Campaign Comment
#61
Posted 13 June 2009 - 09:46 PM
#62
Posted 15 June 2009 - 12:29 AM
I wouldn't disagree, but part of that has to do with cutting down on the number of units in play at once (more big ships, fewer smaller ships equals less lag). It's a difficult balance between gameplay, realism, and performance in GC.It seemed to me that too many worlds had high-power defense forces.
#64
Posted 16 June 2009 - 07:59 PM
#65
Posted 16 June 2009 - 10:01 PM
I think I still have the original campaigns. I'll try to look at the slimmed ones.You're talking the slimmed campaigns now, yes? Well, if the fans are generally in consensus that there are still just too many ships in "Pirate" hands, I'm sure we can look into reducing them further. If it's the best thing for the mod, those formulas (the ones that determine planetary importance from a myriad of factors) can be adjusted... it'll just take some work. I'd like to hear what a few other people think of it first though.
#67
Posted 17 June 2009 - 01:10 PM
#68
Posted 17 June 2009 - 07:32 PM
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