Emperor...
#1
Posted 18 January 2009 - 03:15 AM
r/
feld
#2
Posted 18 January 2009 - 03:28 AM
Frosty Freaky Foreign Forum Fox
<DevXen> Today I was at the store and saw a Darth Vader action figure that said "Choking Hazard." It was great.
#7
Posted 18 January 2009 - 09:44 PM
Literal interpretation of his in-game abilities.I wouldn't call him "Inspiring and motivating"
I want to do a bit of an overhaul on heroes though, because the actual numbers are really arbitrary. That basically means devising a ratings system to determine just how Ackbar stacks up against Thrawn, or anyone else. Is rank a good enough quantitative indication of rating? I'm open to ideas...
#8
Posted 18 January 2009 - 09:56 PM
Also, if there is a specific example of one hero vs another, perhaps that would help clarify where they stand.
Frosty Freaky Foreign Forum Fox
<DevXen> Today I was at the store and saw a Darth Vader action figure that said "Choking Hazard." It was great.
#9
Posted 18 January 2009 - 10:00 PM
#10
Posted 18 January 2009 - 10:22 PM
Also, for the record, I would be making a distinction for what the bonuses cover based on their branch: Army (infantry, vehicle), Starfighter (air, utility-transport), Navy (freighter-dreadnaught). High-level heroes like Mon Mothma could get a blanket morale bonus however.
Let's just say that, for cases like the Grand Admirals, the rank allots you a certain number of points to spend on abilities, which may not necessarily be combat-related. So someone like Il-Raz might be incredibly good at recruiting infantry, or some such thing, but otherwise terrible at commanding a fleet.
I haven't really worked out a mechanic for non-military heroes, other than to just do them on a case-by-case basis as they are now.
#11
Posted 18 January 2009 - 10:39 PM
That basically means devising a ratings system to determine just how Ackbar stacks up against Thrawn, or anyone else. Is rank a good enough quantitative indication of rating? I'm open to ideas...
This is a great opportunity to make each hero unique just like you've done with the ships.
Recommend first deciding which heroes you want in the game, looking at their backstory, and deciding which powers you want each hero to have. Then make a list of heros for each power or special ability. This will simplify your rating process because you'll be asking more specific questions:
Instead of:
"So, who is better, Ackbar or Thrawn?"
You ask:
"Ok, so I've decided that Ackbar, Bel Iblis, and Thrawn extend the sighting range of their ships...of the three of them, who is best at it?"
In my naval career (which may not mean anything at all: the Republic/Imperial Navies are more like 1700s British Navy than modern American Navy) I'd say, ability actually has little to do with rank. The person's experience is a better way to tell. So once you decided what powers you wanted each hero to have, I'd look at their backstory to do the actual comparisons.
r/
feld
edit: deleted unecessary lengthy example
Edited by feld, 18 January 2009 - 10:48 PM.
#12 Guest_StarWars_*
Posted 19 January 2009 - 12:53 AM
Also, I believe the only one that would of been able to stand up against Thrawn would be Nek Bwua'tu, though we will never now, since all he faced was a Thrawn Simulator afterall....also that might be a good thing to add Nek Bwua'tu and Traest Kre'fey into the game also....we need more Bothans
#13
Posted 19 January 2009 - 01:35 AM
Hmm. Yeah, but rank is one of the few non-disputable measurements that's generally going to be known for everyone. It would be difficult for me to say "hero x gets health +15%, speed +10%, and sight +25%" without it being somewhat arbitrary (I still have yet to settle on what those bonuses actually mean in a leadership context). It's fine to do an extensive point-by-point comparison of Ackbar and Thrawn (assuming that's how you want to spend your time), but most characters simply don't have the kind of extensive history where you'd be able to do that.In my naval career (which may not mean anything at all: the Republic/Imperial Navies are more like 1700s British Navy than modern American Navy) I'd say, ability actually has little to do with rank. The person's experience is a better way to tell. So once you decided what powers you wanted each hero to have, I'd look at their backstory to do the actual comparisons.
I would agree that rank isn't the best indication of skill, but is there a better one that can be ordered? More importantly, is there any other one? The only alternative I can think of would be RPG stats, but those aren't nearly as ubiquitous. I would like to eventually phase out the generic commanders in favor of named ones (much of the reason I went public with the icons), so I'm not just talking main characters here.
Nope.Speaking of hero upgrades etc., it is possible if you have Thrawn, for a planet to glow red to say that attacking there would be a good move??? SInce I think the game engine really does lack Thrawn's abilities
#14
Posted 19 January 2009 - 04:17 AM
If I'm making any sense, of course...
#15
Posted 19 January 2009 - 04:39 AM
Heh. Generally...no. Welcome to the real-life leadership pain in the tail that is the Navy "Fitness Report"...but that's another topic...we're talking about the mod.I would agree that rank isn't the best indication of skill, but is there a better one that can be ordered? More importantly, is there any other one?
OK, I understand...you're looking at dramatically increasing the number of named heroes meaning lots of research. Rank is a decent way to discriminate if you don't have time or backstory. You could come up with "generic" Captain, Admiral, Moff, etc "stats" (lists of bonuses) a la Tropical Bob's post above. A given rank in a military service should mean that the character is able to do some things to a given standard. Maybe a Captain level character increases the damage resistance of his favorite ship type and gives a limited sighting range bonus. An Admiral level character might increase damage resistance for his whole force and get a bigger sighting range bonus. A Grand ADM might get max damage resistance, sighting range, and give all units increased attack damage. Or something like that. Then modify them for characters with unusual talents (like Thrawn).I would like to eventually phase out the generic commanders in favor of named ones (much of the reason I went public with the icons), so I'm not just talking main characters here.
Another way of doing it would be to pick the "end" of a spectrum for a given ability or bonus. For instance, let's say that you decide that Thrawn is the best tactician in the Galaxy for the period under consideration. So decide (from a gameplay perspective) what you want the max possible benefit to the player for having him is and scale everyone else down from Thrawn's "perfect" ability.
This is an exciting idea you've got here. I'd be happy to help with the analysis.
#16
Posted 19 January 2009 - 05:02 AM
Starships -
Lv 2 Attack - Thrawn (Find weakness - Frigates)
Lv 1 Attack - ...
Lv 2 Defense - Pellaeon (Double sight)
Lv 1 Defense - ...
Starfighters -
Lv 2 Attack - Soontir (Double movement)
You get the point...
Makes it balanced between the factions but allows each commander to have an edge in certain situations.
EDIT: I was writing this before the guy above posted so I hope it doesnt appear like i've stolen his idea :(
Edited by X4ldin, 19 January 2009 - 05:05 AM.
#17
Posted 19 January 2009 - 06:53 AM
Heh, just saw this. I think Bwua'tu would give Thrawn a run for his money, but I doubt he could win. He could hardly take on the Killiks, from what I can remember.Speaking of hero upgrades etc., it is possible if you have Thrawn, for a planet to glow red to say that attacking there would be a good move??? SInce I think the game engine really does lack Thrawn's abilities
Also, I believe the only one that would of been able to stand up against Thrawn would be Nek Bwua'tu, though we will never now, since all he faced was a Thrawn Simulator afterall....also that might be a good thing to add Nek Bwua'tu and Traest Kre'fey into the game also....we need more Bothans
Not sure if we're gonna see them in the mod, since they were both introduced after the time frame of PR. And while they were in the military before they were first mentioned (Obviously), there are no canonical instances of ships or events beforehand.
I think that this is a very good idea. I'd throw in whoever is considered to be the worst commander to be the low end of the spectrum as well.Another way of doing it would be to pick the "end" of a spectrum for a given ability or bonus. For instance, let's say that you decide that Thrawn is the best tactician in the Galaxy for the period under consideration. So decide (from a gameplay perspective) what you want the max possible benefit to the player for having him is and scale everyone else down from Thrawn's "perfect" ability.
#19
Posted 19 January 2009 - 09:46 PM
Yeah...but if PR wants to get rid of all the generic minor heroes and go for named ones...he'll need stats and backstory on quite a few people.There is quite abit about Thrawn before the Thrawn Trilogy set during 0ABY to 4ABY, his promotion from Vice Admiral after defeating Zaarin etc. he has enough history, ships under his command and battles to be included IMO.
#20
Posted 21 January 2009 - 02:59 AM
There is quite abit about Thrawn before the Thrawn Trilogy set during 0ABY to 4ABY, his promotion from Vice Admiral after defeating Zaarin etc. he has enough history, ships under his command and battles to be included IMO.
Don't forget Commander Thrawn of the Springhawk.
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