BFME1 wins? =
Edited by Crusard, 28 April 2009 - 05:04 PM.
Posted 28 April 2009 - 05:16 PM
Posted 28 April 2009 - 05:38 PM
Posted 28 April 2009 - 05:39 PM
Posted 28 April 2009 - 06:50 PM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
Posted 28 April 2009 - 07:03 PM
The 4th Age version 0.8 has been released: Link
Posted 28 April 2009 - 07:56 PM
Edited by Crusard, 28 April 2009 - 08:08 PM.
Posted 28 April 2009 - 09:05 PM
The 4th Age version 0.8 has been released: Link
Posted 28 April 2009 - 09:17 PM
Posted 28 April 2009 - 09:28 PM
Posted 28 April 2009 - 10:29 PM
Break dancing into the hearts of millions
Posted 28 April 2009 - 10:53 PM
Posted 29 April 2009 - 12:30 AM
Posted 29 April 2009 - 12:39 AM
Posted 29 April 2009 - 11:30 AM
Bases for sure, and you can add some limited 'Build anywhere' in BfME1, too. IMO the bases of BfME1 are far better than the Fortress/Wall-system of BfME2, for these reasons:You should really all decide on some factors, and take no other things into account
...
Do you want Bases or Build anywhere?
Do you want Naval combat? (broken as it is in BFME2)
Do you want Ring heroes? (or make some kinda benefit when capturing, say, a drunk pirate roaming the map)
Do you want to kitbash buildings?
Do you want to kitbash\make animations?
Do you want CaH?
Do you want (a potential) WotR mode?
Do you want a living world map campaign or a "next-map" campaign?
...
... well, not the only reason, but for me a decisive one.I think it's going to come down to whether you want the bases of bfme1 or not.
Do you want (a potential) WotR mode? - sure that would be nice but then ... RotWK? (the quote above also applies to this one too)... this project is already big enough as it is ...
True, feelings count too - Being a Tolkien 'purist' I love the BFME1 gameplay, despite the poor graphics, and I (almost) hate the BFME2 gameplay, partly because of all the non-Tolkien stuff that EA added. I just can't forgive them what they did to the game - What a golden opportunity to make a really great game, and they just ruined it!... And you should base if off your gameplay preference, because if you love the BFME1 gameplay, but hate the BFME2 gameplay (kinda like I almost do), I wouldn't go for BFME2 just because it has a few prettier terrain textures... c'mon, put some real reasons into it ...
Posted 29 April 2009 - 11:57 AM
Good points However, you say yourself that every unit and building will be replaced, so what's the deal with more textures? To kitbash? Or only terrain?- More textures with better design quality
- Advanced shaders (better bump mapping, blur effects, bloom lightning, etc)
- More worldbuilder funcions and script possibilities
- More coding capabilities
- Naval combat
- WotR
Again, the gameplay is different from the two, with things like added Naval warfare and Build Anywhere, and Cah... Ring heroes tooAnd I'll say it again, this mod's purpose (I think) is to look nothing like BFME2 or BFME1. We're making a whole new thing, something different, that's why you should not be thinking of those two *games* as they are, and start thinking engine-wise
The 4th Age version 0.8 has been released: Link
Posted 29 April 2009 - 02:53 PM
Posted 29 April 2009 - 03:13 PM
Posted 29 April 2009 - 07:36 PM
Edited by Crusard, 29 April 2009 - 07:38 PM.
Posted 29 April 2009 - 08:10 PM
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