I see three possible solutions to this problem, all of which carry different implications for gameplay and balance. One of them will show up in the next version. I want to know what the players think. Here are the options:
Maintain costs; scale complement upgrades - this will keep carriers expensive, but make complements more deadly, and will remedy the problem of advanced carriers having outdated complements. Build times and costs will remain the same, but complement upgrade levels will be scaled to that of the carrier. This means, regardless of the carrier's class, fully-upgraded carriers will receive fully-upgraded complements. Everything else in between will be matched based on how relatively complete they are with their upgrade branch, opposed to what number upgrade they're on. Examples:
Bayonet - TIE Starfighter (currently TIE Starfighter) - 0%
Bayonet 2 - TIE Fighter (currently TIE Fighter) - 14%
Bayonet 3 - TIE Fighter x3 (currently TIE Fighter x2) - 29%
Bayonet 4 - TIE Fighter x4 (currently TIE Fighter x3) - 43%
Bayonet 5 - TIE Fighter x5 (currently TIE Fighter x4) - 57%
Bayonet 6 - TIE Fighter x6 (currently TIE Fighter x5) - 71%
Bayonet 7 - TIE Fighter x8 (currently TIE Fighter x6) - 86%
Bayonet 8 - TIE Fighter x9 (currently TIE Fighter x7) - 100%
Imperial I - TIE Starfighter (currently TIE Starfighter) - 0%
Imperial II - TIE Fighter x3 (currently TIE Fighter) - 33%
Imperial III - TIE Fighter x6 (currently TIE Fighter x2) - 67%
Imperial IV - TIE Fighter x9 (currently TIE Fighter x3) - 100%
Halve costs; offset complement upgrades - this will reduce the financial burden of complements, making carriers more affordable, and will address the issue of new carriers having old complements. Build times and costs will be cut in half for complements and their starting upgrade level will be offset by the difference in levels on the tech tree between carrier and complement. Examples:
Bayonet - TIE Fighter (currently TIE Starfighter) - 1
Bayonet 2 - TIE Fighter x2 (currently TIE Fighter) - 2
Bayonet 3 - TIE Fighter x3 (currently TIE Fighter x2) - 3
Bayonet 4 - TIE Fighter x4 (currently TIE Fighter x3) - 4
Bayonet 5 - TIE Fighter x5 (currently TIE Fighter x4) - 5
Bayonet 6 - TIE Fighter x6 (currently TIE Fighter x5) - 6
Bayonet 7 - TIE Fighter x7 (currently TIE Fighter x6) - 7
Bayonet 8 - TIE Fighter x8 (currently TIE Fighter x7) - 8
Imperial I - TIE Fighter (currently TIE Starfighter) - 1
Imperial II - TIE Fighter x2 (currently TIE Fighter) - 2
Imperial III - TIE Fighter x3 (currently TIE Fighter x2) - 3
Imperial IV - TIE Fighter x4 (currently TIE Fighter x3) - 4
Halve costs; cap, scale, and offset complement upgrades - this will reduce the financial burden of complements, attempt to strike a balance between the previous two choices, and normalize complement upgrade potential across carrier classes. Maximum upgrade level for complements would be capped at 50% of the way up their branch (rounded down); however, they would have the potential to go higher if their carrier is higher on the tech tree (up to Level 5, which could reach fully-upgraded complement). Before offset, they would be scaled at a 1:2 ratio in a similar manner as the first choice so that upgraded corvettes didn't always get better complements than upgraded capitals. Examples:
Bayonet - TIE Fighter (currently TIE Starfighter) - 1 + 0%
Bayonet 2 - TIE Fighter (currently TIE Fighter) - 1 + 7%
Bayonet 3 - TIE Fighter x2 (currently TIE Fighter x2) - 1 + 14%
Bayonet 4 - TIE Fighter x2 (currently TIE Fighter x3) - 1 + 21%
Bayonet 5 - TIE Fighter x3 (currently TIE Fighter x4) - 1 + 29%
Bayonet 6 - TIE Fighter x3 (currently TIE Fighter x5) - 1 + 36%
Bayonet 7 - TIE Fighter x4 (currently TIE Fighter x6) - 1 + 43%
Bayonet 8 - TIE Fighter x5 (currently TIE Fighter x7) - 1 + 50%
Imperial I - TIE Fighter (currently TIE Starfighter) - 1 + 0%
Imperial II - TIE Fighter x2 (currently TIE Fighter) - 1 + 16%
Imperial III - TIE Fighter x4 (currently TIE Fighter x2) - 1 + 33%
Imperial IV - TIE Fighter x5 (currently TIE Fighter x3) - 1 + 50%
As long as I'm doing a poll on complements, I'd also like to know what everyone thinks about adding transports to complement rosters. Historically, I've universally disallowed anything in the transport class from being part of a complement, but that means certain carriers, like the ISD (which is supposed to get 8 Lambdas, 15 DXs, and 4 or so Skiprays in addition to the TIE wing), have not been allowed to reach their full potential. This would probably make the most sense with choice 2 or 3 in the first poll, but it has no bearing on that outcome. This is just to gauge opinion.
Edited by Phoenix Rising, 09 January 2009 - 06:50 AM.