So I've manage to make an animation which makes Boromir look like he's throwing a spear by using Eomer's animations.
But only problem is that the cape bones just doesn't follow.
I was just wondering how I would make the cape bones follow the rest of the animation.
Here just download the animation and play it in W3d Viewer you'll know what i mean.
Animation Name: guboromir_atke
Skeleton Name: guboromir_skl
guboromir_atke.zip 45.32KB
37 downloads
Any help would be appreciated.
A little help animating...
Started by xxxMr. Xxxx, Jan 18 2009 05:26 PM
1 reply to this topic
#2
Posted 23 January 2009 - 07:21 PM
You'll have to animate them yourself, since the cape bones aren't attached to the rest of the bones in the model - they're just floating out in space behind the main skeleton. That's just how EA decided to do their skeletons (a stupid idea if you ask me).
The best thing to do is look for an animation (from any skeleton) that is similar to the one you want and has a cape, delete the cape bones from your animation, and borrow the cape bones from the one you found. Does that make sense? Try Eowyn's smite animation (I forget the actual file name) - she has a cape.
I can post more specific instructions if you need.
The best thing to do is look for an animation (from any skeleton) that is similar to the one you want and has a cape, delete the cape bones from your animation, and borrow the cape bones from the one you found. Does that make sense? Try Eowyn's smite animation (I forget the actual file name) - she has a cape.
I can post more specific instructions if you need.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users