Ok, everyone, let's take a deep breath and let's all calm down with the Necrons.
I agree on most of your points, Zenoth. One thing we must no loose sight off is the original motivation for this mod: That Relic's AI suck. The second thing we also ought to keep in mind is what the mod is built upon: Humans playing the game. A couple of examples, where the MOD learned from humans:
What do Relics AI do when outnumbered?
- Send units to their meaningless death.
What do humans do?
- Retreat when outnumbered.
What do the AI mod do?
- Retreat when outnumbered.
What do Relic's AI do when ranged units are attacked in CC?
- Stand and fight.
What do humans do?
- Retreat to safe distance.
What do the AI mod do?
- Retreat to safe distance.
- Build orders.
So, now that we see that this mod wouldn't exist if humans hadn't shown the way, what do you propose in the future? That we play the dumb AI or that we try to mimic humans even more? Which choice would be in the spirit of the MOD? Do we really have any other choice than looking at how the best players play and try to mimic that? Should we just lean back and say that Necrons play way too hard already and shouldn't be improved?
I'm sorry that I only can suggest improvements for the Necrons. When I look at the other races they seem to do it right, but I guess that e.g. expert SB players could propose many tricks and and point out mistakes and such. I'm no real expert in other than Necrons and SM I suggest improvements as I see fit. Besides, I just point out what could be improved.
If you feel that Necrons are too strong it's just your problem. This mod is not about balancing or anything. It's about making the AI play better, no matter if you dislike the race or how it plays.
Hope this came out it was meant to!
I never implied that humans didn't influenced the mod, and without wanting to miss any respect towards you Inquisitor (I'm honestly trying not to), I'm asking from what source exactly can we expect human work to take its reference from, other than from other humans? I mean of course humans (players) influenced this mod. The potential problem here is that it's the so called experts that seemingly always dictate how the A.I should be playing to the team, and with deep balance-related arguments. The thing is the A.I is built within the available balance given by Relic. It's not the team of this mod that suddenly change the balance of the game by making the A.I think "like an expert". That's a category of humans (experts), not humans as a whole.
And why saying that in the future I'd propose to go with the "dumb A.I" path? Don't you think that the A.I is good already? Well, at least, you seem not to think so about the Necrons, the thing is we as a team must ensure that we don't impose expert tactics upon all of the mod's fanbase, not all players are experts and some people just like to have a good time. Just seeing the A.I having good build orders and seeing the builder units repairing your structures and vehicles thanks to A.I changes is already enough for them. But the coding team already did miracles, and without forgetting the superb contribution from Corsix and the arrival of Scar in the whole thing allowing even more better A.I in the end than the team ever expected back during the Winter Assault days. As of now there's very little improvements to be done in terms of
balance, I want to be clear here. I repeat it, only Relic can really change the balance and make the Necrons as Uber as they were in Dark Crusade, if that's what you really want.
My personal problem with all of this is the damn experts influence argument. I don't want to feel like I'm playing a tournament when I'm playing against the A.I. If I want a real challenge I'll go play on-line. We all know, Arkhan knows, Larkin knows, Thudo knows, I know, the other testers including you Inquisitor should know that humans will always have an advantage over the A.I, we think with emotions and we aren't predictable, the A.I can be even with randomized choices, it still has to chose within a set list of actions it can do. I'm still surprised that you brought the "learning from humans" stuff, of course it is Inquisitor! This mod isn't SkyNet, it's not self-learning nor educating itself. Yes the team based many of the decisions from the community and how people play. But this A.I has a control panel and sliders and difficulty settings. Which is where all of my arguments are eventually falling to, namely accommodation and game-play variety.
Everything I've said so far is very subjective, but as a tester my duty is to stay objective and be open-minded to changes. We are making suggestions, and the coders decide what's possible, what's worth looking at, they have the final words, and believe me I prefer it that way. Now, with all that said Inquisitor, this debacle is justified, yes, objectively I will not deny that looking into new possibilities would be good. Which is why in my previous posts I've clearly mentioned that I would certainly be willing to test such economy-related changes for the Necrons, or for any other races. But in the end, whatever change is made, I want to make it clear that my personal recommendation is that they are made optional changes, and not imposed ones, simply because it's stuff that affects economy, and that will inevitably cause the style of play to be quite different. Not "better", not "worse", but different. It's all about variety, that's fine then. It's what I'd like to see. If changes are done and accepted, let's make them optional. And the number of turrets debate as well, that's still stuff that will make the game-play pace and style noticeably change.
So, to reiterate, yes, let's try new things, I'm not against it, but if we accept it let's please use the existing control panel to the advantage of this mod and let's just add more variety to what the A.I can offer. And I'll say it again, there are things that can be imposed, but others ought to be considered as being "for accommodation" material. It just so happens that what you're suggesting Inquisitor falls within that category (defense-related and economy-related changes, it's not small changes enough to be imposed, it's all I say).
Edited by Zenoth, 21 November 2008 - 04:19 AM.