I love the Core Worlds campaign! I was busy just tackling smaller pirate fleets, and had managed to secure the little pocket of planets around Dolomar – except for a large pirate fleet at Pantolomin. I was just thinking “boy, the imperials don’t seem to be doing much” when I was hit by a series of invasions, which left the orbit of several planets in their hands and my local fleet in tatters! (I even had to run the gauntlet with a star destroyer in one map, to destroy a couple CC-7700s before I could retreat!)
The AI as of right now is acting odd and being on the opposite side of useful. Half of the reason it doesn't do much is because it has decided, for whatever reason, to not build Space Colonies on its new worlds, which leaves it with the original planets for production only. The other half is a general incompatibility with the mod. PR mentioned a possibility of scrapping the current AI in the future and rebuilding it.
The only thing I had any trouble with was the management of the space stations – I had trouble keeping track of what all I had in orbit, save for the two little boxes there with the colony. Is there any way to enlarge that, or do you just have to pay more attention to what you build?
The latter, unfortunately. From what I've heard, the UI is next to impossible to mess around with successfully, otherwise I think PR would have already implemented it.
The ground combat was frustrating to me at first, but I’ve begun to like the extra range that units have, and the different other changes you’ve made. The only thing I’d complaign about are pod-walkers and at-st’s – they just seem to barrage you and cut you to shreds no matter where you try to shelter, and there’s so many of them in each group! Also, they seem to move a little too quickly. But, also, I know that the mod is not finished, and I don't know what you have in mind for your full vision of ground combat.
As you already said, ground is unfinished. In fact, the changes that PR made were, if I remember correctly, kind of an afterthought when was finishing v1.1. As of now, it's on a relative standstill because of the lack of a full-time modeler. But I personally can't wait for PR to work his magic on Land, because I really couldn't stand vanilla Land ever since I first played it.