Jump to content


Photo

Beornings and woodmen


  • Please log in to reply
3 replies to this topic

Poll: What could be the fate of Beornings and woodmen

What do you want to see with Beornings and woodmen

You cannot see the results of the poll until you have voted. Please login and cast your vote to see the results of this poll.
Vote Guests cannot vote

#1 Bengamey

Bengamey
  • Members
  • 27 posts
  • Location:The frog country

Posted 14 April 2009 - 06:27 PM

There's a lot of disagreement about Beornings. Just for curiosity I want to know what the figures are.

Let me repropose my suggestion for Beornings

lvl1 : - swordmen of the woods : Tall men with swords that come by batallion of 4 and can hide near trees

- woodwardens : Tall men with bows that come by batallion of 4 and can hide near trees (but unlike ranger with no fire arrows, nor sword to fight in close combat, nor arrow rain power)

- birds of the forest : (limit 1) flying spies that are stealth

lvl2 : - great hounds : a batallion of 6 big dogs that have a sprint power ability that can allow them to go as fast as cavalry for 2 or 3 sec (but witout trample or knockback)

- Bees:(upgrade): your inn now produce a small amout of ressources by making honey

lvl3 : - Bestial strength: (upgrade) increase damage of human units

- Warg leather: (upgrade) increase armor with the use of the skinn of wargs

lvl4 : - shapeshifter : (limit 3) a huge man that come alone and can change himself into a mighty bear

lvl5 : - Grimbeorn : the mighty shape shifter, son of Beorn

- Some ranger style hero that need a name and that wood be another leader of the woodmen

- Natural resiliance : (upgrade) availble for birds, hounds and shape-shifter, increase maximum HP

lvl6 : - Radagast I know he is also in Rohan but he really belongs to Beorn's friend. Moreover chances that 2 Radagast came to battle on a map with an elf, a dwarf and a rohan player are really small.

#2 Dunedain Lord

Dunedain Lord
  • Members
  • 195 posts
  • Location:From the Island of Numenor
  • Projects:beating Yoda

Posted 15 April 2009 - 12:54 AM

All Beornings did was live in the area between the lonely mountain and rivendell, that pass area. They did
not help out the peoples of middle earth, they simply stayed in their homes and killed any who opposed good. (evil guys, orcs, etc.)
dont even make them, its stupid to have beornings fight with elves and such b/c it never EVER happened except for Beorn who helped
in the battle of the 5 armies. And that was only........only him.
they were basically like radagast even though they never allied with the great istari wizard. They isolated themselves from society basically, think of it as a pariah.
EDIT: In the campaign? And where would they ever be....hmmmmmmmm? Name one battle they were a major stroke in and I'll submit to you.

Edited by Dunedain Lord, 15 April 2009 - 12:57 AM.

"Now, men of Arnor. Let us restore the glory of the Dunedain! To battle, and victory!" King Argeleb

#3 Scryer

Scryer

    title available

  • Project Team
  • 565 posts
  • Location:Canada

Posted 15 April 2009 - 01:59 AM

Bengamey, I love the tech tree that you created. But I still stick by with what I said in the previous post :shiftee2: .

I think it's a little premature to be assuming that these new inn faction will be made because of a poll. My reason for this is because Rob might have other plans.
Posted Image
Posted Image

#4 Guest_Jacob_*

Guest_Jacob_*
  • Guests

Posted 19 April 2009 - 12:27 AM

Truthfully i think it would be really sweet if you could add in Hurons to the entmoot
and place the beornings in there or with the cavalry (brings back memories of the War of the Ring)




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users