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Pelargir inspirational material


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#21 Nazgûl

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Posted 07 July 2014 - 01:56 AM

Haven't noticed before... but aparently you know how to add civilians walking around in your maps NJM?  :smilehuh:


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#22 njm1983

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Posted 08 July 2014 - 05:54 AM

yup. There is a script that tells units on a certain team to wander around



#23 Nazgûl

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Posted 11 July 2014 - 12:01 PM

Awesome, I love that =)


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#24 Tacalmo

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Posted 20 January 2015 - 02:14 PM

Very good, oh and btw did you know that you can easily make a mini map with Photoshop? Not the crapy black and blue WB one?
Still round that corner may await, A new road or a secret gate.-J.R.R Tolkien

#25 njm1983

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Posted 21 January 2015 - 12:07 AM

Yes I do know, thanks. I just wait until after the map is completely finished to do so.



#26 Tacalmo

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Posted 01 February 2015 - 11:27 PM

I also noticed that the map has build plots, is this going to be the case with all siege maps?
Still round that corner may await, A new road or a secret gate.-J.R.R Tolkien

#27 njm1983

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Posted 04 February 2015 - 04:36 AM

Yes.



#28 Tacalmo

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Posted 05 February 2015 - 03:08 AM

Cool
Still round that corner may await, A new road or a secret gate.-J.R.R Tolkien

#29 njm1983

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Posted 15 April 2015 - 11:25 PM

Giving the map a major overhaul. looking at some of the great city scape maps around here and the taking some inspiration from the LOTR online pelargir. I felt like the map was too generic and flat. So using the Pelargir map from LOTR online I incorporated more of a river delta into the city. Added more bridges and also incorporated raised terrain for the center Isle, as well as the isles that have bridges to it. This way the city has a more layered look and seem as if built upon living terrain. Ancient sities used terrain and built upon it rather than just sculpted away until it was flat and perfect. Im also going to re incorporate the capturable docks and utalize shallow water areas made to look as a part of a wet/dry dock areas.

 

pelargiroverhaul_zpshdzh2nkc.jpg

 

pelargirterrain_zps8q85mbo8.jpg


Edited by njm1983, 15 April 2015 - 11:27 PM.


#30 Nazgûl

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Posted 15 April 2015 - 11:27 PM

Glad you're keeping busy =)


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#31 njm1983

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Posted 16 April 2015 - 12:56 AM

Oh ya. Keeping busy for sure. Not that much time goes into mapping lately. But this is turning into something that is interesting.



#32 Nazgûl

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Posted 16 April 2015 - 02:11 PM

Well, when you guys work on the mod, it gives me inspiration as well =)


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#33 njm1983

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Posted 19 April 2015 - 02:23 AM

pelargirisland_zps32lz9wix.jpg

 

pelargirisland1_zpsg8ox9hab.jpg

 

pelargirisland2_zpsrqfgvrqr.jpg



#34 Pasidon

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Posted 19 April 2015 - 02:52 AM

My favorite detail is that central courtyard tree.  It is not easy to mesh textures in a circle like that, and make them look natural.  And you certainly did.  Spiffing!



#35 njm1983

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Posted 21 May 2015 - 04:06 AM

Been a while so heres some progress

 

pelargirdocks2_zpsmqepmx09.jpg

 

pelargirdocks_zpsh86kzgpf.jpg






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