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CoPro Poll no.2 - Which game should it be for?


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Poll: Which game should it be for?

BFME or BFME2?

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#1 Radspakr Wolfbane

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Posted 27 April 2009 - 02:28 PM

As it says we should decide which game it is for though I think I know how it will go.
As last time I will Null Vote.

I have made a second question so that people can decide between BFME 1 and 2.
So if you change your mind you can revote.
I will close this poll in 2 days.

Edited by Lauri, 08 May 2009 - 02:15 PM.

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#2 Githiran

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Posted 27 April 2009 - 03:03 PM

hmm, i would probably say rotwk for the only reason that it adds a few more units to tinker with, however BFME2 would probably be the better option because there arent many mods for that game, and as lauri said in the other forum, anyone who has RotWK has BFME2.

however, ive voted for RotWK on this occasion.
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#3 Lauri

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Posted 27 April 2009 - 05:19 PM

I voted BFME2, but BFME1 goes as well... Reason for 2 is... well, don't really know, but there you go :p

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#4 Jeth Calark

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Posted 27 April 2009 - 06:18 PM

I don't honestly care, but I think I would prefer BFME I over the others in the long run. So I voted for it. :p

#5 Gfire

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Posted 27 April 2009 - 09:21 PM

I don't really like the idea of RotWK. Being a TC, there is almost nothing to gain from that, and it would just limit the amount of people who can work on it and play it.

I voted for BFME1 though, because I have trouble playing BFME2 mods (which is rather odd because RotWK mods work just fine.)
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#6 Jeth Calark

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Posted 27 April 2009 - 09:51 PM

I did think of a rather important reason besides personal likes/dislikes why the COPRO mod should be done on BFME I......simplicity. :good:

Think about it. Everything you learn modding BFME I can be applied to BFME II and ROTWK. Additionally, BFME I isn't quite as complex as BFME II, so it will be less daunting to beginners. :sad2: Not quite as much code and other stuff to wade through.

BFME I is also the older game, so people with lower end computers are more likely to be able to run BFME I better than they can BFME II or ROTWK. :blink:

#7 The 10th Rider

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Posted 27 April 2009 - 10:06 PM

But alot of people don't have BFME 1 (me being one of them). And I think you should have made a poll to do it for BFME 1 or BFME 2, and then if the answer is for BFME 2 made a poll if it should be for ROTWK or not, becuase I'm sure anyone who voted for ROTWK would have voted for BFME 2 instead of BFME 1

EDIT: so basically what I'm saying is that BFME-5 BFME 2-4 and ROTWk-2 is really like BFME-5 BFME 2-5-ish

Edited by The 10th Rider, 27 April 2009 - 10:10 PM.


#8 Jeth Calark

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Posted 27 April 2009 - 10:10 PM

...and not everyone has BFME II. Or can play it. "Who can play what?" is a moot point, since there is people on both sides. :blink:

#9 mike_

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Posted 27 April 2009 - 10:12 PM

BFME II - the volume of good mods for it isn't good. SEE and T4A - that's it, folks :blink:




IMO, of course.

#10 Devon

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Posted 27 April 2009 - 10:15 PM

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#11 Rafv Nin IV

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Posted 27 April 2009 - 10:39 PM

Oooo....The Ridder Clan people aren't going to like you much, Mike. :blink:

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#12 Jeth Calark

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Posted 27 April 2009 - 10:42 PM

*waits behind barrier with video camera to record mike being jumped by the Ridder Clan and beaten up* :blink:

#13 Crusard

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Posted 27 April 2009 - 10:51 PM

I'd say BFME2!

1) There aren't quite as many mods as in RotWK

2) More people have it (even more than BFME1, I think?)

3) I subjectively like it more :blink:

Someone mentioned something about BFME1's simplicity. I've never worked with BFME, but I don't think it could be so different from BFME2. Besides, newbies start with the basic stuff, they won't try to make a custom hero with a fully customized ability set from the beginning :good:

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#14 Jeth Calark

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Posted 27 April 2009 - 11:06 PM

I did. BFME I has nowhere near the amount of units, heroes, and buildings BFME II does. Therefore, it has fewer amounts of interactions to watch over. Especially in the code. BFME II is simply ENORMOUS in size and complexity of these "interactions"

BFME I would simply be a more manageable plate for beginners to work on.

#15 Rob38

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Posted 28 April 2009 - 01:48 AM

I did. BFME I has nowhere near the amount of units, heroes, and buildings BFME II does. Therefore, it has fewer amounts of interactions to watch over. Especially in the code. BFME II is simply ENORMOUS in size and complexity of these "interactions"

BFME I would simply be a more manageable plate for beginners to work on.


Actually, I think BFME1 has a horrible organization system. To lump all the good units in one file is very messy. BFME2 separates it all into separate files making it much easier to locate and manage things.

I voted for ROTWK.

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#16 Kwen

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Posted 28 April 2009 - 02:00 AM

your thinking of evil units :blink: But despite the units being compiled I think its fine because if your going to be TCing the game then it won't matter because your making new files for the units anyways. In fact it makes it easier to just know that the unit your looking for is in 1 file just use the search button. fast and efficient while still being in 1 file.

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#17 Elvenlord

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Posted 28 April 2009 - 02:01 AM

Bfme 1. I've done a bit of all 3, and I find 1 slightly easier. It might just be because I use it most often, but meh :blink:

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#18 Rob38

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Posted 28 April 2009 - 02:18 AM

your thinking of evil units :good: But despite the units being compiled I think its fine because if your going to be TCing the game then it won't matter because your making new files for the units anyways. In fact it makes it easier to just know that the unit your looking for is in 1 file just use the search button. fast and efficient while still being in 1 file.

Personal preference I guess. To me, I like organization and having things divided up nicely. :blink:

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#19 Jeth Calark

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Posted 28 April 2009 - 03:46 AM

Me too. One thing about BFME I that irritates me.

#20 Námo

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Posted 28 April 2009 - 07:08 AM


BfME1, for reasons like this ...

... a rather important reason besides personal likes/dislikes why the COPRO mod should be done on BFME I ... simplicity. :sad2:

Think about it. Everything you learn modding BFME I can be applied to BFME II and ROTWK. Additionally, BFME I isn't quite as complex as BFME II, so it will be less daunting to beginners. ;) Not quite as much code and other stuff to wade through.


... and for other (personal) preferences. BfME1 is still a very good game :blink: for those who do not have it, if you can't get in your local store, you can get it almost for free (from $3.99) at amazon.com:

Battle for Middle-Earth games at amazon.com

Rob has some good points on the structure of the coding, but so does SDK Kwen. IMO EA's code in BfME1 are sometimes rather messy and disorganized, especially in the longer ini.files; I think you can come a long way counteracting this by keeping both coding and comments neat and tidy, and logical structured :p of course that holds true for modding any of the games, so it might not be an argument for choosing BfME1. :good:


Edited by Námo, 28 April 2009 - 03:13 PM.

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