Edited by Phoenix Rising, 25 December 2008 - 05:16 AM.
The site is LIVE
#4
Posted 24 December 2008 - 10:29 AM
Site has gone live. Enjoy!
Downloading 1.1 now...for testing tonight..i'm very curiuos to see what 1.1 will bring us.
This is indeed a very nice Christmas gift
Thanks to the whole PR team to donate so much private time in this project !
A happy christmas to you all and also all users/guests in this forum !
#5
Posted 24 December 2008 - 10:33 AM
Again, no joke about loading GFFA taking a while. It's been a few minutes already...
I reckon about 8 minutes on 3Ghz and 2GB Ram.
You may find the game clock slower than other campaigns, but this is probably good as you need more time to keep track of all those planets.
One tip - be careful about which space stations you build - if you run out of slots - youre stuck with what you have.
Second tip - remember your colony (Bottom left icon) dictates what sized of space base you can build
Your construction depends on your space bases.
So get your colony size up as quick as you can and then decide on your space bases. I woudn't bother with level 5 stuff for a while.
The master copy was about 12 MInutes load. Yuk.
Ghost
Edited by Ghostrider, 24 December 2008 - 10:52 AM.
#8
Posted 24 December 2008 - 11:32 AM
The CSA totally just owned me in skirmish. /dead
Not to be too critical, but I think you guys might have been a little overzealous when it came to populating the galaxy with so many units. So far, I haven't gotten one campaign to run smoothly enough for me to want to play it.
Edited by Tropical Bob, 24 December 2008 - 12:47 PM.
#10
Posted 24 December 2008 - 01:39 PM
If not, then I'll have to think about buying more RAM...
EDIT: during writing this post the DL has eaccelerated and now is less than 2 minutes left...
Edited by Darth Stalin, 24 December 2008 - 01:39 PM.
#11
Posted 24 December 2008 - 01:39 PM
#13
Posted 24 December 2008 - 01:44 PM
GFFA is at a playable speed, but it wouldn't be fun playing at that speed. Estimating 10-15 FPS
Credit where credit is due though, GFFA would normally be ten times worse with the original version using that number of units.
Aster: It's loading a whole lot more than before.
Edited by Kitkun, 24 December 2008 - 01:45 PM.
Frosty Freaky Foreign Forum Fox
<DevXen> Today I was at the store and saw a Darth Vader action figure that said "Choking Hazard." It was great.
#14
Posted 24 December 2008 - 01:53 PM
7.5 minutes to load MENU
~12 minutes to load "..... rim" campaign
why so slow?
version 1.0 was much faster.
Yeah the whole loading for several minutes till the menu is a bit of a pain for me, 12 or so minutes seems right for me for GFFA if not more only to get an exception after i saved within the first green bar of the week with putting something in construction in all my space queues very annoying, since i've already lost 14 weeks of inner rim play to an exception.
Anyways, the stations are a bit confusing since all it tells you is the standard vanilla game description minus garrisons. But, ive figured out which stations add what, i'll give it one more go before i call it anight if i get another exception error.
Again the 5ish minute load to menu is a major killer . . . if you ask me.
Edited by cromy, 24 December 2008 - 01:54 PM.
#15 Guest_Griffinn_*
Posted 24 December 2008 - 02:44 PM
can anyone help??
#16
Posted 24 December 2008 - 02:48 PM
Griffinn, how far are you getting? The logo screen?
Edit: Wow... PR 1.0 campaigns file (All of them are in one file) is 654Kb. In 1.1, GFFA alone is 1.42Mb.
Edited by Kitkun, 24 December 2008 - 02:52 PM.
Frosty Freaky Foreign Forum Fox
<DevXen> Today I was at the store and saw a Darth Vader action figure that said "Choking Hazard." It was great.
#20
Posted 24 December 2008 - 03:11 PM
Are you starting a new bug report thread?
If so, move this to it.
I've got one in the core world campaign,
did nothing special, just building and researching...
Here's the code, without the stack dump:
Exception in thread F7C - Main Thread
Exception code EXCEPTION_ACCESS_VIOLATION
The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
Attempt to read from address 00000F90
Exception occurred at 005B97F2 - Unknown code pointer
Stack walk:
00000000 : Unknown
Register dump:
Eip:005B97F2 Esp:0022F2FC Ebp:00000000
Eax:00000000 Ebx:02DA3300 Ecx:00000040
Edx:00A4BA90 Esi:00000000 Edi:00000000
EFlags:00210202
CS:001b SS:0023 DS:0023 ES:0023 FS:003b GS:0000
Bytes at CS:EIP (005B97F2): 85 8E 90 0F 00 00 5E 0F 95 C0 83 C4 1C C3 8B 91 A0 12 00 00 53 33 DB 3B D3 56 75 25 8B 74 24 0C 53 C7 46 18 0F 00 00 00 89 5E 14 68 00 F8 9A 00 8B CE 88 5E 04 E8 B4 86 E4 FF 8B C6 5E 5B C2 08
Stack Dump:
Edited by Future74, 24 December 2008 - 03:12 PM.
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