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#41 El Danny

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Posted 12 January 2009 - 10:38 PM

I remember downloading Thawns Revenge mini-mod a while ago. They removed all planet in GC and replased them with a single planet marker. Maybe a simler idea will make things faster?

How do you mean? We're pretty certain that this isn't a graphical limitation, so you should be able to put, I don't know, 3D orbiting fleets when you zoom into a planet without it hurting the performance. We don't think the GPU is what's being taxed in GC, which is what models would fall under. Animation might be another story though - I'm not sure if that's something the GPU or CPU would handle.


What I mean is theres just a marker for a planet, and all planets in GC (apart from names) have been replased with this marker.

EDIT: I just saw another good surgestiong on EaWfiles. Changingthe size on planets on the GC by 30%. Is surpossed to reduce lag. From Mobbman on EawFiles, he says hes working on PR to reduce lag himself.

Edited by El Danny, 13 January 2009 - 01:30 PM.


#42 Phoenix Rising

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Posted 13 January 2009 - 11:32 PM

EDIT: I just saw another good surgestiong on EaWfiles. Changingthe size on planets on the GC by 30%. Is surpossed to reduce lag. From Mobbman on EawFiles, he says hes working on PR to reduce lag himself.

Yeah, I've talked to him. That suggestion made no sense to me though. Go change GMC_InitialPullbackDistance in GameConstants.xml at runtime and see it have no effect on performance.

#43 Kitkun

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Posted 14 January 2009 - 02:38 AM

Forgot to mention: It finally dawned on me why my lag is so extreme. I've seen it mentioned that EaW seems capped at 1Gb RAM, however, mine is only going up to 0.75Gb. The rest is going entirely onto my paging file and creating bouts of lag up to a full minute of nothing happening.

Go change GMC_InitialPullbackDistance in GameConstants.xml at runtime and see it have no effect on performance.

No thanks. I'll just go watch paint dry. :crazed:

Edited by Kitkun, 14 January 2009 - 02:55 AM.

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#44 coinich

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Posted 14 January 2009 - 03:17 AM

I don't think its that simple; the game only seems to get that high with GFFA.

#45 Kitkun

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Posted 14 January 2009 - 03:30 AM

Eh? It starts out at nearly 650Mb for Core Worlds for me. It doesn't seem to rise a whole lot after that, but when it does... it's killer. I've actually gotten that high on Thrawn even.

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#46 Phoenix Rising

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Posted 14 January 2009 - 05:49 AM

Forgot to mention: It finally dawned on me why my lag is so extreme. I've seen it mentioned that EaW seems capped at 1Gb RAM, however, mine is only going up to 0.75Gb. The rest is going entirely onto my paging file and creating bouts of lag up to a full minute of nothing happening.

Try increasing the priority for it, but not too much.

#47 Tropical Bob

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Posted 14 January 2009 - 06:04 AM

I usually see swfoc.exe grabbing somewhere between 600MB to 700MB of RAM. I always run the process on high priority, too. My computer doesn't let me make it realtime. :crazed:

#48 coinich

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Posted 16 January 2009 - 04:16 AM

Just for kicks I tried PR on my machine I benchmarked before, but with Windows 7 64bit, which gave me 64 instead of 32bit, DX11 vs DX9, and 4GB vs 3GB. My page file (from the dxdiag) seems to have roughly doubled. My display memory got a fair increase (+.5GB) too. No hardware changes, just a new OS on a different partition. I have to say, I'm underwhelmed. Load times were roughly 15-20 seconds faster, and the Core Worlds campaign was maybe a few FPS faster, but there was no other significant boost from the new software. Even got an exception straight off of the bat... :good:

Too late for me to do a formal benchmark test, and fraps might not even load on 7, so I'm not going to try. Too busy!



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