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#61 Carl

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Posted 15 December 2009 - 05:07 PM

> Guardsmen have 2 leader and more damage 20-24 to 37-40 (guardsmen and kasrkin cant be to upgrade the weapon)
> Replace the red laser to blue laser
> Vindicare temple get squad and more damage can kill blood thirsthy or daemon prince
> Build unit more faster (but not to very faster)
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#62 thudo

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Posted 15 December 2009 - 05:12 PM

Cool..
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#63 Carl

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Posted 16 December 2009 - 12:42 PM

how been many do you make a mod ? ^_^ sorry for my bad english
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#64 thudo

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Posted 21 December 2009 - 03:19 PM

Many people have worked on this mod. MANY since '05.
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#65 Seliet

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Posted 21 December 2009 - 06:21 PM

really excited bout this mod, iv been keepin an eye on it for a while n cant wait till it comes out will be sweet! Tzeentch- Change we can believe in :p :p :p

#66 thudo

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Posted 21 December 2009 - 06:26 PM

Thanks everyone.

As stated on another forum recently:

Thousand Sons Overall Progress 'o' Meter

AE code 100%
AI 100%
2D/UI/Icons 100% (although may need to revisit the icons)
Music 100%
Gameplay/Balance/Beta Testing 100%
UCS relevance and accuracy 100%
3D 60% The project's major Achilles Heel. DrGrim has completed all building models and unwraps but Mit is currently too busy to texture. Things like LoC, Ahriman, Spawn, and some others need to be completed. Edit: Wereturip is almost done with the TS Dread.
Sound/Voices 50% All voice scripts are written but we still have some voices to voice act.

Overall Project Completion 75%
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#67 Silent Assassin2

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Posted 22 December 2009 - 01:35 PM

Hey Thud you probably dont remember me but im the one who originally started this post I havent checked the progress in some time so hows it going?

#68 thudo

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Posted 22 December 2009 - 02:36 PM

Hi.. well I just posted the progress above so...
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#69 Silent Assassin2

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Posted 27 December 2009 - 11:55 AM

Oh yea didnt see that there well it looks like your fairly close except for the 3d and the sound/voices I dont know much about modding but the 3d would be the hardest thing to do am I right?

#70 thudo

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Posted 27 December 2009 - 05:29 PM

Yep 3d is the most challenging aspect in any PC mod.
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#71 Gorb

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Posted 26 February 2010 - 01:16 AM

Bumping this old thread to let you guys know I'm still around and watching.

#72 thudo

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Posted 26 February 2010 - 04:07 AM

Thanks Gorb for the morale boost..
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#73 Shuma

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Posted 26 February 2010 - 11:07 PM

Well might as well "introduce" myself, not that there's much to say. I was a frequent poster in the original Thousand sons mod forums back in the golden age of DoW, i had stoped paying attention once Dawn of War 2 came out and Mit Gas decided to bomb the old blue forums but watching Thud's progress report post in Relic news sparked my interest to see how the Mod was going, so here i am, lurking again.

All i can say is that i wish this mod luck.

#74 thudo

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Posted 01 March 2010 - 02:10 PM

Thanks Shuma.. TS project is still on so no worries.. Glad you came back!
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#75 Shuma

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Posted 02 March 2010 - 04:05 PM

Thanks, i'll be lurking around.

#76 Asp-Sorcerer

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Posted 04 March 2010 - 05:57 PM

To introduce myself I'l say Im a very big supporter of what you guys are about to add to the Treasurebox of Tzeentch,
I have said previously that the Tsons are highly underestimated in the WH40K universe, since dow came out there have been many opportunities for the devealopers to perform some work on them, noone moved a finger, even the oficial colour sheeme and badge and banner came very late and it took time to find them in the net.

Not to mention that the tabletop rules could be buffed a little, anyway, I think you People are the first ones who have realy done something great for the TSons and for everyone who favours this Legion, It is my oppinion that lots of people feel what Ive just written, and THANK you guys VERY much, keep up the good work, what you have to show is better than anything originaly introduced in the Game.

#77 thudo

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Posted 04 March 2010 - 07:14 PM

Thanks for the support, ASP.. Yeah we've tried to stick to whats codec/fluff accurate re: the Thousand Sons project. What we only suffer now is staffing the critical texturing and 3d personnel to finish this baby off. Those are the two things holding us back although I'd like to get voice actors lined up to act the various unit/squad roles which are grossly incomplete by the older project. Has to be done right and soon it will.
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#78 Asp-Sorcerer

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Posted 04 March 2010 - 09:13 PM

Damn, the only thing I regreat in my live is that I never learned how to program stuff, best thing I can do Is I can ask around the other forums if there is anyone who can work with 3D, I dont promis anything, but maybe there are some compitent free timers that I can find, Il also look around the people I know, who knows, asking doesnt hurt=)

#79 thudo

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Posted 04 March 2010 - 09:27 PM

Thanks brotha.. we'll keep things humming on our end.
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#80 Brother Corbulo

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Posted 11 March 2010 - 02:58 AM

Hi it says introduce yourself so i will. Im Corbulo i came upon this page when i was searching for well a Thousand Sons mod. I also play the board game and have my Blood Angels always ready to purge the heretics hehehe. I also am a huge metal fan. What you guys have been doing is awsome and i wish you good luck at making this the most awsome mode for dawn of war ever made.
For Sanguinius we will sacrafice our live, for the Emperor our soul.




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