October 2008 - 10:44 PM
#3
Posted 21 October 2008 - 12:20 AM
Show Animations is for buildings and trees, I believe.
Dynamic LOD - LOD is level of definition, i.e. the quality of the textures and models. So dynamic means that the quality changes depending on your pc spec.
particle cap is to do with special effects, like glowing swords.
Props are just objects, usually ones you can't interact with so are relatively unimportant
Dynamic LOD - LOD is level of definition, i.e. the quality of the textures and models. So dynamic means that the quality changes depending on your pc spec.
particle cap is to do with special effects, like glowing swords.
Props are just objects, usually ones you can't interact with so are relatively unimportant
#4
Posted 21 October 2008 - 12:33 AM
Wow, so fast replies thanks a lot both!!, for sure, only a quiestion Jeth, you know if i put a white color in the skirmish, this will be like the original color of the campaign? or its possible to get the original colors of the campaign?
And i was wondering if it is possible to get the original maps from the campaign?
Thanks in advice
And i was wondering if it is possible to get the original maps from the campaign?
Thanks in advice
#5
Posted 21 October 2008 - 12:47 AM
You can just extract the file Maps.big, find the map files, and use worldbuilder to save them into your player maps folder.
#6
Posted 21 October 2008 - 01:06 AM
I can't think of a way to get the exact white of the campaign, but assuming its nothing but pure white, then put in a RGB value of 0,0,0.
#7
Posted 21 October 2008 - 01:25 AM
Thanks a lot both friends, i will try with the maps and the colors and i will see what i can do
I really appreciate your help mans, thanks again
I really appreciate your help mans, thanks again
#8
Posted 21 October 2008 - 01:30 AM
You're welcome!
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