Arrows
#1
Posted 08 May 2009 - 12:31 AM
As you know, for some reason when you export a model with an arrow that is linked to a bone by its name (not binded) It becomes un realistically small...
However if you bind it, the arrow fails to hide in the animation, because it is no longer "part" of the animation.
So, I figured the best way to fix this problem was to do what Rob did in his tutorial, his "Projectile Effect Settings" portion.
This does not work however... The arrow for me still does not hide in the animation while it is linked to the correct bone... (ARROWNOCK)
So, either I'm doing something wrong. Or EA just sucks...
If someone has found a cure for the arrow shrink problem, please inform me.
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#2
Posted 08 May 2009 - 01:06 AM
Trying to hold on...
#3
Posted 08 May 2009 - 01:19 AM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#4
Posted 08 May 2009 - 01:23 AM
Just so I could see it for myself
Trying to hold on...
#5
Posted 08 May 2009 - 01:30 AM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#6
Posted 08 May 2009 - 01:32 AM
Trying to hold on...
#7
Posted 08 May 2009 - 01:34 AM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
----------------------------------------------------------------------------------------------------------------------
"Old modders never die, they just fade away" ~ Hostile
#8
Posted 08 May 2009 - 01:35 AM
Trying to hold on...
#9
Posted 08 May 2009 - 01:45 AM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
----------------------------------------------------------------------------------------------------------------------
"Old modders never die, they just fade away" ~ Hostile
#10
Posted 08 May 2009 - 01:53 AM
Trying to hold on...
#11
Posted 08 May 2009 - 01:54 AM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
----------------------------------------------------------------------------------------------------------------------
"Old modders never die, they just fade away" ~ Hostile
#12
Posted 08 May 2009 - 02:01 AM
I do hope this helps
Attached Files
Trying to hold on...
#13
Posted 08 May 2009 - 02:30 AM
I guess I'll just import this arrow for every model
https://www.twitch.tv/vileartist - Yes shameless self-promotion
----------------------------------------------------------------------------------------------------------------------
"Old modders never die, they just fade away" ~ Hostile
#14
Posted 08 May 2009 - 03:05 AM
Good luck!!
Trying to hold on...
#15
Posted 08 May 2009 - 03:30 AM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
----------------------------------------------------------------------------------------------------------------------
"Old modders never die, they just fade away" ~ Hostile
#16
Posted 08 May 2009 - 06:51 AM
The Nazgûl's Watch
#17
Posted 08 May 2009 - 03:01 PM
Now I can't get my bloody fire arrows to work... oi... :|
Use my fire and you should have no problems
Trying to hold on...
#18
Posted 08 May 2009 - 05:53 PM
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#19
Posted 08 May 2009 - 08:03 PM
What I am doing is making a new gondor archer attack anim. So I made the new anim fine, just made the arrow and fire arrow hide in the animation. But the fire arrow floats way the heck in the middle of nowhere...? (in w3d viewer when running the animation to a unit)
https://www.twitch.tv/vileartist - Yes shameless self-promotion
----------------------------------------------------------------------------------------------------------------------
"Old modders never die, they just fade away" ~ Hostile
#20
Posted 08 May 2009 - 09:21 PM
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
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