Elrond was the Lord of Imladris, not a warrior who did battle around Eriador in the late Third Age, or even wander around. His sons ran his errands, and Glorfindel. Also, I really don't remember reading about a cavalry force from Rivendell at all.One thing I don't agree with is the lack of a cavalry unit. Rivendell was renown for its cavalry. They should be avaliable, but only a few. They should, however, be extremely elite.
And what happened to Elrond?
What is Echoes
#21
Posted 16 February 2009 - 03:05 PM
No fuel left for the pilgrims
#22
Posted 16 February 2009 - 04:14 PM
Edited by CIL, 21 February 2009 - 05:11 AM.
#23
Posted 16 February 2009 - 04:21 PM
Rivendell is properly represented through Elladan and Elrohir and the Sentinels.
No fuel left for the pilgrims
#24
Posted 16 February 2009 - 04:26 PM
#25
Posted 16 February 2009 - 04:29 PM
#26
Posted 16 February 2009 - 04:32 PM
#27
Posted 16 February 2009 - 04:35 PM
Anyways, maybe Halbarad could also be a hero.
Edited by Elrond of Imladris, 16 February 2009 - 04:36 PM.
#28
Posted 16 February 2009 - 04:38 PM
And I'm sure we can make it so Eriador is able to stand up to cavalry just fine. They are able to get spears before other factions can, and we're buffing their resistance to trample and crushing attacks.
Edit: Halbarad is planned, he's one of my favourite characters. I'll add a list of heroes to the first post.
Edited by Matias, 16 February 2009 - 04:39 PM.
No fuel left for the pilgrims
#29
Posted 16 February 2009 - 04:45 PM
Edited by Elrond of Imladris, 16 February 2009 - 04:46 PM.
#30
Posted 16 February 2009 - 10:24 PM
#31
Posted 16 February 2009 - 10:54 PM
No fuel left for the pilgrims
#32
Posted 16 February 2009 - 11:18 PM
The problem I find with the snow in RA maps is that it looks rubbish on the bases, so different floor textures would be needed for a start (it's on my list somewhere, had forgotten about it until now ). Just a simple retexture for each faction and it can be activated with map.ini.
There are several snow textures for the floor. Cliffs and rocks less so. There's one cracked snow one which could be used as ice. Personally for BFME, I use that texture underneath a still, shallow, white, semi-transparent lake.
#33
Posted 17 February 2009 - 12:04 AM
#34
Posted 17 February 2009 - 12:13 AM
No fuel left for the pilgrims
#35
Posted 17 February 2009 - 12:35 AM
#36
Posted 17 February 2009 - 12:36 AM
No fuel left for the pilgrims
#37
Posted 17 February 2009 - 01:29 AM
#38
Posted 17 February 2009 - 02:52 AM
#39
Posted 17 February 2009 - 11:39 PM
Just guessing here, it's been a long time since I modded.
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#40
Posted 19 February 2009 - 05:03 AM
Good luck gentlemen, I can't wait to see how it works out. I really like the idea that the units are going to have permanent upgrades to compliment their versatility.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users