Edited by SinKing, 08 May 2009 - 11:17 AM.
Work in Progress (WIP)
Started by SinKing, May 08 2009 11:05 AM
5 replies to this topic
#1
Posted 08 May 2009 - 11:05 AM
Put your links from photobucket or imageshack in this folder and update them. Please make sure you use a decent document size so the whole concept/render is visible on the thumbnail. Example:
#2
Posted 29 May 2009 - 07:06 PM
Hmm, I must have made a new thread instead of posting my prior thumbnails, here. Perhaps the webmaster can remove the thread, or move it to the appropriate (this) location.
Here is our rifle, 100% done. Many thanks to Berserk and Fábio Santos who let us use his rifle as a base:
Here is our rifle, 100% done. Many thanks to Berserk and Fábio Santos who let us use his rifle as a base:
Edited by SinKing, 30 May 2009 - 03:52 PM.
#3 Guest_J_*
Posted 31 May 2009 - 12:13 PM
Hello everyone! My mod YR: Timeline has been released! There's a new version still ongoing.
Download it here:
http://yuritimeline....m/downloads.htm
Also there are some SHP and Voxels released by me!
Download it here:
http://yuritimeline....m/downloads.htm
Also there are some SHP and Voxels released by me!
#4
Posted 31 May 2009 - 01:50 PM
I made another sketch of the map and a close up of the main building. I think we should try to keep this map small in order to be able to finish it in time. The inside will take sometime, too. All of these designs were inspired by Renaissance style. I made a "Moodboard" (actually only a lose image collection at the moment). It should be in our Blue SVN folder, so check it out and add to it!
These are my ideas for the first map:
It's an area, enclosed by walls, with one large central building and two (closed pavillons). You can't cross through to the other team's territory on the outside, unless you want to go through the pond and risk exposure. Most action will take place inside the large building and paths of both teams will cross when following their objectives, or going for the outside power ups.
Main Building, inside:
possible outside:
P.S.: I didn't refine these sketches, because I want to confirm first that this is the style we are going for.
These are my ideas for the first map:
It's an area, enclosed by walls, with one large central building and two (closed pavillons). You can't cross through to the other team's territory on the outside, unless you want to go through the pond and risk exposure. Most action will take place inside the large building and paths of both teams will cross when following their objectives, or going for the outside power ups.
Main Building, inside:
possible outside:
P.S.: I didn't refine these sketches, because I want to confirm first that this is the style we are going for.
Edited by SinKing, 31 May 2009 - 01:53 PM.
#5
Posted 03 June 2009 - 07:02 PM
150 views of this forum? -that's embarassing! I really need to put out some better sketches/paintings or feel ashamed of myself. However, I don't find much time, and my head is heavy as I write this, again.
Just a quickpaint of an amalgan of some classical and industrial elements. Somehow more of this could make a nice blend, I feel. Leave som ideas, if you please.
Just a quickpaint of an amalgan of some classical and industrial elements. Somehow more of this could make a nice blend, I feel. Leave som ideas, if you please.
#6
Posted 06 June 2009 - 01:06 PM
Even though I seem to be the only one postong here, here are some updates from our one and only true concept artist, the Whigz:
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