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modifying anim's - how do I find key frames for specific bones.


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#1 constermonster

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Posted 19 May 2009 - 11:22 PM

Well, the title pretty much explains itself. I have modified gimli's skin, given him a one-handed axe and a sheild, and bound him. Now I want to be able to modify his animations, (seeing as that will save so much time, and use bfme's motion cap to my advantage), to work with the new geometry.

in short, when i look at the time line in renx, it shows each key frame. What I want to find out is, how to find a list of key frames for, say, B_UARML, so I can modify his sheild arm's actions, but keep his step forward and retreat, as well as the motion of his spine and beard.

If its possible does anyone know how?

EDIT: Also, how do you create a weld? eg, i want to put a head from one model onto another one

Edited by constermonster, 19 May 2009 - 11:40 PM.


#2 Kwen

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Posted 20 May 2009 - 01:32 AM

For the head thingy, Look on the site for my Cutting Parts from Models tutorial. Should do what you want :p

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#3 Nertea

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Posted 20 May 2009 - 07:17 AM

Keyframes for specific bones show up in the track view when you select that bone. So, if you select UARML, you will see in the timeline a bunch of keys. Try deleting them, look at what happens... should be what you want.

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#4 constermonster

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Posted 20 May 2009 - 07:50 PM

thanks nertea - that answers my questions exactly :cool:

kwen - i meant welding vertices, I found it on my own, but thanks for trying anyway lol

#5 Kwen

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Posted 20 May 2009 - 11:49 PM

Ahh, you were a bit unclear sorry. Or else I read it wrong :cool:

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