Ok, I'm sorry, I somehow managed to miss the Mapping section of the forums altogether. Let me try to filter out all the noob in this post and get to just the meat. And would somebody please move this over to the Mapping forum for me so it's in the right place.
-Chewy
I don't know about you, but I find it very annoying that when you play a fortress map (Helm's Deep, Minus Tirith, etc.) none of the typical fortress upgrades or any alternatives to those upgrades are available. Granted the fortress maps (hence forth refered to as Citadels to eleviate confusion with the fortress structures) are fairly well fortified and you start with at least one resource building, you're missing things you usually have available like the Gorgonoth Spire, Eagle's Nest, or even just upgrades that reduce the cost of something.
So here's my ideas/suggestions for things to add to the Keep buildings of the citidel maps:
Minus Tirith - Stonework upgrade, munitions upgrade (fire arrows and rubble trebuchet loads), Ivory Tower effect
Minus Morgul - Morgul Sorcery walls upgrade, Darkness ability, something green that has the Doom Pires effect (although maybe even faster revive of WitchKing), Morgul Spire (giant green vortex of bad juju that has large radius fear effect around keep and demoralizes all enemies on map for a duration)
Helm's Deep - Horn of Helm Hammerhand (boosts all allies on map and grants Theodin's charge effect to all cavalry on map for a duration)
Isengard - Normal upgrades that reduce cost of buildings and unit upgrades, Palantir ability, Isengard tower ({maybe only when Sarumon is present if that's possible} ability to summon freezing rain, blizzard, lightning, or something anywhere on map)
That's it for now. I don't have any ideas for the other citidels yet, but I'll edit this post if I come up with somethin.
-Chewy
Edited by Chewy, 20 February 2009 - 11:06 PM.